1. #68021
    Quote Originally Posted by Skildar View Post
    It doesn't say on the warcrfat.wiki page but Dagran has white hair when none of his parents do, so I'm willing to bet that genetics and puberty will be special for him
    Considering his baby form had white skin & gold hair, yes. We literally have no information on the lifestages of Dwarves in this setting. "Surely he should have a beard by now" isn't based on anything.

  2. #68022
    Quote Originally Posted by Skildar View Post
    I despise the voice acting for this character, it seems that I cannot shut him up quickly enough everytime I hover over one of his world quests
    If Rannan was meant to have THAT voice, he should not be a human. He already looks ridiculous but the voice does not match, at all.

    If they are going to introduce "softer" human men they really need a new body type. It didn't work when Anduin shifted to BFA either.

  3. #68023
    Quote Originally Posted by Cheezits View Post
    If Rannan was meant to have THAT voice, he should not be a human. He already looks ridiculous but the voice does not match, at all.
    (NPC with a normal human voice made by a human)
    This community: "sus"

  4. #68024
    Quote Originally Posted by Ersula View Post
    (NPC with a normal human voice made by a human)
    This community: "sus"
    Human men in Warcraft do not look like normal people, since WoD they are cavemen with giant arms.

  5. #68025
    Quote Originally Posted by Murlocos View Post
    So much energy spent on this Dagran nonsense when the real tragedy is the return of Rannan Korren.
    It's one of the characters i really hated even hearing for few seconds.

    Second one is the dwarf Toddy whiskers.

    I dunno, they really made them really quirky that makes my ears bleed.

  6. #68026
    Quote Originally Posted by Cheezits View Post
    Human men in Warcraft do not look like normal people, since WoD they are cavemen with giant arms.
    "Since WoD" what? Since always. Because it's a very stylized game. Humans are still supposed to represent humans, they're not aliens by another name.

    Why does this always happen? Despite all racial, cultural & individual characterization (for all fantasy races) being based on real life human beings, people start making wild statements about seeing human characteristics & archetypes in fantasy settings.
    Last edited by Ersula; 2024-04-20 at 04:36 PM.

  7. #68027
    The Lightbringer Valysar's Avatar
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    The team is talking about making Battle for Azeroth raids more accessible for players, especially those who want to go back and collect transmogs. No details yet, but stay tuned!
    Why only BfA tho ?

  8. #68028
    Quote Originally Posted by Valysar View Post
    Why only BfA tho ?
    Remove grateful offerings from SL cosmetics and half the anima cost plox.

  9. #68029
    The Lightbringer Valysar's Avatar
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    Quote Originally Posted by infinitemeridian View Post
    Remove grateful offerings from SL cosmetics and half the anima cost plox.
    And activate legacy loot/damage way sooner (SL should already be legacy by now)

  10. #68030
    Quote Originally Posted by Valysar View Post
    Why only BfA tho ?
    Every BfA raid except maybe Shrine of the Storm? has at least one boss with mechanics that make it extremely difficult if not impossible to solo. It's not an issue of needing legacy scaling to fix, the mechanics themselves need adjusted.

  11. #68031
    Quote Originally Posted by Auxis View Post
    https://www.wowhead.com/news/khaz-al...-within-338823

    I kinda love how this zone's weapon theme (and the Leather set) is industrial. Sorta like construction or profession vibes (chisel dagger, blades with saws/teeth, mace that looks like a hammer, 2h sword has a weird 'blade cover' looking thing on the back edge of the tip.).
    I love the off-hand that's just a TNT plunger box, makes me a bit more annoyed that the only classes that make use of off-hands never actually hold them unless you manually unsheathe out of combat, and how most of the off-hands that are visible while sheathed look horrendous.
    Last edited by Bwgmon; 2024-04-20 at 04:50 PM.
    confirmed by my uncle nitnendo and masahiro samurai

  12. #68032
    Quote Originally Posted by Bwgmon View Post
    I love the off-hand that's just a TNT plunger box, makes me a bit more annoyed that the only classes that make use of off-hands never actually hold them unless you manually unsheathe out of combat, and how most of the off-hands that are visible while sheathed look horrendous.
    I don't understand how we don't have yet any offhands that just floats beside you; a magic tome, an orb of power, a caged imp, a lantern, etc.

  13. #68033
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Skildar View Post
    I don't understand how we don't have yet any offhands that just floats beside you; a magic tome, an orb of power, a caged imp, a lantern, etc.
    We do have them. Guess they don' want to make many of them?

    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  14. #68034
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    Quote Originally Posted by Makabreska View Post
    We do have them. Guess they don' want to make many of them?
    Well we did get a lil flying robo drone with Sepulcher. I guess it's the same issue as with flails - in order to "preserve prestige" we barely got any new flails since the mage tower, sadly.

    - - - Updated - - -

    Also btw, it seems like Jaina uses the same tech they had for Remornia and has her staff floating next to her - would be fun to get that option atleast for caster classes!

    #TEAMGIRAFFE

  15. #68035
    The Insane Raetary's Avatar
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    Quote Originally Posted by Skildar View Post
    I don't understand how we don't have yet any offhands that just floats beside you; a magic tome, an orb of power, a caged imp, a lantern, etc.
    Yeah, i thought that they'd make more extensive use of the Skull of the Man'ari tech when the artifact got introduced, but nah.
    We got i believe 2 different floating off-hands post-legion, the squid from BfA (nvm, that one was never even obtainable) and the Destiny ghost reference from SL, and that's it.

    I feel like they generally need to rethink what Off-hands are supposed to look like.
    Excluding tomes, there are only a handful of Off-hands that i find to be appealing or usable for transmog, like the harps, vials, scrolls and some torches.

    Everything else primarily consists of really random dangly shit and orbs and sticks, and a lot of it you can't even tell what it's even supposed to be.
    Last edited by Raetary; 2024-04-20 at 06:24 PM.


    Formerly known as Arafal

  16. #68036
    The Lightbringer Valysar's Avatar
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    Quote Originally Posted by Murlocos View Post
    Every BfA raid except maybe Shrine of the Storm? has at least one boss with mechanics that make it extremely difficult if not impossible to solo. It's not an issue of needing legacy scaling to fix, the mechanics themselves need adjusted.
    Yeah true, I'm doing BFA LFR right now and there are too many anti-solo mechanics, they can't just remove them with an hotfix /maintenance ?

  17. #68037
    Quote Originally Posted by Skildar View Post
    I don't understand how we don't have yet any offhands that just floats beside you; a magic tome, an orb of power, a caged imp, a lantern, etc.
    The offhands from The Sepulcher did this.

  18. #68038
    Quote Originally Posted by Raetary View Post
    Yeah, i thought that they'd make more extensive use of the Skull of the Man'ari tech when the artifact got introduced, but nah.
    We got i believe 2 different floating off-hands post-legion, the squid from BfA and the Destiny ghost reference from SL, and that's it.

    I feel like they generally need to rethink what Off-hands are supposed to look like.
    Excluding tomes, there are only a handful of Off-hands that i find to be appealing or usable for transmog, like the harps, vials, scrolls and some torches.

    Everything else primarily consists of really random dangly shit and orbs and sticks, and a lot of it you can't even tell what it's even supposed to be.
    I just want a tome that floats next to me and that opens and flips through pages every time I use a spell with a casting time.

  19. #68039
    Quote Originally Posted by Raetary View Post
    Yeah, i thought that they'd make more extensive use of the Skull of the Man'ari tech when the artifact got introduced, but nah.
    We got i believe 2 different floating off-hands post-legion, the squid from BfA and the Destiny ghost reference from SL, and that's it.
    There's a squid offhand? Where?

  20. #68040
    Herald of the Titans Nightshade711's Avatar
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    Quote Originally Posted by Raetary View Post
    Yeah, i thought that they'd make more extensive use of the Skull of the Man'ari tech when the artifact got introduced, but nah.
    We got i believe 2 different floating off-hands post-legion, the squid from BfA and the Destiny ghost reference from SL, and that's it.

    I feel like they generally need to rethink what Off-hands are supposed to look like.
    Excluding tomes, there are only a handful of Off-hands that i find to be appealing or usable for transmog, like the harps, vials, scrolls and some torches.

    Everything else primarily consists of really random dangly shit and orbs and sticks, and a lot of it you can't even tell what it's even supposed to be.
    Hell and even the squid wasn’t obtainable in BfA…
    But I do agree I wish we could see more of that tech used… I also wish we could see more use of unique-ish animations like the brewmaster artifact idle.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk

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