1. #68181
    Quote Originally Posted by Nymrohd View Post
    First off, a texture refresh wouldn't do much. Second, why hide it?
    Uh, I beg to disagree.

    The same old world but with sharper models/textures would feel sooo much fresher. Imagine the gates of Ironforge with the same crispness as Khaz Algar.

    Sure, zones would still be pretty small in the old world, but that's not the end of the world.

  2. #68182
    Quote Originally Posted by Worldshaper View Post
    Uh, I beg to disagree.

    The same old world but with sharper models/textures would feel sooo much fresher. Imagine the gates of Ironforge with the same crispness as Khaz Algar.

    Sure, zones would still be pretty small in the old world, but that's not the end of the world.
    The biggest issue of the old world by far are the trees and you ain't saving the trees with a retexture. Imo right after the trees are the rough elevations/zone transitions and those are also not saved by textures. Sure you'd have some nominal improvements but if you don't fix the problematic objects, they'll just look even worse in comparison.

  3. #68183
    Quote Originally Posted by Worldshaper View Post
    I am still 100%...

    ...

    ...

    75% certain we're getting some type of "Azeroth 4K" refresh with the 20th Anniversary. They're doing it for Cataclysm, and it would definitely make sense for Retail as a way to breathe new life into the old world.

    Especially now that we know a proper world revamp either seems very far away, or is not happening at all.
    Give the world a refresh and if successful start jamming the old world with delves.

    Delves have huge potential to be the perfect reintegration of the old world IMO

  4. #68184
    Quote Originally Posted by milkmustache View Post
    Give the world a refresh and if successful start jamming the old world with delves.

    Delves have huge potential to be the perfect reintegration of the old world IMO
    Lowkey hoping old-world delves are gonna be used for cosmetics like the TBC/Classic recolours that were found recently.

    Also:

    He who shall not be named can't keep getting away with this

    Last edited by Makorus; 2024-04-22 at 01:35 PM.

  5. #68185
    It's sad that we won't see Hallowfall until beta. I would like to know whether the Arator will play the entire saga or only on TWW.

  6. #68186
    We will not transition to beta before the alpha is feature complete.

  7. #68187
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    bet that goblin stuff is either for a new limited time event or a mega dungeon

  8. #68188
    Quote Originally Posted by Mekkle View Post
    bet that goblin stuff is either for a new limited time event or a mega dungeon
    One of the icons for the goblin items mentions a raid. Could still be used for something else in the long run though.

  9. #68189
    Quote Originally Posted by Mekkle View Post
    bet that goblin stuff is either for a new limited time event or a mega dungeon
    Seeing how the icon name of an item is "inv_offhand_1h_goblinraid_d_01", nope.

    Venture Co is gonna play a role in some capacity as well throughout the expansion.

    This is just a continuation of "blackdragonoutdoor" and "emeralddreamoutdoor". Icon names are the gift that keep on giving.

  10. #68190
    Quote Originally Posted by Cherry123 View Post
    It's sad that we won't see Hallowfall until beta. I would like to know whether the Arator will play the entire saga or only on TWW.
    I have a strong feeling Arathi will be heavy handed in 11.0, take a backstage role in 11.1/11.2, become very relevant again in the epilogue and prepatch to take a larger part in 12.0/Midnight.

    I wouldn't be surprised to see some form of "Scarlet Crusade delegation" NPCs in Hallowfall later in the expansion, with their more zealous half merging with Scarlets for Midnight.

    - - - Updated - - -

    Quote Originally Posted by Makorus View Post
    Seeing how the icon name of an item is "inv_offhand_1h_goblinraid_d_01", nope.

    Venture Co is gonna play a role in some capacity as well throughout the expansion.
    Venture Co being the main baddies for Meadery dungeon is a great call. Consistent recognizable enemy factions are a benefit to the worldbuilding of the game.

    But I also think that their presence there is far larger than just some advantageous takeover, or however it's being presented.

    Gallywix is going to mix some form of Azerite/Brokers/Void/Ethereal for 11.1 and Undermine. Endless possibilities of how we get there, but that feels like it'll happen. Should be a ton of fun.

    Shoutout to our dear friend who we shunned for his predictions, only for him to be shooting lights out with all of them. Nerubians, Undermine, and probably a new class called correctly within the Saga.

  11. #68191
    Quote Originally Posted by milkmustache View Post
    I have a strong feeling Arathi will be heavy handed in 11.0, take a backstage role in 11.1/11.2, become very relevant again in the epilogue and prepatch to take a larger part in 12.0/Midnight.

    I wouldn't be surprised to see some form of "Scarlet Crusade delegation" NPCs in Hallowfall later in the expansion, with their more zealous half merging with Scarlets for Midnight.

    - - - Updated - - -



    Venture Co being the main baddies for Meadery dungeon is a great call. Consistent recognizable enemy factions are a benefit to the worldbuilding of the game.

    But I also think that their presence there is far larger than just some advantageous takeover, or however it's being presented.

    Gallywix is going to mix some form of Azerite/Brokers/Void/Ethereal for 11.1 and Undermine. Endless possibilities of how we get there, but that feels like it'll happen. Should be a ton of fun.

    Shoutout to our dear friend who we shunned for his predictions, only for him to be shooting lights out with all of them. Nerubians, Undermine, and probably a new class called correctly within the Saga.
    I'm just saying but this... would be the perfect time to revamp Gadgetzan à la Hearthstone... you know, that goblin city VERY close to the Sword of Sargeras? :eyes:

  12. #68192
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    Quote Originally Posted by Makorus View Post
    Lowkey hoping old-world delves are gonna be used for cosmetics like the TBC/Classic recolours that were found recently.

    Also:

    He who shall not be named can't keep getting away with this

    The TBC recolours are prolly for it's timerunning event?

    Also yay, Undermine here we come!

  13. #68193
    Quote Originally Posted by Fahrad Wagner View Post
    I'm just saying but this... would be the perfect time to revamp Gadgetzan à la Hearthstone... you know, that goblin city VERY close to the Sword of Sargeras? :eyes:
    This would be incredible, but would it fit into the zone ? Like, I'm not sure even the whole zone of Tanaris is enough for that.
    MMO Champs :

  14. #68194
    Quote Originally Posted by Fahrad Wagner View Post
    I'm just saying but this... would be the perfect time to revamp Gadgetzan à la Hearthstone... you know, that goblin city VERY close to the Sword of Sargeras? :eyes:
    I was hoping that this was coming for 10.2.6 before Plunderstorm was announced, so I completely agree!

    But I don't see them revamping Old World zones individually just yet, especially with how we now see their scope both in scale and revamp undertaking.

    Azj-kahet, Hallowfall and the Ringing Deeps all seem to be the size of the Dragon Isles without even counting Isle of Dorn. These zones are huge (far from a complaint), so I imagine if they ever intend to mirror Gadgetzan with its Hearthstone equivalent, Tanaris will need to be expanded quite a bit.

  15. #68195
    Quote Originally Posted by Ersula View Post
    Besides this not being definitive, the average length of an expansion is 24 months. You're suggesting they're not just making the expansion "slightly faster" but making Dragonflight & TWW both 25% shorter. That's ridiculous. Not to mention horrible for the player on a box-cost level.

    In reality it sounds like they're just aiming for each expansion to be about 20 months. (Which I still think is dumb. All this would do is make us pay for expansions more often; there's no guarentee we're getting more content. If this becomes the norm we're in for a lot of 2 tier expansions like WoD.)
    I didn't say anything about them making expansions shorter, I just said that because they have a second team thanks to them acquiring Proletariat, it could speed up the work flow than when it was just the one team out in Irvine. They've said this in an older interview that Team 2 (the Irvine team) focuses on the upcoming expansion, ie The War Within, while the Proletariat team out in Boston is working on Midnight to get it ready for the next big announcement.

    This is how they can plan an expansion ahead of time. Even I don't want them to make shorter expansions. If anything, they might shorten the alpha or beta phase to get it closer to launch, but even that has it's own fair share of problems where bugs will go through undetected until someone at launch points it out.

  16. #68196
    Quote Originally Posted by Lady Atia View Post
    The TBC recolours are prolly for it's timerunning event?

    Also yay, Undermine here we come!
    Remix Outland? Sign me up!

  17. #68197
    Quote Originally Posted by milkmustache View Post
    Shoutout to our dear friend who we shunned for his predictions, only for him to be shooting lights out with all of them. Nerubians, Undermine, and probably a new class called correctly within the Saga.
    As much as I think he is insufferable and too annoying for his own good, he has consistently been correct with most things, which is crazy. I still remember the thread of everyone making fun of him for arguing that there is going to be a Support Evoker spec.

  18. #68198
    Quote Originally Posted by milkmustache View Post
    Venture Co being the main baddies for Meadery dungeon is a great call. Consistent recognizable enemy factions are a benefit to the worldbuilding of the game.

    But I also think that their presence there is far larger than just some advantageous takeover, or however it's being presented.

    Gallywix is going to mix some form of Azerite/Brokers/Void/Ethereal for 11.1 and Undermine. Endless possibilities of how we get there, but that feels like it'll happen. Should be a ton of fun.

    Shoutout to our dear friend who we shunned for his predictions, only for him to be shooting lights out with all of them. Nerubians, Undermine, and probably a new class called correctly within the Saga.
    I've always had a feeling that Gallywix would take over the Venture Co and use them to harvest more Azerite. One of my more older posts for a revamp idea is him trying to get the Venture Co to terraform the planet for Azerite (yeah that was silly), but in the case of it being a raid or megadungeon, it would make a lot of sense.

    Plus, it'd be a good to see what they've been doing this whole time considering they kinda blue-balled us in Dragonflight (Literally a goblin inspector for Venture Co saw the beauty behind the Dragon Isles was like "Y'know what... not this time." and that's why we didn't get the Venture Co. in DF. Despite them appearing in almost every other expansion except in Shadowlands.)

  19. #68199
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Xilurm View Post
    Remix Outland? Sign me up!
    Hopefully with a quest chain that leads us through the dungeons and raids, could give us idk ... "Hand of the Naaru" title? and maybe "Champion of Adal" :P

  20. #68200
    Quote Originally Posted by Woggmer View Post
    I've always had a feeling that Gallywix would take over the Venture Co and use them to harvest more Azerite. One of my more older posts for a revamp idea is him trying to get the Venture Co to terraform the planet for Azerite (yeah that was silly), but in the case of it being a raid or megadungeon, it would make a lot of sense.

    Plus, it'd be a good to see what they've been doing this whole time considering they kinda blue-balled us in Dragonflight (Literally a goblin inspector for Venture Co saw the beauty behind the Dragon Isles was like "Y'know what... not this time." and that's why we didn't get the Venture Co. in DF. Despite them appearing in almost every other expansion except in Shadowlands.)
    That entire situation I think paints exactly what was wrong with Dragonflight's vibe/story. It was so heavy handed in the themes it wanted to portray that it voided the ability for it to feel earned. In most cases the Venture Co has pretty much been a punching bag for adventurers. They never pose a real threat, they're semi-comical, you just smack em and move on. It's the perfect baddie to use for even a small portion of the questing.

    That said, I liked the usage of the Sundered Flame in Dragonflight, which felt like almost a more story connected Venture Co, but I do wish that it wasn't just shrugged off for a simple elbow nudge. It would've made Dragonflight feel a bit more at home if we could knock around some unnamed stooges.

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