1. #74041
    Quote Originally Posted by Skildar View Post
    whoah I'm glad you've shared this. It's quite dizzying to be faced with this kind of attitude.
    honestly not the craziest thing from this week lol

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    Quote Originally Posted by Foolicious View Post
    N'zoth releasing her from the dagger speaks against this theory, but i still kind of agree. Xal said that the titans didn't understand the void and most of what we know about the black empire is at least to some part manipulated by the keepers or titans themself. It wouldn't suprise me if the nature of the old gods and voidlords will be changed somewhat in the next expansions.
    nzoth is merely a schemer
    Xal made a deal that she would deliver us and the dagger to nzoth in exchange for her freedom and thays a great deal

    give her a decade in game and unchecked movement....shes finally a threat

  2. #74042
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by huth View Post
    By the time you've fully upgraded your gear, you'll be soloing most raids on normal and at least some bosses on HC. And still only take slightly longer than in LFR.

    SoO solo is impossible though. They undid the Galakras change that made it possible to down him with one cannon.
    I dont really care about mythic tbh. I just want to be high enough to do heroic world tours. Not sure what ilev that is. Managed to get my stuff inbetween 416 and 430 today so ill probably be average 440 something tomorrow.

  3. #74043
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    Quote Originally Posted by Chickat View Post
    I dont really care about mythic tbh. I just want to be high enough to do heroic world tours. Not sure what ilev that is. Managed to get my stuff inbetween 416 and 430 today so ill probably be average 440 something tomorrow.
    You are geared enough to not die on every corner and slow down group. Just make group on finder and invite high people (there will be a lot 476 in queue). As I said, raids will fall faster than Sepulcher transmog runs in DF.

    World tour every day (just HC raids) + dailies will give you little bit over 110k bronze. So if you are uncomfortable when people boost you it will be just 1-2 days, one tier of gear upgrade is like 40k.

    Before that you can clear all achievs, all give bronze caches and now you will profit from double drop. And when you reach 476, Mythic SoO is very easy too, just little bit longer than HC (with same bronze rewards), so people don't really farm as often.

  4. #74044
    Quote Originally Posted by Scyth View Post
    I'd really prefer if they revamped Silvermoon and other cities before Orgrimmar..
    Oh man...

    this is funny

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    Quote Originally Posted by huth View Post
    Kinda can't avoid doing Silvermoon in Midnight.
    Not to mention that the city's canonically being rebuilt. Meaning I wouldn't be surprised if it was our Neutral hub.

  5. #74045
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    I'm 99% sure about Silvermoon hub too, but let's not jinx it, my biggest fear is that they will put together some troll Amani hub and Silvermoon will be Void Suramar xD.

  6. #74046
    It's heavily implied that both Spirit and Decay combining is what creates flesh. We're outright told that Spirit and Decay mingling inside of a soul is what creates Anima and in turn makes a soul mortal and binds it to the Shadowlands, and throughout the history of the game there are several references to flesh being the thing which turns titanforged mortal. The two possibilities from that are that either flesh is a result of Anima in the soul, or that flesh signifies that there's a soul to begin with and Anima is normal for titanforged. I find the latter very unlikely since we know that non-flesh-bound souls exist (see elementals, demons, etc.) and I doubt the titans are using Anima to power their servants. Also, Yogg-Saron, creator of the Curse of Flesh, is heavily associated with Death and the Galakrond fight showed a connection to Decay too (not that Death and Decay are very well separated most of the time).

    I don't think it's unlikely at all that every "living" being on Azeroth has a soul. Personally I think all souls come from the world soul and their splitting off and gaining independence is something to do with Light and Void interacting as explained in Chronicle--both the Light and Void are heavily associated with the mind, so their combination being what creates or splits and propagates consciousness isn't much of a stretch at all.

    The reason there aren't any titanforged ghosts and we didn't see any in the Shadowlands is because their souls contain no Anima and therefore either disappear forever when they die or are sent to the Realm of Order (the latter being the most likely since they would be imbued with Order magic).

  7. #74047
    Quote Originally Posted by Chickat View Post
    I dont really care about mythic tbh. I just want to be high enough to do heroic world tours. Not sure what ilev that is. Managed to get my stuff inbetween 416 and 430 today so ill probably be average 440 something tomorrow.
    It's not about Mythic, SoO is flat-out impossible solo on any difficulty. You cannot get beyond Galakras because you can't get him to land.

  8. #74048
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    Quote Originally Posted by Dracullus View Post
    You are geared enough to not die on every corner and slow down group. Just make group on finder and invite high people (there will be a lot 476 in queue). As I said, raids will fall faster than Sepulcher transmog runs in DF.

    World tour every day (just HC raids) + dailies will give you little bit over 110k bronze. So if you are uncomfortable when people boost you it will be just 1-2 days, one tier of gear upgrade is like 40k.

    Before that you can clear all achievs, all give bronze caches and now you will profit from double drop. And when you reach 476, Mythic SoO is very easy too, just little bit longer than HC (with same bronze rewards), so people don't really farm as often.
    I get double bronze if I do what?

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    Quote Originally Posted by huth View Post
    It's not about Mythic, SoO is flat-out impossible solo on any difficulty. You cannot get beyond Galakras because you can't get him to land.
    I dont care about soloing anything. I just want to be high enough to get into heroic pugs.

  9. #74049
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    Quote Originally Posted by Chickat View Post
    I get double bronze if I do what?
    Nothing, its global buff from Blizzard. Every cache give x2 what it did few days ago, even if you hoarded caches and opened them after buff.

  10. #74050
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    Quote Originally Posted by Dracullus View Post
    Nothing, its global buff from Blizzard. Every cache give x2 what it did few days ago, even if you hoarded caches and opened them after buff.
    Ah, I thought you were saying I would get double bronze for doing all achievements.

  11. #74051
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    Quote Originally Posted by Ersula View Post
    Delves & Hero Talents are way more impactful than a crafting system lifted from FFXIV, Dragonflying, which I like but a lot of friends who play don't like it, and a new class which most people won't even play more than a few minutes.
    Whether or not you or “your friends” liked them or not is irrelevant to the fact that Dragonriding, revamped talent system, and a new race/class with the game’s first support spec is far more impactful to WoW than 10 themed talent points to the talent tree and Delves.

    Now maybe if Blizzard pulls an Augmentation-level shocker, AI-companion, and Trader’s station over the course of this expansion, I’ll change my tune. But as of right now, it’s not looking impressive.

  12. #74052
    An expansion doesn't need to pack the game full of new permanent features to be good. What matters is the quality of the gameplay rotation, leveling experience, and patch cadence. Adding new features solely for the sake of adding new features will only damage the core of the expansion.

    Quote Originally Posted by Teriz View Post
    AI-companion
    It may be wrong of me, but I play a game that mainly still exists for the social experience under the impression I'm going to get to engage in that social experience. The more we reduce the social element of WoW, the worse the game becomes on every level. People have already long made a habit of viewing socializing as a superfluous inconvenience to their single-player experience, and the fanbase just continues to grow more toxic because of it. Only when players have no choice but to socialize in most aspects of the game is the game truly enjoyable to play—"gogogo" type players who are unwilling to socialize beyond the bare minimum required for advancement fall behind until they either learn to socialize or quit. Letting the game grow less social will only diminish it because WoW has no niche left beyond being "the" MMORPG.
    Last edited by Le Conceptuel; 2024-06-15 at 09:24 PM.
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  13. #74053
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    Quote Originally Posted by Le Conceptuel View Post
    An expansion doesn't need to pack the game full of new permanent features to be good. What matters is the quality of the gameplay rotation, leveling experience, and patch cadence. Feature bloat just creates more problems later down the line.
    completely agreed. As I'm sure many of you know, being feature-dense doesn't make it good. Look at legion, BFA, and Shadowlands. Tons of new features that ultimately didn't mean much and caused a lot of friction when they were relevant. TWW looks to be expanding several aspects of the game that are lacking currently. Account wide stuff and solo endgame content mainly.

    you're paying for the zones, the dungeons, the raids, the seasonal content etc. When we get to Midnight and beyond, you won't be paying for delves or warbands, since those are already baked into the base game thanks to TWW.

    So basically I completely agree, if you ask me the current patch cadence that we had in Dragonflight, with the seasonal content, mid season patches, bonus game modes near the end, are by themselves worth a sub in my opinion. The fact they are making improvements to the base game as well is great

  14. #74054
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    Quote Originally Posted by Le Conceptuel View Post
    An expansion doesn't need to pack the game full of new permanent features to be good. What matters is the quality of the gameplay rotation, leveling experience, and patch cadence. Adding new features solely for the sake of adding new features will only damage the core of the expansion.
    Sure, but whether you think we need a bevy of new features or not, the new features in TWW is a massive step down from the new features offered in Dragonflight. Essentially the new features in TWW is a new Dwarf race that you won't get immediately, and glorified additional talent points that we were going to get regardless because the level raised to 80.

    That's pretty tbh. We used to get at least 2 new races. Heck, BFA even offered 4 ARs at launch. 1 AR is kind of terrible.

    It may be wrong of me, but I play a game that mainly still exists for the social experience under the impression I'm going to get to engage in that social experience. The more we reduce the social element of WoW, the worse the game becomes on every level. People have already long made a habit of viewing socializing as a superfluous inconvenience to their single-player experience, and the fanbase just continues to grow more toxic because of it. Only when players have no choice but to socialize in most aspects of the game is the game truly enjoyable to play—"gogogo" type players who are unwilling to socialize beyond the bare minimum required for advancement fall behind until they either learn to socialize or quit. Letting the game grow less social will only diminish it because WoW has no niche left beyond being "the" MMORPG.
    I view it more as a way for people to level to end content more quickly, and practice roles that they're not used to. For example, someone who wants to try tanking, and learn the layout of a dungeon in order to avoid the abuse that people talk about can take advantage of such a system. Also I think banning it from high-end progression raids and dungeons is a good incentive to play with others.

  15. #74055
    Quote Originally Posted by Teriz View Post
    Whether or not you or “your friends” liked them or not is irrelevant to the fact that Dragonriding, revamped talent system, and a new race/class with the game’s first support spec is far more impactful to WoW than 10 themed talent points to the talent tree and Delves.

    Now maybe if Blizzard pulls an Augmentation-level shocker, AI-companion, and Trader’s station over the course of this expansion, I’ll change my tune. But as of right now, it’s not looking impressive.
    So we're pretending a third spec, microtransactions, and going back to the talent system we had until 5.0 are "new features" of Dragonflight now I see.

  16. #74056
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    Quote Originally Posted by Ersula View Post
    So we're pretending a third spec, microtransactions, and going back to the talent system we had until 5.0 are "new features" of Dragonflight now I see.
    Uh the talent system in 10.0 wasn't the same as the talent system we had in Vanilla-WotLk. For starters, there was no base talent tree. It's similar in structure, but it's not the same.

    And yeah, a support spec is definitely a new feature in WoW.

    No mention of a feature that completely transformed travel in WoW forever, opened up the old zones in a new way, and offered a new mini-game in the process? Cool.

  17. #74057
    Quote Originally Posted by Teriz View Post
    Sure, but whether you think we need a bevy of new features or not, the new features in TWW is a massive step down from the new features offered in Dragonflight. Essentially the new features in TWW is a new Dwarf race that you won't get immediately, and glorified additional talent points that we were going to get regardless because the level raised to 80.

    That's pretty tbh. We used to get at least 2 new races. Heck, BFA even offered 4 ARs at launch. 1 AR is kind of terrible.
    I get the feeling that mid-expansion patch features are going to get beefier similar to Dragonflight. Maybe not specs, classes, or ARs in every patch, but if we see new Delves, new zone, raid, etc, it'll definitely give more content. I do think that it'll be used as a way to push back features that may need more testing or don't have the assets ready at launch, but I guess that's not terrible. WoW is a seasonal game now.

    TWW does feel a bit lacking at launch, although some of the features (warbands) are more quality of life than flashy box features. Harronir feels like it will be an AR. Undermine patch is going to be such a toss up, because I have no idea where they'll go with it, but it's exciting. I don't think we'll get a certain class with it, I think that'll come in TLT. Maybe some form of Goblin Town-In-A-Box housing prototype?

  18. #74058
    I see much discussion about the features of DF vs TWW. We can only compare their launch features for now, so let's lay down the facts and conclusions will come by themselves:

    DF 10.0 --- TWW 11.0
    New talent system --- Hero Talents
    Dragonriding --- Dragonriding for (mostly) all mounts
    New race --- New allied race
    New class --- Delves
    Revamped professions --- Warbands
    Revamped interface --- New BG
    World events (hunts, iskaara cooking...) --- New ones?

    I guess that some of these cannot be considered full features, but more or less they cover every new element. Now, for fun, and since we love speculating, let's compare the patch features of DF vs what TWW might bring:

    DF patch cycle --- TWW patch cycle
    Trading Post --- TW revamp/expanded?
    Upgrade gear system revamp --- Archeology revamp?
    New spec --- New class? (unlikely)
    Follower dungeons --- Follower raids?
    Plunderstorm --- New PvP event?
    WoW Remix --- TBC Remix?
    --- New allied race/s?
    --- Evergreen Brawler's Guild

    DF also added new class/race combos and several Heritage Questlines, new zones, new raids, a megadungeon, new world events... but these are things that we would expect and not new features. I believe that we will get more from TWW, and if Delves work well and the story is better than DF's (which is not hard), I am positive that TWW will be more enjoyable than DF.
    Last edited by Darkarath; 2024-06-16 at 07:29 AM.
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  19. #74059
    Tww feels more like a big patch. The expansion has a wod 2.0 vibe

  20. #74060
    As we now have a release date, when are we expecting the pre patch to go live?
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