1. #74281
    I'd be curious if ARs are a lucrative thing for Blizzard. Unlike other features there has to be some sort of non-insignificant residual profit from race changes. And if that is the case then I wouldn't be surprised if we continue to see them throughout TWW and the rest of the WSS.

  2. #74282
    Quote Originally Posted by Nightshade711 View Post
    Go ahead and try to show me any customization that the evolved nerubians have. Or any model that can have transmog armor rigged to it, instead of having the armor part of the model.
    This is actually an incorrect (indirect) assertion. The evolved nerubians do not have armor directly rigged to their ordinary model like a run of the mill NPC, they are toggleable customization geoset options similar to the dracthyr main form's armor.

    They also do have a fair number of customization options:

    •just ear holes, ears
    •chin spikes, more chin spikes, or no spikes
    •a little carapace rear, a long long stinger tail, or nothing
    •five different Kerrigan-style dreadlock hairstyles
    •five different hair colors
    •five different skin colors

  3. #74283
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Khaza-R View Post
    I'd be curious if ARs are a lucrative thing for Blizzard. Unlike other features there has to be some sort of non-insignificant residual profit from race changes. And if that is the case then I wouldn't be surprised if we continue to see them throughout TWW and the rest of the WSS.
    I personally don't think they're any more lucrative than any other new race. (Except Dracthyr for now, since you can't race change them)
    Though... I for sure know they got a lot of money from the RP crowd by introducing Void Elves to the Alliance.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    what exactly makes Dwarves an underground race?

  4. #74284
    Official pre Patch notes are out and the patch soon on the ptr.
    Its a dark day for shamans. Forgotten once again.

  5. #74285
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Hitei View Post
    This is actually an incorrect (indirect) assertion. The evolved nerubians do not have armor directly rigged to their ordinary model like a run of the mill NPC, they are toggleable customization geoset options similar to the dracthyr main form's armor.

    They also do have a fair number of customization options:

    •just ear holes, ears
    •chin spikes, more chin spikes, or no spikes
    •a little carapace rear, a long long stinger tail, or nothing
    •five different Kerrigan-style dreadlock hairstyles
    •five different hair colors
    •five different skin colors
    So, my assertion of transmog was still correct - they don't have transmogged armor and their armor is simply part of their models.

    The customization is interesting, though. Personally do think it would be neat to have playable evolved nerubians, but in their current state I can't see it. With the backlash blizz faced with the Dracthyr I wouldn't think they'd make the same mistake again when it comes to transmog.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    what exactly makes Dwarves an underground race?

  6. #74286
    Quote Originally Posted by Foolicious View Post
    Official pre Patch notes are out and the patch soon on the ptr.
    Its a dark day for shamans. Forgotten once again.
    I wouldn't read too into it immediately, those notes are actually from like a week ago when they jumped the gun and accidentally posted the 11.0 PTR notes when they opened the PTR for Warband conversion testing via character copy.

    So they don't actually reflect any beta changes that might be happening for this week.

    - - - Updated - - -

    Quote Originally Posted by Nightshade711 View Post
    So, my assertion of transmog was still correct - they don't have transmogged armor and their armor is simply part of their models.

    The customization is interesting, though. Personally do think it would be neat to have playable evolved nerubians, but in their current state I can't see it. With the backlash blizz faced with the Dracthyr I wouldn't think they'd make the same mistake again when it comes to transmog.
    The transmog thing is inconclusive either way. Dracthyr have transmog slots, these Nerubian NPCs just have innate customization-associated armor styles that the NPCs pull from. This doesn't mean they aren't capable of transmogging in addition to that, or that a playable version wouldn't just turn off those armor geosets and have regular transmog rules. Most player models have NPC options.

    The Nerubians are closer to playable state than Nightborne, and really not any different than Harronir. The reason Harronir have more player animations is because they are visibly just modified Night Elves, so they probably just left in all those base animations from the Night Elf rig.

    I will say that, notably, all the Nerubian weapon animations (besides unarmed attacks) only use their top two arms. Which is curios. I'm not saying this is firm evidence of intent to make them playable or anything, but it's odd that they would do this for a purely NPC race. For example, if you know there's only gonna be 5 Nerbuain "archer" NPCs, and all of them are going to use a big Nerubian bow, then you could make a bow animation that uses two arms to hold the bow and two to pull back the arrow--because you never have to worry about how that animation will look on some random small bow. There's no reason not to rig them to like, use four one-hand weapons at a time (like Shivarra, whose attack animation is all six arms)

    But since all of the animation only use the top set of arms, and the other set mostly stay out of the way, they could hypothetically use any regular weapon available to players. They are standardized in a way that I would say is... interesting...? for a race that is supposedly only NPC.


    Also, they have extremely, extremely nice animations in general. Their sprint, swim, jump, generic spell cast, stun, and their dialogue animations (roar, point etc.) are all really really pretty.
    Last edited by Hitei; 2024-06-19 at 12:16 AM.

  7. #74287
    So...where tf are the Chronicle 4 preview images?

  8. #74288
    Lightning Bolt 2 sec cast Instant.

    ??????

  9. #74289
    Quote Originally Posted by Hitei View Post
    Lightning Bolt 2 sec cast Instant.

    ??????
    that's interesting lol

  10. #74290
    Quote Originally Posted by Reive View Post
    that's interesting lol
    I've gotta assume it's just some tooltip nonsense.

    This is interesting through
    This Takes Me Back (New) Defeat each of the remembered bosses during The War Within pre-launch events. Account Wide.
    Did we know this already?

  11. #74291
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Hitei View Post
    I wouldn't read too into it immediately, those notes are actually from like a week ago when they jumped the gun and accidentally posted the 11.0 PTR notes when they opened the PTR for Warband conversion testing via character copy.

    So they don't actually reflect any beta changes that might be happening for this week.

    - - - Updated - - -



    The transmog thing is inconclusive either way. Dracthyr have transmog slots, these Nerubian NPCs just have innate customization-associated armor styles that the NPCs pull from. This doesn't mean they aren't capable of transmogging in addition to that, or that a playable version wouldn't just turn off those armor geosets and have regular transmog rules. Most player models have NPC options.

    The Nerubians are closer to playable state than Nightborne, and really not any different than Harronir. The reason Harronir have more player animations is because they are visibly just modified Night Elves, so they probably just left in all those base animations from the Night Elf rig.

    I will say that, notably, all the Nerubian weapon animations (besides unarmed attacks) only use their top two arms. Which is curios. I'm not saying this is firm evidence of intent to make them playable or anything, but it's odd that they would do this for a purely NPC race. For example, if you know there's only gonna be 5 Nerbuain "archer" NPCs, and all of them are going to use a big Nerubian bow, then you could make a bow animation that uses two arms to hold the bow and two to pull back the arrow--because you never have to worry about how that animation will look on some random small bow. There's no reason not to rig them to like, use four one-hand weapons at a time (like Shivarra, whose attack animation is all six arms)

    But since all of the animation only use the top set of arms, and the other set mostly stay out of the way, they could hypothetically use any regular weapon available to players. They are standardized in a way that I would say is... interesting...? for a race that is supposedly only NPC.


    Also, they have extremely, extremely nice animations in general. Their sprint, swim, jump, generic spell cast, stun, and their dialogue animations (roar, point etc.) are all really really pretty.
    I will say though, if blizzard does fix transmog w/ Dracthyr using that machine learning tech they announced, they could do the same for Nerubians.

    I would personally swap my rogue to be a Nerubian if they are playable, though.

    - - - Updated - - -

    Quote Originally Posted by Hitei View Post
    I've gotta assume it's just some tooltip nonsense.

    This is interesting through

    Did we know this already?
    Reminds me of when there was a change in DF alpha/beta(?) datamined that made all mage portals & teleports instant cast.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    what exactly makes Dwarves an underground race?

  12. #74292
    prepatch before the end of july btw

  13. #74293
    Quote Originally Posted by Hitei View Post
    I've gotta assume it's just some tooltip nonsense.

    This is interesting through

    Did we know this already?
    Yeah. The pre event stuff got leaked a bit ago.

  14. #74294
    Oooh, I like this. I like this very much. Sounds to me like the majority of people do indeed like factions, and it's only a minority that wants everything to be combined together. Otherwise why would they change this back? Seems like whoever wrote this post on Wowhead agrees too.

    https://www.wowhead.com/news/controv...in-beta-343091

  15. #74295
    Quote Originally Posted by Xilurm View Post
    Oooh, I like this. I like this very much. Sounds to me like the majority of people do indeed like factions, and it's only a minority that wants everything to be combined together. Otherwise why would they change this back? Seems like whoever wrote this post on Wowhead agrees too.

    https://www.wowhead.com/news/controv...in-beta-343091
    Yeah its a good call. Previous quest text was a little to direct in its statement. This and not just throwing in new race/class combos willy nilly with orc priests named john lightborn is a good move.

  16. #74296
    Quote Originally Posted by Xilurm View Post
    Oooh, I like this. I like this very much. Sounds to me like the majority of people do indeed like factions, and it's only a minority that wants everything to be combined together. Otherwise why would they change this back? Seems like whoever wrote this post on Wowhead agrees too.

    https://www.wowhead.com/news/controv...in-beta-343091
    factions are what makes wow special. horde and alliance have already gotten along for too long. bring back the war!

  17. #74297
    I hope someone remembers to make chi brust unable to damage targets that are not in combat. Nice they made it a procc, but having a random procc that pulls everything in front of you would be annoying as hell.
    Generally good to see that they keep reducing buttons you have to press.

    Quote Originally Posted by Hitei View Post
    I wouldn't read too into it immediately, those notes are actually from like a week ago when they jumped the gun and accidentally posted the 11.0 PTR notes when they opened the PTR for Warband conversion testing via character copy.

    So they don't actually reflect any beta changes that might be happening for this week.
    Yeah lets hope at some point we will see something. Datamined changes at least indicate that they started working on it. But im not optimistic.

  18. #74298
    For the longest time I've been peeved that the hidden artifact skin for Aluneth was changed from the Kirin Tor styled one (you can see it on a pedestal in the class hall) to that sheep head thing. Not that the sheep head one is bad precisely, but I long for that Kirin Tor one.

    All of this is to say, there's an icon for a vaguely Kirin Tor-eye styled staff for mages apparently and I'm excited. Its not the one I wanted but I'll take it, damn it.

  19. #74299
    The Undying Teriz's Avatar
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    Quote Originally Posted by Hitei View Post
    The transmog thing is inconclusive either way. Dracthyr have transmog slots, these Nerubian NPCs just have innate customization-associated armor styles that the NPCs pull from. This doesn't mean they aren't capable of transmogging in addition to that, or that a playable version wouldn't just turn off those armor geosets and have regular transmog rules. Most player models have NPC options.

    The Nerubians are closer to playable state than Nightborne, and really not any different than Harronir. The reason Harronir have more player animations is because they are visibly just modified Night Elves, so they probably just left in all those base animations from the Night Elf rig.

    I will say that, notably, all the Nerubian weapon animations (besides unarmed attacks) only use their top two arms. Which is curios. I'm not saying this is firm evidence of intent to make them playable or anything, but it's odd that they would do this for a purely NPC race. For example, if you know there's only gonna be 5 Nerbuain "archer" NPCs, and all of them are going to use a big Nerubian bow, then you could make a bow animation that uses two arms to hold the bow and two to pull back the arrow--because you never have to worry about how that animation will look on some random small bow. There's no reason not to rig them to like, use four one-hand weapons at a time (like Shivarra, whose attack animation is all six arms)

    But since all of the animation only use the top set of arms, and the other set mostly stay out of the way, they could hypothetically use any regular weapon available to players. They are standardized in a way that I would say is... interesting...? for a race that is supposedly only NPC.


    Also, they have extremely, extremely nice animations in general. Their sprint, swim, jump, generic spell cast, stun, and their dialogue animations (roar, point etc.) are all really really pretty.
    All that makes me wonder if Blizzard will make them the new playable race in Midnight since they’ve already said they won’t be playable in TWW.

    Perhaps pulling yet another race/class scenario like they did with Dracthyr Evokers.

  20. #74300
    Quote Originally Posted by Reive View Post
    factions are what makes wow special. horde and alliance have already gotten along for too long. bring back the war!
    You're why WoW never evolves

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