1. #74741
    Elemental Lord Makabreska's Avatar
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    Holy crap! The presence of Void and Void-adjacent enemies so far in TWW is staggering. They usually put much more variety in the enemy factions of expansion. With this big concentration of dark blue, I wonder what will we have in Midnight.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  2. #74742
    Quote Originally Posted by Alanar View Post
    How is that a bad thing tho? this is what most people want when asking for a NEW race. Races such as Ogres or Vrykul have their own model, people like them for that.
    Imagine, the new moonkin model into an updated Ogre model. These things are plausible and frankly way more exciting then say a reskin of a dwarf we already have two off. Sure, theme and all that, but imo they took the most boring option, which is on the same level of diaper gnomes.
    i didn't say it was a bad thing. i just explained imo why blizzard doesn't really add popular races

  3. #74743
    Quote Originally Posted by Makabreska View Post
    Holy crap! The presence of Void and Void-adjacent enemies so far in TWW is staggering. They usually put much more variety in the enemy factions of expansion. With this big concentration of dark blue, I wonder what will we have in Midnight.
    Honestly, I am really, really looking forward to what angles they are going for going into Midnight and TLT. There's so many different directions and it's honestly really exciting. I think announcing all three expansions was the right call.

  4. #74744
    Banned Teriz's Avatar
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    Quote Originally Posted by Nightshade711 View Post
    To be fair Teriz does the same exact same thing.
    Throwback to when he argued for pages that the Algarian Stormrider mount was going to be an elemental from the storm peaks because TWW was an elemental expansion.
    Mere speculation in a speculative thread.

    Or how now he’s doing that for the rootlands/Elun’ahir zone just because he wants undermine.
    Because patch raids tend to match the theme of their accompanying zone post Dragonflight.

    Or the infamous “Dracthyr are dragons even though the official lore says otherwise”
    I didn’t call them Dragons, Blizzard did.

  5. #74745
    Quote Originally Posted by Teriz View Post
    Mere speculation in a speculative thread.



    Because patch raids tend to match the theme of their accompanying zone post Dragonflight.



    I didn’t call them Dragons, Blizzard did.
    Who said we are getting an Undermine raid?

    You can have a raid set in the Rootlands and yet primarily deal with Goblin enemies which is what the common speculation is atm.

    Generally, we don't really fight the inhabitants of a place we fight to protect. That's like saying the zone in 10.2 should have been Firelands because we mostly fight fire-elemental aligned bosses.

  6. #74746
    Quote Originally Posted by Teriz View Post
    That's an interesting development.
    At this point it's building past "where there's smoke, there's fire". They have been using portions of SoD to tie some additional lore threads into the mix for TWW, specifically with Xal'atath.

    Goblin patch incoming, and methinks it's Undermine.

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    Quote Originally Posted by Makorus View Post
    Who said we are getting an Undermine raid?

    You can have a raid set in the Rootlands and yet primarily deal with Goblin enemies which is what the common speculation is atm.

    Generally, we don't really fight the inhabitants of a place we fight to protect. That's like saying the zone in 10.2 should have been Firelands because we mostly fight fire-elemental aligned bosses.
    To be fair though, a lot of Teriz's speculation on a hypothetical Undermine patch revolves around squabbling cartels. If they impliment Undermine as a large city zone, we may see many subfaction areas that are more open to us, and others that aren't.

    Nighthold is a good example. We're fighting Legion aligned Suramarians to liberate Suramar in totality. Something very similar would be the case in this situation I think is Teriz's belief.

  7. #74747
    Quote Originally Posted by milkmustache View Post
    At this point it's building past "where there's smoke, there's fire". They have been using portions of SoD to tie some additional lore threads into the mix for TWW, specifically with Xal'atath.

    Goblin patch incoming, and methinks it's Undermine.

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    To be fair though, a lot of Teriz's speculation on a hypothetical Undermine patch revolves around squabbling cartels. If they impliment Undermine as a large city zone, we may see many subfaction areas that are more open to us, and others that aren't.

    Nighthold is a good example. We're fighting Legion aligned Suramarians to liberate Suramar in totality. Something very similar would be the case in this situation I think is Teriz's belief.
    Is there space for a patch solely dedicated to Goblins though? There's too many open plotpoints in TWW that I don't think they are going to dedicate a whole patch to goblins.

    Don't get me wrong, I would love some actual serious Goblin content, I just don't think it's gonna happen. I think it's gonna be a "Nature vs. Machinery" Rootlands patch.

  8. #74748
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Makorus View Post
    Is there space for a patch solely dedicated to Goblins though? There's too many open plotpoints in TWW that I don't think they are going to dedicate a whole patch to goblins.

    Don't get me wrong, I would love some actual serious Goblin content, I just don't think it's gonna happen. I think it's gonna be a "Nature vs. Machinery" Rootlands patch.
    It’s definitely possible goblins could get a .5 or .7 patch, given how they’ve done side stories like Gilneas for minor patch content.

    I could see them having us return to Kezan as either a lead-up to the rootlands “nature vs machinery” patch or as a follow-up after the patch. That way they also wouldn’t have to waste time making an entirely new zone like how they reused the Forbidden Reach.
    Last edited by Nightshade711; 2024-06-22 at 07:32 PM.
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    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    what exactly makes Dwarves an underground race?

  9. #74749
    Quote Originally Posted by Makorus View Post
    Is there space for a patch solely dedicated to Goblins though? There's too many open plotpoints in TWW that I don't think they are going to dedicate a whole patch to goblins.

    Don't get me wrong, I would love some actual serious Goblin content, I just don't think it's gonna happen. I think it's gonna be a "Nature vs. Machinery" Rootlands patch.
    I personally think there are routes they can take. I've been propping up the idea that there will be some alignment with Gallywix or our antagonistic goblins and Ethereals on a tech scale. The exact plot for them, I'm really up in the air with. Maybe something to do with Azerite or the void creature under Kezan.

    I don't think it will be a solely goblin patch, but I think it'll be a majority goblin patch.

    I know Orwenya and the Harronir are set to take larger roles in this story than we perceive, but I'm reluctant to place them in the 11.1 slot because I think their role will supersede that. I think that the general idea of what a Rootlands patch could be in the 11.1 slot sort of loses focus of how big a deal the Elun'ahir situation is. To me, it seems to be a portion of seeds planeted (harhar) to later be used in TLT as part of the Titan conspiracy, something I think the Light and Elune are directly involved in.

    I guess we could see the Rootlands in some form, maybe more portions of it in other zones, i.e whatever 11.2 ends up being (center of azeroth maybeeee?), but I'm just not convinced that this check is being cashed this early. I really think there's a lot more to it than we think.

    I very may well be entirely wrong. I'd just be a little surprised if the payoff for Elun'ahir is just another situation of protecting a world tree from those who wish to destroy it for nefarious means. I truly think there is a lot more to Elune than we are lead to believe, and that is slowly being gestated in the story.

  10. #74750
    Quote Originally Posted by Makabreska View Post
    Holy crap! The presence of Void and Void-adjacent enemies so far in TWW is staggering. They usually put much more variety in the enemy factions of expansion. With this big concentration of dark blue, I wonder what will we have in Midnight.
    It's the same thing as the Legion's presence in WOD before Legion. But Midnight has Scourge to balance things out.

  11. #74751
    The Undermine was destroyed when Mount Kajaro erupted during Cataclysm. Crapopolis (Motherlode) was the one town on the southern shore that escaped destruction. A part could have survived, but it is currently unknown. I think a raid where the Venture Co. is trying to harvest the world tree roots and we fight them off makes more sense than finding some magma-flooded, post-apocalyptic Fallout goblins eating each other in the ruins underground.

  12. #74752
    Quote Originally Posted by Cheezits View Post
    It's the same thing as the Legion's presence in WOD before Legion. But Midnight has Scourge to balance things out.
    I wonder if they will revive the Scourge in some way. It could not be tied to the Shadowlands anymore, as we all hate that shit. Maybe while we are underground Iridikron is forming a new army of undead? With the essence of Galakrond, infused with Decay, we might see a more aggressive Decay-Scourge. We might get some hints in Midnight and the full thing in TLT.

    Another option is that Arthas' soul got inside Anduin and that is why he cannot wield the Light anymore. Arthas' will eventually escape into a fitting corpse (maybe his own), and start his own Scourge again. Wouldn't that be funny? :P
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  13. #74753
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Cheezits View Post
    It's the same thing as the Legion's presence in WOD before Legion. But Midnight has Scourge to balance things out.
    Hardly. Legion at the start of WoD was not nearly as ever-present as Void is right now in TWW. Iron Horde was the main antagonist, we had Ogres, Arakkoa, Botani and Breakers.

    In TWW part of every faction has sold itself to Void and uses it's powers - Earthen, Nerubian and Arathi. The only exceptions I saw were Kobolds (who seem to be the Gnolls of this expansion) and w/e that Arathi sect is doing in Priory. And Midnight was supposed to be THE Void expansion, so I dunno how will they proceed with things.
    Last edited by Makabreska; 2024-06-22 at 09:27 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  14. #74754
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by huth View Post
    Healers have a haste buff that also causes 2%MaxHP/s. Which is very annoying if you have maxed gear and they aren't anywhere close, because you will take far more damage than they can heal.
    Sounds like terrible design lol.

  15. #74755
    Quote Originally Posted by Makabreska View Post
    In TWW part of every faction has sold itself to Void and uses it's powers - Earthen, Nerubian and Arathi. The only exceptions I saw were Kobolds (who seem to be the Gnolls of this expansion) and w/e that Arathi sect is doing in Priory. And Midnight was supposed to be THE Void expansion, so I dunno how will the proceed with things.
    While I'd imagine fatigue wouldn't be as severe when the aesthetic is "pretty blue space-splotches" instead of "black dirt and glowing vomit", I get where you're coming from. They'd have to vary it up a bit to sell us on the same aesthetic for two consecutive expansions, even if said expansions are shorter than usual.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
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  16. #74756
    Quote Originally Posted by Makorus View Post
    Is there space for a patch solely dedicated to Goblins though? There's too many open plotpoints in TWW that I don't think they are going to dedicate a whole patch to goblins.

    Don't get me wrong, I would love some actual serious Goblin content, I just don't think it's gonna happen. I think it's gonna be a "Nature vs. Machinery" Rootlands patch.
    Tbf, a lot of people are making assumptions about Undermine when we know very little about it and its essentially a blank canvas.

    It could be less of a goblin slum hole and more of a metropolitan, steampunk city filled with dozens of different races like Mean Streets of Gadgetzhan. And given how much the WoW devs like to borrow from HS, I think its a very possible revisionism of the zone.

  17. #74757
    Banned Teriz's Avatar
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    Quote Originally Posted by milkmustache View Post

    To be fair though, a lot of Teriz's speculation on a hypothetical Undermine patch revolves around squabbling cartels. If they impliment Undermine as a large city zone, we may see many subfaction areas that are more open to us, and others that aren't.

    Nighthold is a good example. We're fighting Legion aligned Suramarians to liberate Suramar in totality. Something very similar would be the case in this situation I think is Teriz's belief.
    That would be correct. Another example would be the instance that took place in Borealus in BFA, and the random parts of the city where you could attacked by random mobs of criminals.

    - - - Updated - - -

    Quote Originally Posted by FossilFree View Post
    The Undermine was destroyed when Mount Kajaro erupted during Cataclysm. Crapopolis (Motherlode) was the one town on the southern shore that escaped destruction. A part could have survived, but it is currently unknown. I think a raid where the Venture Co. is trying to harvest the world tree roots and we fight them off makes more sense than finding some magma-flooded, post-apocalyptic Fallout goblins eating each other in the ruins underground.
    We have multiple points of reference indicating that Undermine wasn’t destroyed in Cataclysm. Even the Blizzard devs indicated that it wasn’t destroyed.

  18. #74758
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Teriz View Post
    Because throwing players into a city-wide raid with no context or connection to the city they’re raiding in makes zero narrative sense.
    That has nothing to do with what I said. I simply pointed out that it's highly unlikely that undermine is going to be this huge, sprawling city you claim it will be in the game.

    It won't be bigger than Suramar. That's for sure.

    It would get its own zone because it’s the focus of the patch.
    It's not going to be it's own zone. At the absolute best and most generous it would be like Suramar, where the city itself is just 1/3 of the zone.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
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    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  19. #74759
    Quote Originally Posted by Makorus View Post
    I mean, as obnoxious as his "Right in hindsight" schtick is, I will 100% defend him on the Augmentation thing. The way people insisted it wasn't gonna happen when there was piles and piles and piles of evidence was a bit ridiculous.
    Which ended up being from an old, abandoned concept for it. That's exactly what i mean. He (partially) got the right outcome, but his reasoning was completely off.

  20. #74760
    Banned Teriz's Avatar
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    Quote Originally Posted by Ielenia View Post
    That has nothing to do with what I said. I simply pointed out that it's highly unlikely that undermine is going to be this huge, sprawling city you claim it will be in the game.

    It won't be bigger than Suramar. That's for sure.
    Why wouldn’t it? If Blizzard is dedicating an entire patch to it, wouldn’t it occupy the entire zone?


    It's not going to be its own zone. At the absolute best and most generous it would be like Suramar, where the city itself is just 1/3 of the zone.
    Based on what exactly?

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