1. #16821
    Brewmaster doledippers's Avatar
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    This PTR testing schedule is pretty tricky. If they release the patch the week after blizzcon, we're looking at a patch release on Nov 7th and a raid release on Nov 14th. That's almost an entire month after raid testing ends to release the raid. I don't really see that, the wait would be too long IMO.

    On the other hand, releasing it in October would be pretty tricky as well. It's not gonna be the day after raid testing ends, obviously. I think a good scenario here is Patch release on the 24th of October, have a 2 week preseason, then release the raid on the 7th. I think this could actually work because we have a larger than usual Ilvl bump from raid/m+ going from 10.1->10.2. This means that people will actually be gearing from outdoor content in a meaningful way. Mythic abberus gear is = to LFR amidrassil gear.

    tldr; i think 24th patch release + 2 week preseason -> nov 7th raid release could work out

  2. #16822

  3. #16823
    Quote Originally Posted by Inxotep View Post
    Definitely going to be a P3 Fyrakk void tantrum.

  4. #16824
    Scarab Lord Polybius's Avatar
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    I think they're just stars. It can easily be the influence of Elune considering the blessings the tree will give or be given. The purple smoke is likely Fyrakk's shadowflame touching the Dream.

  5. #16825
    Quote Originally Posted by Luck4 View Post
    I think a new stronghold would be better suited for a Raid, like in this concept:

    This is What i Want Classic+ to be like

  6. #16826
    Quote Originally Posted by Worldshaper View Post
    I think for certain they have landscape assets for:

    • Tanaris, Uldum, and Silithus (mix of assets from various newer desert zones such as Vol'dun and Thaldraszus). Silithus only needs minor tweaking at this point.
    • Ahn'Qiraj (could probably be torn down, but Ny'alotha assets fit).
    • Thousand Needles, Desolace, and Stonetalon Mountains (various zones like The Waking Shores, Vol'dun, etc).
    • Feralas and Un'goro (Val'sharah and so on).
    • Mulgore (Ohn'ahran Plains).
    • The Barrens (updated WSG).
    • Dustwallow Marsh (Nazmir).
    • The Barrens, Durotar, and Orgrimmar (updated WSG, The Waking Shores, etc).
    • Azshara (Nazjatar, Drustvar, etc)
    • Ashenvale, Darkshore, Felwood, Mount Hyjal (Val'sharah, The Emerald Dream, updated WSG, etc).
    • Winterspring (Azure Span etc).
    • Moonglade (bits and pieces of the Emerald Dream, Val'sharah, etc).
    • Echo Isles (Zandalar etc).
    • Azuremyst and Bloodmyst (AU Draenor, Argus, etc).

    Cities, villages and temples are pretty "simple" using a mix of assets from Highmountain, Nazjatar, updated WSG, Zandalar, Argus, AU Draenor, etc.

    It's also useful to remember that the Alpha/Beta for the expansion itself will probably include a ton of assets. The whole team might've switched over from Dragonflight at that point, while 12.0 is in preproduction.

    So the final pieces of the puzzle are probably yet to reveal themselves.

    If they did indeed scrap a Barrens Warfront and salvage its assets in the updated WSG, then it is probable they have even more Barrens/Orgrimmar/Durotar assets that weren't used yet. After all, the Warfronts in Darkshore and Desolace featured enough for entire zones and their cities.
    Reusing all those color palletes would be a bit uninspired though, i expect a world revamp to give each zone its unique color and not just copy paste vol'dun sands everywhere for example, or every marsh to end up a nazmir copy or Ungoro to turn into valsharah green.
    Most things you mentioned could end up being reused but i would hope for a retint to a degree including the structure assets and not a half assed revamp.

  7. #16827
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Inxotep View Post
    Really dig this new Void aesthetic of nice dark blues, vastness of space and silent stars instead of purple tentacles everywhere.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  8. #16828
    Quote Originally Posted by Hitei View Post
    Seriously what are you even whining about here? That it doesn't have enough spikes?

    Personally i just liked the highlighted scales more, it felt more draconish now its just like 2D color patterns mostly.

  9. #16829
    Quote Originally Posted by rainhard View Post
    Personally i just liked the highlighted scales more, it felt more draconish now its just like 2D color patterns mostly.
    Isn't that partially due to the existence of heavy scales, which this NPC presumably doesn't have?
    The world revamp dream will never die!

  10. #16830
    Quote Originally Posted by Sondrelk View Post
    Isn't that partially due to the existence of heavy scales, which this NPC presumably doesn't have?
    Partially sure but even at that case the heavy scales are more of an armour than natural dragon scales, they are bigger pieces and dont cover as much of the dragon.


  11. #16831
    Epic! Pheraz's Avatar
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    Quote Originally Posted by Hitei View Post
    Seriously what are you even whining about here? That it doesn't have enough spikes?

    My personal problem with the new generic adult dragon models is that they look too humanoid and too friendly.
    This comes also from the massive chin

    I prefer the smaug type. Humans have often fear of snakes. Dragon models should utilise this
    Zorn | Vynd | Pheraz | Sylwina | Mondlicht | Eis | Blut | Emerelle - Plus 20 more...

  12. #16832
    Quote Originally Posted by Makabreska View Post
    Really dig this new Void aesthetic of nice dark blues, vastness of space and silent stars instead of purple tentacles everywhere.
    Absolutely! It nicely exemplifies the idea of nothingness, rather than lurking cosmic threaths.
    Or maybe it's just me and Shadowmoon Valley and Ardenweald are simply my thing... after all, I always have a stack of Inky Black Potion in my pocket

  13. #16833
    Quote Originally Posted by rainhard View Post
    Reusing all those color palletes would be a bit uninspired though, i expect a world revamp to give each zone its unique color and not just copy paste vol'dun sands everywhere for example, or every marsh to end up a nazmir copy or Ungoro to turn into valsharah green.
    Most things you mentioned could end up being reused but i would hope for a retint to a degree including the structure assets and not a half assed revamp.
    It's not about reusing. It's about finally applying those assets in the context they were really made for. But I'm sure they'll tweak things a bit when it makes sense, to make it feel fresh.

    Keep in mind, though, that they basically reused Val'sharah for the Emerald Dream. So it's not something that they shy from.

  14. #16834
    Mechagnome Myrrh's Avatar
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    Quote Originally Posted by ChairmanKaga View Post
    Based on that it should be October 17th? Would they release the patch a few weeks before Blizzcon or just wait until after?
    A few people have pointed out how far along this patch seems, and I definitely can't remember ever seeing a month of raid testing posted before. But honestly, even a 2 month testing period to release just after Blizzcon would be ambitious. ~One month would be downright bonkers, particularly with a DH rework still waiting in the wings. Kudos to them if that is the aim though.

    Something else I noticed from the raid testing announcement was the LFR wings - while the first wing has the usual 3 bosses, the mid wings each have 2. If they are getting more comfortable with using 2 boss wings then that's a plus for me, as I find LFR to be a massive slog which usually means I'll just go do something else instead of queuing. More bite-sized wings like Magmorax/Nelth from this tier would be welcome - though I guess the tradeoff is more time waiting in queues, which I can understand might ruffle some feathers.

  15. #16835
    Quote Originally Posted by Pheraz View Post
    I prefer the smaug type. Humans have often fear of snakes. Dragon models should utilise this
    I agree for the most part.
    Dragons should be seen as unpredictable and incomprehensible by the mortal races most of the time.

  16. #16836
    Hey so does no one find it odd that in the faction fight for Dawn, the Horde general is Grom while the alliance one is Lothar???

    Grom had no part to play in the second war and was never even warchief.

    Blizz could have easily picked Orgrim as Lothar's mirror or even Blackhand. Yet they chose Grom instead, Why????

    I think I know why.

    They know most players are familiar with Grom instead of orcs like Orgrim because of his role in WoD.

    But more importantly, I think they're getting us ready for Yrel and her lightbound by reacquainting us with Grom, since old man AU Grom is probably still alive after charging at Yrel at the end of the maghar scenario

    Probably a reason why Thrall is in the key art for blizzcon

  17. #16837
    Quote Originally Posted by Hitei View Post
    Seriously what are you even whining about here? That it doesn't have enough spikes?
    You cannot sincerely tell me that you do not see the differences between the two. Aside from that there simply exists a better sense of continuity with Classic in the mounted head model, there are a couple things I prefer in the mounted head design that a few others have already articulated fairly well:

    Quote Originally Posted by loras View Post
    I would guess it's more the lack of depth and the spatial homogenity of the head. Makes the horns seem "tacked on", which i suppose they kind of are due to the customisability.

    The colors too are simpler and more "unnatural" somehow.
    Quote Originally Posted by Arafal View Post
    Old head was more narrow and saggy, with a softer jawline, rougher and more visible scales and narrow/more delicate looking horns, there's also the underbite and goofy teeth.

    Whereas the new head looks like a scaly version of the chad meme.
    Quote Originally Posted by Pheraz View Post
    My personal problem with the new generic adult dragon models is that they look too humanoid and too friendly.
    This comes also from the massive chin

    I prefer the smaug type. Humans have often fear of snakes. Dragon models should utilise this
    I'm on the spectrum, so it's difficult to precisely communicate aesthetic misgivings in a way that's perfectly easy to understand. My best effort is this: the new model simply does not read as a Warcraft dragon. It's soft, ridiculously so: its color scheme is very fake and plastic, looking less like a representation of a creature in an immersive fantasy world and more like a toy due to the degree of contrast between the white, black, and candy red components in a triadic color scheme. Compared to the more cohesive palette of orange-tinted, more analogous colors on the mounted head, it feels far more artificial and far less organic. The scales don't look segmented at all on the Dragonflight NPC model; it's especially egregious on the face, which lacks any scale definition at all. The crest has a harsher and earthier texture and color on the mounted head model, while the crest on the Dragonflight NPC model looks more like volcanic glass, continuing the problem of the excessive smoothness. The horns on the mounted head model are more slender, longer, pointier, and straighter, which all serve to make it look more regal and impressive. They also just look more like, well, horns, and less like vaguely hornlike growths. There's also something to be said about how the mounted head model retains the spines on the head. In that capacity, you're not wrong at all about the spikes contributing to my opinion. The spines running down the crest, with their somewhat odd coloration, make it look just a bit more unique and less like a very typical kind of fantasy dragon.

    One of the biggest problems is the head shape. The lack of the underbite on the Dragonflight model is one of several problems that make it look too humanoid, or perhaps like some kind of dog. It's too smooth and shapeless, regardless. The shape of the mounted head is more imposing, with stronger slopes and harsher noise and variations. It is free of the undefined smoothness and overly-humanoid features that plague the Dragonflight models, yet doesn't compromise on personality. If anything, it arguably communicates far more personality in addition to the menace and regality due to the prominence of its brow and the way its face frames its eyes. A few miscellaneous features to note on the mounted head include the more chaotic arrangement of its teeth and a scragglier, more distinctive beard that arguably also blends much better with the off-white underside of the head.
    Last edited by Le Conceptuel; 2023-09-11 at 11:00 PM.
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  18. #16838
    Quote Originally Posted by Well Done Steak View Post
    Hey so does no one find it odd that in the faction fight for Dawn, the Horde general is Grom while the alliance one is Lothar???

    Grom had no part to play in the second war and was never even warchief.

    Blizz could have easily picked Orgrim as Lothar's mirror or even Blackhand. Yet they chose Grom instead, Why????

    I think I know why.

    They know most players are familiar with Grom instead of orcs like Orgrim because of his role in WoD.

    But more importantly, I think they're getting us ready for Yrel and her lightbound by reacquainting us with Grom, since old man AU Grom is probably still alive after charging at Yrel at the end of the maghar scenario

    Probably a reason why Thrall is in the key art for blizzcon
    If most players are familiar with Grom, there's no need to reacquaint players with a completely different, wrong version of the one who's probably dead. All that does is further confuse people because now they are thinking of Grom, the old Horde figure, not Grom the Iron Horde enemy.

    Also I don't know what people's obsession with Thrall = Yrel is. The two have basically nothing to do with each other. They've met a singular time, been in the same location twice. Thrall's relevancy in WoD was to the Frostwolves, Draenor as his ancestral homeland, and Garrosh. A Yrel Light invasion expansion has nothing to do with any of those things. It's not like the mag'har, a tiny group of refugees whose only experience with the Lightbound is getting kicked off their planet by them, are going to lead the charge against the forces of the Light, and it's not like Thrall has any sort of logical narrative connection. He didn't even attempt to go to Draenor to "return home" and instead went to live on Outland.

  19. #16839
    Brewmaster CasualFilth's Avatar
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    Derailing this:

    What's the general consensus on 10.2's release date?
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  20. #16840
    Quote Originally Posted by Hitei View Post
    If most players are familiar with Grom, there's no need to reacquaint players with a completely different, wrong version of the one who's probably dead. All that does is further confuse people because now they are thinking of Grom, the old Horde figure, not Grom the Iron Horde enemy.

    Also I don't know what people's obsession with Thrall = Yrel is. The two have basically nothing to do with each other. They've met a singular time, been in the same location twice. Thrall's relevancy in WoD was to the Frostwolves, Draenor as his ancestral homeland, and Garrosh. A Yrel Light invasion expansion has nothing to do with any of those things. It's not like the mag'har, a tiny group of refugees whose only experience with the Lightbound is getting kicked off their planet by them, are going to lead the charge against the forces of the Light, and it's not like Thrall has any sort of logical narrative connection. He didn't even attempt to go to Draenor to "return home" and instead went to live on Outland.
    Most players are familiar with the AU version of Grom, so dawn having a version of Grom night be to just remind people of his existence come Yrel's invasion. Cuz it would have made more sense to given the slot to Orgrim instead.

    I know Thrall barely had a relationship with Yrel, but his Au Gender bent version does, which might somehow bring him to the mix somehow.

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