1. #17081
    Quote Originally Posted by Murlocos View Post
    Hey, that didn't stop them from making that heritage questline and going through the whole heritage armor variant and tattoo downgrade debacle!

    In all seriousness, the Velen questline has had me thinking about how uneven the overall writing of Dragonflight has been. Not that it's a brand new feeling, but it feels very pronounced this time around. I'll get into it later.
    The tattoo downgrade is the only one that I don't understand, I really don't get why they can't just have both options.

    The heritage not being what people wanted and the armor tint aren't on Blizzard, save for their hyper focus on keeping secrets and "hype culture" instead of communicating. The blue tint is likely tied to a revamp or new Nelf city and instead of just saying "yeah you'll get that" they had to be bullied into it.

    Even then... they NEVER officially communicated anything about the blue tint until it was used accidentally (?) on the blizzard page.

  2. #17082
    Elemental Lord
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    I looked at that wow team tweet. A lot of Kalimdor references, just saying.

    Quote Originally Posted by Sondrelk View Post
    Do you just assume quest text is magicked out of the ether?
    Just ignore it, dude is typical wannabe writer xD.

  3. #17083
    It's gonna be quite annoying if they make the blue tint available to everyone for no damn reason.

  4. #17084
    Quote Originally Posted by Dracullus View Post
    I looked at that wow team tweet. A lot of Kalimdor references, just saying.



    Just ignore it, dude is typical wannabe writer xD.
    Wouldn't be surprising if they revamped 1 continent at a time. if they increases the size of it.

  5. #17085
    Quote Originally Posted by Xilurm View Post
    It's gonna be quite annoying if they make the blue tint available to everyone for no damn reason.
    Why would they? Heritage is coded to certain player models.

    It's probably a reward for Nelves saving Amir'drassil and getting Elune's blessing, considering it's spammed all over the Dream zone's NPCs.

  6. #17086
    Quote Originally Posted by Shadowferal View Post
    I'd add "paladin" to that as well.
    The paladin, templar, holy warrior, knight, crusader is an entirely different archetype of a heavily armored warrior using holy magic. It is separate to the light or medium armor gish that blends swordplay with mostly elemental evocation as ranged and aoe options or as ways to imbue their weapons. There are many other related archetypes as well.

  7. #17087
    Quote Originally Posted by Holdodlig View Post
    Wouldn't be surprising if they revamped 1 continent at a time. if they increases the size of it.
    I don't see why they need to increase the size of the continents though. If the issue is individual zones feeling too small then just remove the mountain boundaries between zones where it makes sense.
    The world revamp dream will never die!

  8. #17088
    The Thanos in me wants everything balanced as all things should be. So we need a clothie, mail, and plate class to have 4 for each type across the board.

    I think bard for cloth, mech pilot (tinker) for mail, and battle-mage for plate would just about cover it and cover the most popular missing archetypes for wow.

    I say mech pilot because I believe in order for engineering to coexist with a tinker-esq class it needs to focus on piloting a mech.

    Enh and fdk don't really cover the battle mage archetype since they don't manipulate arcane magic, arcane is what puts the mage in battle mage, teleporting across the battle field, conjuring floating magic weapons, buffing themselves and allies, etc.

    I see 4 specs for it already, two handed fire spec, duel wield frost /fire spec, frost tanking spec, and an arcane 1 hander / off hand weapon melee support spec.
    Last edited by Well Done Steak; 2023-09-13 at 03:19 PM.

  9. #17089
    Quote Originally Posted by Sondrelk View Post
    There are presumably several writing teams working simultaneously on different stuff. And my guess is that hte less important a plot is the easier it is for the writers to really flex their writing muscles on it. Whereas a big overarching plotline has too many considerations to really feel natural.
    Yeah, that about sums it up. Writing quality has never been even across the game, but it feels particularly pronounced this time around. In lieu of something generic like "love and care", stuff like the orc heritage questline, blue dragonflight quests, and even the Velen questline feel like they were handled by designers that are really into what they're writing, and that enthusiasm doesn't go unnoticed. It's a passion for the world and setting that's in need of it right now.

    That gets contrasted with the night elf heritage questline, which felt like an obligation compared to the passion project that was the orc heritage. Or take the race/class combos; someone went out of their way to write the Lok'osh lore for orc priests after negative feedback to the original characters. That felt right at home with orc culture and integrated seamlessly, it was great stuff. Then you contrast that with the Tyr's Guard storyline in 10.1.7, which has some distractingly wooden writing and comes off like an uninspired homogenization so all races can be paladins with as little effort as possible. It feels like that orc priest feedback was listened to, but not learned from.

    The main story is its own can of worms, but I wish that there was a more even standard of quality to all this. It can be frustrating to see something get nailed, to think "Blizzard understands, they get it!" only to realize that was one quest designer doing it and that level of quality may not be followed up by who comes next. The player doesn't see any of that, they just see the writing ping pong between "thoughtful and well-integrated into the Warcraft setting" and "low effort approach that just wants to check the boxes it was given" with no rhyme or reason. Never knowing what to expect is frustrating.

  10. #17090
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    Quote Originally Posted by Cheezits View Post
    The explicit tease of the Broken make me think that a Character Creation Screen rehaul is due. Because three Draenei options on the screen is to look crazy (and I think they are too different to be barber shop).

    Also, really hoping for new HD backgrounds for characters.
    I have proposed the idea of clans/tribe in the character creation screen so many times its not even funny.

    The whole character screen we got in sl was utter shit, it removed more then it should. You barely get any info there if you roll a new one.

    With all new options coming in, it would be way cooler they would get a place where you are able to select that option, where else then the character select screen.

  11. #17091
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.

  12. #17092
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    I think that has more to do with the average mobile experience stealing the WoW template, rather than WoW being out of ideas.
    The world revamp dream will never die!

  13. #17093
    Quote Originally Posted by Arafal View Post
    Spoiler: 



    Old head was more narrow and saggy, with a softer jawline, rougher and more visible scales and narrow/more delicate looking horns, there's also the underbite and goofy teeth.

    Whereas the new head looks like a scaly version of the chad meme.
    More noticeable seems to be the elongated sleeker headshape compared to the old model.
    The new one seems more bulbous as if to mimic "kawaii" sort of relations between the parts, while failing to look, eh, dragon-y in earnest.

    Quote Originally Posted by Luck4 View Post
    Yeah, I forgot about this one, but he's dead. We need to learn more about the ones supposedly we'll see and fight in future expansions.
    He didn't die, we banished his manifestation.
    The real void lords reside in the void, at best they can manifest parts of themselves temporarily (which is what happened on Ka'resh, scouring it of all life and creating the ethereals, just by truly entering reality for a moment).
    It's like they try to pry their fingers into reality and we just push those fingers back into rhe void by "killing" his manifestation.

    We do need to learn more, but frankly with all the cosmic shit so far they've failed to really give it personality and identity.

    One thing that might help is to i.e. make chaos "pantheon-less" to underline their lack of order, while keeping the void lords undistinguishable and nameless unless they manifest outside the void (thus becoming "something" and being nameable).
    Last edited by loras; 2023-09-13 at 04:01 PM.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  14. #17094
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    It also needs to load quite fast, almost immediate, since you can switch between characters quickly. So if anything, it will probably be unified in the future for all races, as they add more of them.

  15. #17095
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    I mean, it's a character creation screen - that thing is supposed to be functional, NOT "immersive". And they just revamped it what, 2 expansions ago? It looks modern and that's good lol.

    #TEAMGIRAFFE

  16. #17096
    Quote Originally Posted by Well Done Steak View Post
    The Thanos in me wants everything balanced as all things should be. So we need a clothie, mail, and plate class to have 4 for each type across the board.

    I think bard for cloth, mech pilot (tinker) for mail, and battle-mage for plate would just about cover it and cover the most popular missing archetypes for wow.

    I say mech pilot because I believe in order for engineering to coexist with a tinker-esq class it needs to focus on piloting a mech.

    Enh and fdk don't really cover the battle mage archetype since they don't manipulate arcane magic, arcane is what puts the mage in battle mage, teleporting across the battle field, conjuring floating magic weapons, buffing themselves and allies, etc.

    I see 4 specs for it already, two handed fire spec, duel wield frost /fire spec, frost tanking spec, and an arcane 1 hander / off hand weapon melee support spec.
    I'd put Battle-Mage in cloth and bump up the other two. Bards using medium armour is a common trope, and the tinker could be running around in some sort of powered exoskeleton which is basically plate equivalent. Mages in plate is something typically reserved more for BBEGs.

  17. #17097
    The Insane Raetary's Avatar
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    Quote Originally Posted by Lady Atia View Post
    that thing is supposed to be functional, NOT "immersive".
    There is no reason why it can't be both.

    Hell, it used to be both, before they decided a minimalist UI is the way for some reason.
    Last edited by Raetary; 2023-09-13 at 04:48 PM.


    Formerly known as Arafal

  18. #17098
    Do we think we're getting a return to racial starting zones in the future? Exiles Reach will be the starter tutorial area for sure, but I think that they can't have Cata zones still be showing up on the character creation scene for long.

    Also some of them, like the Human area (and Nelves ofc), straight up don't work anymore in the lore.

  19. #17099
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    Quote Originally Posted by Cheezits View Post
    Do we think we're getting a return to racial starting zones in the future? Exiles Reach will be the starter tutorial area for sure, but I think that they can't have Cata zones still be showing up on the character creation scene for long.

    Also some of them, like the Human area (and Nelves ofc), straight up don't work anymore in the lore.
    They have to use them for *something*.

    I expect them to keep Exiles Reach but still use the starting zones as the intro into Azeroth after.
    Where instead of Stormwind and Orgrimmar, you fly to Northshire or Hyjal, etc.

    And for Veterans, they can just spawn into the starter zones without Exiles Reach, just like they do today.


    Formerly known as Arafal

  20. #17100
    Quote Originally Posted by Arafal View Post
    They have to use them for *something*.

    I expect them to keep Exiles Reach but still use the starting zones as the intro into Azeroth after.
    Wouldn't that transition be awkward though?

    I think it would be more something like this

    DEFAULT ROUTE

    Exiles Reach -> Dragonflight -> 11.0 Endgame

    (They even set up the beginning of Waking Shores like you just played Exiles Reach)

    ALTERNATIVE ROUTE

    New Starting Zones -> Whatever old expansion you choose -> 11.0 Endgame

    I am still unsure if a revamp will have leveling quests in old revamped zones. I hope they do but I'm not certain.

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