1. #18101
    Quote Originally Posted by Xilurm View Post
    Oh and please, don't have any "half built structures" that will remain like that for the next 20 years.
    This, so very much. No half built walls and houses.

  2. #18102
    Quote Originally Posted by Nymrohd View Post
    Btw if we get a revamp, what do you expect has to change? let's go for minimal, just visual update
    I think Westfall should get a lake to cover the Raging Chasm. Echo Isles should look like an actual troll settlement with a proper port connection to Dazar'alor. The Loch Modan Dam and maybe the Thandol Span should be rebuilt. Forsaken should have a port! And I very much want the area that joins Quel'thalas and Lordaeron to be worked over. Stratholme Bay with a proper port and a proper Amani area. And I wish for some underground areas.
    Well for one start by removing all ongoing issues from the Cataclysm that are distracting when the zone would be used again. Zones should be as neutral as possible, which does not mean removing all traces of the Cataclysm, but rather things like the Tornado in Westfall, or Menethil Harbor being flooded.

    For specific changes though I would like Sentinel Hill to be finished, and for it to be the main hub of the Human zones. Stormwind will be the main hub of the Alliance that expansion, but more in the same vein Cataclysm Stormwind was.
    Eastern Plaguelands should be almost completely free of the mushrooms. There should still be some pockets of it to not completely erase the old feel the zone had, but stories there should be about settlers wanting to move back.
    Stratholme should be a fully fledged uninstanced city. Not necessarily a friendly one, but at least on the level of Boralus where you can go around large chunks of it unhindered for flavor.

    I have said before, but I would very much like if Blizzard tried rethinking what a zone in EK and Kalimdor is. They worked well for what were back in Vanilla when +100% movement speed mounts was a rare endgame goal, not the expected mode of transportation for those just starting out. For that reason I would argue for the removal of the old zone barrier mountains, at least for the most part. Not necessarily flattening them out, but not having them be impassable walls.

    Other stuff I would love is Bloodmyst and Azuremyst being given a full makeover into a proper Draenei town, or even city using the assets from WoD. The Exodar is cool and all, but I would argue that the Draenei should have been on Azeroth long enough that they should have set up some of their bigger structures by this point. And to me the image of the big Karabor style building with the Vindicaar hovering above it seems so cool.
    Full Nelf settlement under Hyjal would be nice. Where exactly Amirdrassil will be placed is hard to say, but Hyjal should still have some actual Nelf settlements. It did afterall have some burnt ones back in Cataclysm, so we know that Nelves live there.


    The most unlikely to see happen though is a revamp of Vashj'ir. Highly unlikely given it's not really connected to the mainland, nor did the playerbase love it. But I would love some more quests ad storylines with the Ankoan there. Even if it's entirely a sidequest, Don't even need any specific resources there either. I just want more Vashj'ir content.

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    This, so very much. No half built walls and houses.
    At least, if there are. Make them in such a way that you can easily "complete" them at some point. Zones in EK and Kalimdor should be used more often, and when we go back to wherever new outpost was, we shouldnt see that the settlers are still struggling with the basic building. We should go back and see that the buildings are up.
    The world revamp dream will never die!

  3. #18103
    Quote Originally Posted by Nymrohd View Post
    Btw if we get a revamp, what do you expect has to change? let's go for minimal, just visual update
    I think Westfall should get a lake to cover the Raging Chasm. Echo Isles should look like an actual troll settlement with a proper port connection to Dazar'alor. The Loch Modan Dam and maybe the Thandol Span should be rebuilt. Forsaken should have a port! And I very much want the area that joins Quel'thalas and Lordaeron to be worked over. Stratholme Bay with a proper port and a proper Amani area. And I wish for some underground areas.
    I've always expected a rework of Loch Modan to be a valley of four winds kind of zone. It's the breadbasket of the bronzebeards, I would like to find the agricultural facilities and breweries to be dominant and maybe have alliance pandaren present to help them. Because of the proximity of the twilight highlands, I would love to see the dwarven technology explored to fend off against giants and dragons. I know that a big part of the zone is allocated to some ruins so if reworked there should be an underground dungeon tied to it.

    For all of this to trully make sense a be immersive though the size of the zone should probably be quadrupled. But it is in my opinion one of the most important zone to rework and to give meaning in a new generation of the eastern kingdoms.

    The other zone that I would love to see be iterated upon for the alliance would be westmarch. Having mechagnomes there would be a blast, it's an already technology friendly zone with the harvest automatons, with the help of the mechagnomes they could give a stronger steampunk feel to some of the farms and even expand the zone on the sea side with floating facilities and cities

  4. #18104
    Quote Originally Posted by Skildar View Post
    I've always expected a rework of Loch Modan to be a valley of four winds kind of zone. It's the breadbasket of the bronzebeards, I would like to find the agricultural facilities and breweries to be dominant and maybe have alliance pandaren present to help them. Because of the proximity of the twilight highlands, I would love to see the dwarven technology explored to fend off against giants and dragons. I know that a big part of the zone is allocated to some ruins so if reworked there should be an underground dungeon tied to it.

    For all of this to trully make sense a be immersive though the size of the zone should probably be quadrupled. But it is in my opinion one of the most important zone to rework and to give meaning in a new generation of the eastern kingdoms.

    The other zone that I would love to see be iterated upon for the alliance would be westmarch. Having mechagnomes there would be a blast, it's an already technology friendly zone with the harvest automatons, with the help of the mechagnomes they could give a stronger steampunk feel to some of the farms and even expand the zone on the sea side with floating facilities and cities
    You also have the Twilight Highlands, which could be used for more farms.

    Honestly though, I think that if you just wanted loads of farm you could have hillside farms all over where the mountains are currently. Give it more of a Swiss Alps feel with plateus where farming is happening.
    Also, entrances to the Wetlands from Ironforge.
    The world revamp dream will never die!

  5. #18105
    Quote Originally Posted by Sondrelk View Post
    At least, if there are. Make them in such a way that you can easily "complete" them at some point. Zones in EK and Kalimdor should be used more often, and when we go back to wherever new outpost was, we shouldnt see that the settlers are still struggling with the basic building. We should go back and see that the buildings are up.
    One idea I keep repeating is to have construction events. Keep at least a few towns per faction incomplete and have events to gather materials and submit crafted items to help rebuild. E.g. imagine rebuilding Brill. They have all the relevant tech available from Garrison and Broken Shore. You could make them server or region wide events but make them take a while.

  6. #18106
    Quote Originally Posted by Skildar View Post
    I've always expected a rework of Loch Modan to be a valley of four winds kind of zone. It's the breadbasket of the bronzebeards, I would like to find the agricultural facilities and breweries to be dominant and maybe have alliance pandaren present to help them. Because of the proximity of the twilight highlands, I would love to see the dwarven technology explored to fend off against giants and dragons. I know that a big part of the zone is allocated to some ruins so if reworked there should be an underground dungeon tied to it.

    For all of this to trully make sense a be immersive though the size of the zone should probably be quadrupled. But it is in my opinion one of the most important zone to rework and to give meaning in a new generation of the eastern kingdoms.

    The other zone that I would love to see be iterated upon for the alliance would be westmarch. Having mechagnomes there would be a blast, it's an already technology friendly zone with the harvest automatons, with the help of the mechagnomes they could give a stronger steampunk feel to some of the farms and even expand the zone on the sea side with floating facilities and cities
    Love the ideas, especially in the first paragraph. Perhaps add in a squad of Wildhammer gryphon riders for patrolling the perimeter and particularly the Twilight Highland border?

  7. #18107
    Quote Originally Posted by Nymrohd View Post
    Btw if we get a revamp, what do you expect has to change? let's go for minimal, just visual update
    I think Westfall should get a lake to cover the Raging Chasm. Echo Isles should look like an actual troll settlement with a proper port connection to Dazar'alor. The Loch Modan Dam and maybe the Thandol Span should be rebuilt. Forsaken should have a port! And I very much want the area that joins Quel'thalas and Lordaeron to be worked over. Stratholme Bay with a proper port and a proper Amani area. And I wish for some underground areas.
    - Sen’jin Village expanded to be a proper port town.
    - Gadgetztan expanded to reflect its HS counterpart. It goes up to Steamwheedle Port which has connections to Booty Bay and Bilgewater Harbour.
    - Theramore rebuilt. How remains to be seen. If we get Ogres playable then I could see Ogres building a city there. If not, have it be a pirate town with Nightsquall having a controlling stake.
    - The great divide in The Barrens filled with water.
    - Ashenvale completely cleared of the burnt down areas. Forest Song turned into a proper Draenei town. The Legion fortifying Felfire Hill as a more secure foothold.
    - Everlook destroyed by the Primalists with an ice palace built in its place serving as their main headquarters. Everlook is rebuilt to the north in place of the Furlbolg village on the cliff face to actually resemble an overlook.
    - Hyjal completely cleansed and serving as the Night Elves home zone with Nordassil expanded into a capital city.
    - The Botani promoting life in Durotar, with Durotar going for a Gorgrond vibe.
    - Felwood cleansed with the Timbermaw settling more of the zone. Possibly renamed to Timberwood? Lol
    - If Arakkoa came over with the Mag’har and Botani then have them settle in Stonetalon Mountains building a new settlement at Stonetalon Peak.
    - Desolace further expanding into a lush wild land in the north. The new Mongrel Horde fortifying the lower half of the zone as their main base of operation, taking over Maraudon too.
    - Thousand Needles partially drained.
    - Exodar operational and in the sky along with the Vindicaar. Below the Draenei build a city to rival Shattrath we see in Talador with its own harbour and port.
    - The Draenei getting rid of the Vector Coil in Bloodmyst and constructing new Auchindoun in its place. The dragon riders of Loreth’aran return and resettle Wyrmscar Island.

    Those are some of my hopes for Kalimdor off the top of my head.
    Last edited by Santandame; 2023-09-19 at 12:18 PM.

  8. #18108
    For me main wish with rewamp is merging zones and create big and separate stories.

    Eversong + Ghostlands + Quel Danas to be Quel'Thalas zone. Fix demons, fix Death Scar over 3 locations, make it heal. Make it short valley near Deathholme. Fix Silvermoon. Bridges to Quel'Danas.

    Dun Morogh+Lock Modan+Wetlands+Twillight Highlands. Name it Khaz Modan. Whole story with dwarves, fixed Dam, troggs and titan heritage. Start for dwarves.

    Searing Gorge+Badlands+Burning Steppes. Second dwarf zone. Name it Upper Khaz Modan or Blackrock Mountains. Dragons, DI Dwarves, Black rock orcs, demons. Endgame to dwarves.

    Duskwood+Westfall+Redridge+Elwynn Forest+Deadwind Pass as Kingdom of Stormwind. Large zone for humans. Farmers, kobolds, bandits, skeletons. Repopulation of Redridge, rebuild westfall. Endgame with Duskwood + Deadwind Pass vs death servants.

    Blasted Lands+Stranglethorn Vale+Swamp of Sorrows as new zone. Gurubashi takes Blasted Lands and try to summon Hakkar from Dark portal. But unstead comes Hakkar Houndmaster. We deal with demon infused jungle trolls at final. It may be some patch content.

    And that is just half of 1 continent.

  9. #18109
    Quote Originally Posted by Terremer View Post
    This !
    back to local stories

    - - - Updated - - -



    I must admit that when we think about it we cannot rule out the hypothesis that the tree is placed elsewhere than in the dragon isles
    even if it seems like the most logical choice, who knows? wait and sea



    Vashj'ir could undergo the same treatment as Nazjatar
    I don't know where the Tide Stone is, but it could be used to make Vashj'ir more accessible
    Nazjatar not being underwater was the worst choice for that zone. It robbed it of all uniqueness and just made it the same kind of zone as everywhere else.
    I would much rather Vasjh'ir get a tiny bit of content and stay underwater, than I would the water being removed and it becoming a fully fledged zone.

    It's the only zone that is truly designed with verticality in mind, and I don't want to lose that.
    The world revamp dream will never die!

  10. #18110
    Quote Originally Posted by Sondrelk View Post
    Nazjatar not being underwater was the worst choice for that zone. It robbed it of all uniqueness and just made it the same kind of zone as everywhere else.
    I would much rather Vasjh'ir get a tiny bit of content and stay underwater, than I would the water being removed and it becoming a fully fledged zone.

    It's the only zone that is truly designed with verticality in mind, and I don't want to lose that.
    This. Im still pretty sad that Vashj'ir was received so negatively that weve never gotten a full underwater zone ever since. I personally really enjoyed it, the theme, the story, the visuals, the atmosphere, it was pretty fckn cool and different.
    Vashj'ir felt more like what Nazjatar was supposed to be than Nazjatar itself did when we finally saw it. The Nazjatar we got ingame felt less like the grand hidden empire of the Naga and more like a random sunken elven village. That thing was Azsharas legendary domain? This was the Nagas home they raved about for all these years?
    Last edited by Houle; 2023-09-19 at 02:05 PM.
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  11. #18111
    Since discussion is slowing down, let me remind everyone once again of the biggest on the nose hint, yet least talked about....

    https://wowpedia.fandom.com/wiki/Melinor

    Scroll a bit down to read the conversation.

    11.0 is light vs void.

  12. #18112
    Quote Originally Posted by Houle View Post
    This. Im still pretty sad that Vashj'ir was received so negatively that weve never gotten a full underwater zone ever since. I personally really enjoyed it, the theme, the story, the visuals, the atmosphere, it was pretty fckn cool and different.
    Vashj'ir felt more like what Nazjatar was supposed to be than Nazjatar itself did when we finally saw it. The Nazjatar we got ingame felt less like the grand hidden empire of the Naga and more like a random sunken elven village. That thing was Azsharas legendary domain? This was the Nagas home they raved about for all these years?
    I'm always confused that people so hated Vashj'ir - and yes I leveled through it on a melee class. I also get that it wasn't the fastest leveling track, but can anyone actually say they enjoyed leveling in Hyjal?
    To me Vashj'ir was and remains one of the best zones from an ...immersion... perspective and the story was fairly compelling (especially compared to most end-game Cata zones). On my first play through, the first time my toon finally surfaced again hours after entry will always be one of my "oh man this has been wild" WoW moments.
    Last edited by Villager720; 2023-09-19 at 02:14 PM.

  13. #18113
    Quote Originally Posted by Well Done Steak View Post
    Since discussion is slowing down, let me remind everyone once again of the biggest on the nose hint, yet least talked about....

    https://wowpedia.fandom.com/wiki/Melinor

    Scroll a bit down to read the conversation.

    11.0 is light vs void.
    I don't think this means 11.0, but quite possibly 12.0 or 13.0. There's been a lot of void set up, but I don't think we're completely there with the light setup in order to give it a 11.0 feature. Sure, Yrel in BFA is a hint, but compared to all of the void corruption in DF, it still seems a bit early. But then again, that kinda tracks for how the last few expacs have introduced conflict unfortunately.

  14. #18114
    Quote Originally Posted by Villager720 View Post
    To me Vashj'ir was and remains one of the best zones from an ...immersion... perspective and the story was fairly compelling (especially compared to most end-game Cata zones). On my first play through, the first time my toon finally surfaced again hours after entry will always be one of my "oh man this has been wild" WoW moments.
    Fully agree.
    I was inspired later on to add it on my list for rewriting...revising..fan-fic, whatever. (My ideas however aren't friendly at all to the "gasbags" above water) Although I think the "Visions of the Past" could've been better written, it was amazing nonetheless to me.
    The whole of it

  15. #18115
    I still expect it not to be a world revamp as that would be extremely boring.

    Hoping it's the leak of the first flesh children or whatever it is. I would like to go underground with more variety and secrets than Zaralek caverns and hopefully a new class that shall not be named. Could see pretty good stories of the curse of flesh vs titan forces war going underground and it makes sense to follow up on that as Iridikron wants to undermine the titan creation.

  16. #18116
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    Quote Originally Posted by Shadowferal View Post
    Fully agree.
    I was inspired later on to add it on my list for rewriting...revising..fan-fic, whatever. (My ideas however aren't friendly at all to the "gasbags" above water) Although I think the "Visions of the Past" could've been better written, it was amazing nonetheless to me.
    The whole of it
    This zone and story was/is also one of my personal favorites. It managed to capture the dangers of the dark below, but also had a good story.

    I neverunderstood the 4d sickness people seemed to be having at the time. Silly.

  17. #18117
    Quote Originally Posted by milkmustache View Post
    I don't think this means 11.0, but quite possibly 12.0 or 13.0. There's been a lot of void set up, but I don't think we're completely there with the light setup in order to give it a 11.0 feature. Sure, Yrel in BFA is a hint, but compared to all of the void corruption in DF, it still seems a bit early. But then again, that kinda tracks for how the last few expacs have introduced conflict unfortunately.
    It has to be. The void build up has gone on long enough. We don't need the same set up for the light since then it'd be too obvious.

    Plus I think the light has enough set up anyway. It's not just Yrel, it's also the Illidan xera incident and the light incursion in Revendreth.

  18. #18118
    Quote Originally Posted by Well Done Steak View Post
    It has to be. The void build up has gone on long enough. We don't need the same set up for the light since then it'd be too obvious.

    Plus I think the light has enough set up anyway. It's not just Yrel, it's also the Illidan xera incident and the light incursion in Revendreth.
    But doesn't it just feel out of nowhere? I really agree that there has been so much void buildup, especially considering that is most likely where Iridikron's bargains lie, but for a full scale Light and Void conflict to emerge on Azeroth post Dragonflight, post Amirdrassil just feels improper. It doesn't feel deserved yet.

    All in my opinion, of course.

  19. #18119
    Quote Originally Posted by milkmustache View Post
    But doesn't it just feel out of nowhere? I really agree that there has been so much void buildup, especially considering that is most likely where Iridikron's bargains lie, but for a full scale Light and Void conflict to emerge on Azeroth post Dragonflight, post Amirdrassil just feels improper. It doesn't feel deserved yet.

    All in my opinion, of course.
    Well that's why we need a good segue, maybe Yrel could appear in 2.7? Then try to appeal to the forces of azeroth only for it to fall apart in 11.0 pre patch due to Turalyon being married to a Velf and Yrel's zealotry.

    Imagine something like this...

    The light bound kidnap Alleria and locus walker and Hijack the Vindecaar.

    AU paladin Gary, being the horde ambassador, steals the power of the sunwell to take on their expedition to karesh. Lorthemar is killed in the fight.

    The LB then use locus walker to head to Karesh to finish off the void by exploring a rift led by dimensius.
    Last edited by Well Done Steak; 2023-09-19 at 02:54 PM.

  20. #18120
    Quote Originally Posted by Well Done Steak View Post
    It has to be. The void build up has gone on long enough. We don't need the same set up for the light since then it'd be too obvious.

    Plus I think the light has enough set up anyway. It's not just Yrel, it's also the Illidan xera incident and the light incursion in Revendreth.
    The Light isn't an antagonistic force to Azeroth. Disorder, Death, and Shadow are (or at least have been in the story). That's why those three are the ones that have gotten the spotlight in Legion, Shadowlands, and 11.0.

    Order, Life, and Light just sort of appear when it suits the story. Not because they have to face their cosmic counterpart.

    Usually they team up a bit. For example the Titans and the Army of the Light in Legion, or the Titan Keepers and the Guardians of the Emerald Dream in Dragonflight. In Shadowlands, Life was kind of represented in Ardenweald with the quests surrounding the World Tree and Elune, and the theme of rebirth. But not that much as a fighting force against Death.

    You are unlikely to see a pure "Light vs. Shadow All-out cosmic war" expansion anytime soon.

    As I mentioned in my post last page, when we face the Void in 11.0, we will likely do so with the Titans and the Dragons at our side, as well as maybe the Elements.

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