1. #19141
    Quote Originally Posted by doledippers View Post
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean
    undermine baybeeee

    World of Warcraft: Tinkerclysm

    Could be a nod to Khaz Algar as well.

  2. #19142
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Cheezits View Post
    undermine baybeeee

    World of Warcraft: Tinkerclysm

    Could be a nod to Khaz Algar as well.
    I’m sure the usual people will roll their eyes, but it’s a very real possibility. There’s more than enough lore there to support an expansion, and Blizzard stated that it was something they wanted to do, but didn’t have the resources to pull it off at the time. There’s also Gallywix running around as a potential low-level antagonist and a potential need for another support class if Blizzard is going in the direction it appears to be going with support.

  3. #19143
    Blizzard literally just clarified their stance on Goblins/Gnomes being joke-races, so Undermine is out of the picture.

  4. #19144
    Quote Originally Posted by Foolicious View Post
    Poor pvp players would be confused if a spell could change colours.

    But for real though. A revamped glyph system would be an absolute win. But i just don't see it. They never expanded on the idea of green fire like quests, they slowly got rid of cosmetic glyphs other than druid forms and weapon transmogs. Evoker doesn't even have glyphs.

    Not saying that customizing spell effects has to be tied to glyphs, but it would make it more interesting than using the transmog npc or barber.
    I suppose, though I still think it'd be a neat idea. A fireball is a fireball no matter the color.

    I'll hold out hope!

  5. #19145
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Makorus View Post
    Blizzard literally just clarified their stance on Goblins/Gnomes being joke-races, so Undermine is out of the picture.
    Could you elaborate on this clarification? Unless Blizzard specifically said “we’re never doing an undermine expansion”, it can’t be ruled out.

  6. #19146
    Not sure how you can take Towellie's hint as anything but an underground thing, tbh. Or underwater.

  7. #19147
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Cheezits View Post
    Not sure how you can take Towellie's hint as anything but an underground thing, tbh. Or underwater.
    I think he even said it’s not water.

  8. #19148
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Teriz View Post
    Could you elaborate on this clarification? Unless Blizzard specifically said “we’re never doing an undermine expansion”, it can’t be ruled out.
    Blizz never says "never" anyway. Only "we do not plan on doing it at the moment".
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  9. #19149
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Makabreska View Post
    Blizz never says "never" anyway. Only "we do not plan on doing it at the moment".
    I got ya, but what did Blizzard do or say that makes them believe they’d never do an undermine expansion?

  10. #19150
    Bloodsail Admiral Foreign Exchange Ztudent's Avatar
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    To be fair everything could be a joke from Blizzards side of things when it comes to that quote. Like what expansion concepts fit that people think of beyond Revamp within that framework.

    Like I mean I guess you could look over every past expansion through that lense and figure out a criteria of concepts that would fit but yeah thats' about it.

    I think it is a bit too much reading into it past the Emerald Dream/Old God part of the quote.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.

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  11. #19151
    Quote Originally Posted by Teriz View Post
    It could mean Undermine.

    Undermine was originally a planned landmass in vanilla. It even shows up on older WoW maps as a continent sized landmass in the south seas.

    Blizzard also hinted at an underground expansion when they released Zalarek Caverns. Further an Undermine expansion could explain that Goblin-looking armor in Tanaris.

    The only thing that gives me pause in that regard is that Undermine should have a Tinker class alongside it, and we just got Evokers. Though even that could occur if Blizzard wants another class with a support spec available for players to work alongside Augvokers. Blizzard released a new spec mid-expansion, nothing stops them from releasing classes back to back.
    I'd take Undermine over Light vs. Void expansion a thousand times. The first one offers a lot of diversity and freedom in theme, since tinker thing may only be a part of the whole set, while light and void narrows down the storytelling opportunities pretty drastically, even if zones could provide some variety in style.

    Going after cosmic stuff again after it's poor reception is just revisiting a lost cause. There is literally no reason, from the marketing point of view, to go hard on exploring these topics again, especially on a expansion-wide scale. Just because there's plenty of void stuff in Dragonflight, doesn't necessarily mean that void expansion is to follow. They simply create some loose-ends, so that when the right time comes, the seeds were planted and they'll be ready to just reap the harvest later on.

  12. #19152
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Makorus View Post
    Blizzard literally just clarified their stance on Goblins/Gnomes being joke-races, so Undermine is out of the picture.
    They're such a joke they were a feature in the Battle of Dazar'alor! Don't forget the pandaren, who were ignored into an expansion.

  13. #19153
    I really doubt it and I feel like it would probably kill the fanbase for two years but there are enough different themes for an entirely underground expansion. Undermine is obvious, Khaz Algar dwarf zone, Uldaz for titan shit, Old God/Anub'arak type thing, etc.

    I think more likely than that is a revamp with those being new zones. But if its literally only an underground continent we are definitely going maintenance mode.

  14. #19154
    We need an exciting theme, having an underground expansion right after Dragonflight would not excite people at all.

  15. #19155
    Quote Originally Posted by Cheezits View Post
    I really doubt it and I feel like it would probably kill the fanbase for two years but there are enough different themes for an entirely underground expansion. Undermine is obvious, Khaz Algar dwarf zone, Uldaz for titan shit, Old God/Anub'arak type thing, etc.

    I think more likely than that is a revamp with those being new zones. But if its literally only an underground continent we are definitely going maintenance mode.
    I dunno. Sounds very gimmicky, like having an expansion where every zone has a lake. Or every zone being set on a mountain.
    Sure it's possible, and I dont doubt you could have a lot of variety. But underground zones sounds to me more like the kind of thing you use for flavor as a singular zone among many.
    The world revamp dream will never die!

  16. #19156
    Merely a Setback Teriz's Avatar
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    The thing is that Goblins have the science theme backing them up, so you can rather liberally apply that to an underground concept with different areas offering different environments that are totally based around the idea of Goblin science, greed, and industrialization. You also have multiple Goblin trade princes which could also influence the theme of a zone.

    In short, if you want to do an underground expansion, basing it on the insanity and randomness of Goblins isn’t a bad idea.

  17. #19157
    The Insane Raetary's Avatar
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    Spending 2 years in a deep, dark cave does not sound even remotely appealing to me.
    Regardless of how varied the zone environments are.


    Formerly known as Arafal

  18. #19158
    Pandaren Monk Worldshaper's Avatar
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    I don't think an Underworld expansion sounds strange at all, really. They've run out of "known" landmasses, and Avaloren or whatever's on the other side of Azeroth probably isn't until 12.0 anyway.

    Hear me out:

    • Queen Azshara assaults Azeroth, while the Harbinger is busy reaching the world-soul. So it's dangerous up above, but it's more of an emergency down below. Unless we stop her, Azeroth is lost.
    • The underworld is an enormous world, hidden below Azeroth. There is so much Azerite everywhere, it glows in a radiant blue and yellow as if there was a sky and a sun. There might be a world-soul chamber in the middle, Uldaz?
    • In different corners of the underworld, or in even more remote caves that are connected with it, we'll find various things referenced in the lore. Such as Khaz Algar (Sector AR-938) and perhaps even the Magnetic Chasm below the Molten Eternium Sea, where the Blingtrons are defending themselves in a war with iR-T0. We might also visit various Elemental Planes or something even more ancient. Like, the source of Elemental magic on Azeroth or something. Think "Emerald Dream vs Lifelands".
    • Themes down below are Old Gods, Earthen, Goblins and Gnomes, Machines, Elementals and stuff like that.
    • Obviously, this is where Thrall comes in. He'll be our connection to the Elements, and Azeroth's core.
    • The Dragon Aspects might be defending Azeroth up above, with the possible exception of maybe Ebyssian and perhaps Vyranoth who join us in the underworld.
    • There's room for all sorts of tinker stuff, like Goblins and Gnomes, Undermine, Gadgetzan, etc. It all depends on where our journey begins. Will there be some great gnomish machine we need to protect, as it digs ever deeper?

    Now, for this to work, it really is essential that they've figured out a way to make it feel like you're not stuck in some cave. People get claustrophobic or depressed in dark and crowded places. There has to be something akin to trees, lakes, and rivers. The skydome has to feel in some way like a sky. Sure, in some places it can look all magical with gemstones that glisten and stuff. But there's gotta be some type of "extra" thing.
    Last edited by Worldshaper; 2023-09-19 at 09:15 PM.

  19. #19159
    Quote Originally Posted by Arafal View Post
    Spending 2 years in a deep, dark cave does not sound even remotely appealing to me.
    Regardless of how varied the zone environments are.
    It would have to be like the core world from Godzilla vs Kong where there's a fake sky. People couldn't even handle months of Zaralek.

    Hopefully Towel is trolling because it's pretty awful news and smells like Filler Island 2.
    Last edited by Cheezits; 2023-09-19 at 09:15 PM.

  20. #19160
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Cheezits View Post
    It would have to be like the core world from Godzilla vs Kong where there's a fake sky. People couldn't even handle months of Zaralek.
    But then it would defeat the entire purpose of having an underground expansion, apart from saving space on world map.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

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