
Well, at the end of exiles reach you fight with a dragon.
But you know what is missing later, after the scenario? Ogres. We need ogres.

Partial revamp is the dumbest thing they could do.
Exiles Reach is fine, but maybe it should evolve, NPCs chould change, depending on the current xpac. Right now we should have some elementalists, gnolls, djaradins and a real dragon at the end (or BFA ennemies, since new players go to BFA next)
Last edited by Valysar; 2023-09-29 at 06:45 PM.
I also agree that the DF leveling experience being defaulted is a very strong piece of evidence against the likelihood of a revmap. I'd also argue that Exile's existence is a similar point of contention.
Especially since the prevailing narrative is that the reason we've been getting all sorts of asset updates since ~WoD is that they've been working on this hypothetical revamp in the background. If you knew you were going to revamp the old world, including presumably each starting zone, in ~2 expansions why would you build a (for the devs) much more involved and complicated unified starting zone that is going to be replaced? Including a whole bunch of brand new assets specifically for that zone.
Exile's + DF leveling + them bothering to update Darkshore and Arathi (why do this if you have an actual revamp in the works?) makes me believe that a revamp is not likely until probably 12.0 at the earliest.
I mean, Ion also said that they had no plans for a new evoker spec, or that helf customization was not happening.
Yet here we are.
They could very well pull a "weeeell, it certainly was intended at one point in time" and have the lvling experience be in ther revamp.
I think there was an interview where devs stated they wanted to look into making content more evergreen. I think adapting Exile's Reach to bridge into whatever the leveling content would be is a good idea.
Totally. Them saying anything along the lines of "Well we're looking to have the players level through some new zones!" would set off huge alarm bells for the revamp hopefuls like myself.

Yes, the entire point of Exile's is that it doesn't have any specific temporal markers. It's supposed to be a wholly self-contained location that doesn't reflect what is going on in the greater world. That way it can spit you out into DF and make as much sense as spitting you out into BfA, or 13.0, or whatever. Because it's just an isolated island of Ogres and low-ranking Alliance/Horde.

Them saying DF will be the intermediate levelling after the expansion ends doesnt mean it will be true for perpetuity though. A World Revamp could have new levelling that makes sense as intermediate levelling once 11.0 ends.
The levelling revamp at the end of Legion wasnt proof that levelling would always look like that after all.
The world revamp dream will never die!
What Ion said was that there wasn't a hidden third spec in the 10.1 patch.
Nothing is true in perpetuity, but the phrasing of the response implied more than 11.0. I don't have the actual quote in front of me but it was something along the lines of:
"Going forward, the plan is to have DF become the new player leveling experience".
Which to me indicates "for the forseeable future" not "for one single expansion".

Yeah but it'd make no sense for them to say "DF will be the new default leveling experience in 11.0" while knowing there is a world revamp coming. He could just give a non-answer like "we're discussing that" or w/e
After the debacle with WoD's cut content, Blizzard has been very careful to not outright promise things. 99% of the stuff people try to Gotcha them with since is people taking quotes out of context or misquoting entirely
My wishful thinking or i guess some wild wishes that probably won't happen - Blademaster spec for Warriors, similar to W3/Hots Samuro builds that are based on mirror images.
2 new allied races - Mok'nathal and Broken/krokul.
Class specific questlines that end with some challenging fight for cosmetic rewards for your class, not as long as class hall campaigns but something between that and mage tower when it comes this idea.
Boss towers, something akin to Torghast but without trash - only bosses, but every higher floor the boss is just harder and has more mechanics.