1. #2681
    So sparks are now optional as of 10.1
    You get the base level item with just the normal mats for all available s1 crafted gear
    Sparks are needed to boost it to s2 ilvl

    This means catch up will be faster and is very useful for leveling professions faster now that you can craft a full set of gear as soon as you cap and net about 27 skill points for professions like tailoring

    Add that to the fact lfr requirements will likely not be too far beyond that ilvl and the increased output compared to now will have even the 10.1 outdoor content easy


    Also the 6 weeks of timewalking is great for getting more alts ready and even getting gear on your mains

  2. #2682
    Quote Originally Posted by Cheezits View Post
    Considering the Old Gods have been one-note in regards to serving the whims of the Void Lords/going "full chaos" mode, why wouldn't N'zoth joining the Army of the Light be interesting? It gives him agency and makes him more interesting than "servant of the higher power" like Ra-den and Odyn are more interesting than "just Keepers lol"

    I would kill for a Void character that is actually depthful. Even Azshara is currently MIA and seems to still be serving the Void even after escaping N'zoth (as per the 10.0.7 lore book that says she is waiting in the "veil" of Void)
    N'Zoth doesn't need "agency", he's a literal puppet created by the Void Lords, we already know everything about the origin stories of the Old Gods. The Old Gods are not meant to be independent or have agency, they're just means to look badass and frightening.

  3. #2683
    Pandaren Monk Skildar's Avatar
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    Quote Originally Posted by Varodoc View Post
    N'Zoth doesn't need "agency", he's a literal puppet created by the Void Lords, we already know everything about the origin stories of the Old Gods. The Old Gods are not meant to be independent or have agency, they're just means to look badass and frightening.
    The old gods have almost always been this old enemy that incarnated evilish corruption. To the point where in cataclysm the twilight hammer cult is just a group of mad people that lost their mind and wants to see the world end.

    That is in no way relatable, it's ok to have mind controlled groups like such but they have to useful for a greater plan otherwise it's just nonsense. Up until now the purpose was that letting the earth rot would make Aeroth a servant of the void. It's a nice enough idea but I think that with how they want to transition back to stories that have a lesser scale, they will try and add a bit more depth to the nature of the void as they've already started doing with Alleria and voidwalker. And they will probably separate a bit more agendas of servant of the void and void lords.

  4. #2684
    Quote Originally Posted by Skildar View Post
    The old gods have almost always been this old enemy that incarnated evilish corruption. To the point where in cataclysm the twilight hammer cult is just a group of mad people that lost their mind and wants to see the world end.

    That is in no way relatable, it's ok to have mind controlled groups like such but they have to useful for a greater plan otherwise it's just nonsense. Up until now the purpose was that letting the earth rot would make Aeroth a servant of the void. It's a nice enough idea but I think that with how they want to transition back to stories that have a lesser scale, they will try and add a bit more depth to the nature of the void as they've already started doing with Alleria and voidwalker. And they will probably separate a bit more agendas of servant of the void and void lords.
    The Void as a Cosmic force is neither good nor evil, Alleria and the Void elves use it for good reasons (as you noted). What we see now is that not all Void users are evil. Not all Void users succumb to the fate of the Twilight's Hammer.

    With this being said, the Old Gods were created for the sole purpose of corrupting World Souls. N'Zoth will never help the Light, or any other nonsense like that. Because that is counter-productive to his very existence. N'Zoth is obvious extremely cunning, able to devise intricate networks of plans and schemes; but, in the end, he will follow the directive of the Void Lords. It is the purpose of his existence.

  5. #2685
    Pandaren Monk Skildar's Avatar
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    Quote Originally Posted by Varodoc View Post
    N'Zoth is obvious extremely cunning, able to devise intricate networks of plans and schemes
    Honestly I was buying into how cunning N'zoth is with the emerald nightmare and how he chose Azshara and she tricked us into using the heart of Azeroth into releasing the old God (even if it is more her being cunning than him), all of the 8.3 quests are designed to show how influencial he really is and it works quite well. But he gets deleted so fast and with no respect once he gets out of prison, it really feels like there was no thought put into how he will sustain himself, he just spent millenia thinking of getting out and forgot how brutal it is out of prison.

  6. #2686
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    Quote Originally Posted by Skildar View Post
    The old gods have almost always been this old enemy that incarnated evilish corruption. To the point where in cataclysm the twilight hammer cult is just a group of mad people that lost their mind and wants to see the world end.

    That is in no way relatable, it's ok to have mind controlled groups like such but they have to useful for a greater plan otherwise it's just nonsense. Up until now the purpose was that letting the earth rot would make Aeroth a servant of the void. It's a nice enough idea but I think that with how they want to transition back to stories that have a lesser scale, they will try and add a bit more depth to the nature of the void as they've already started doing with Alleria and voidwalker. And they will probably separate a bit more agendas of servant of the void and void lords.
    Not all villains have to be relatable. Its not the end all be all for villains. The Old Gods serve their purpose, they don't need changing for the sake of changing them for "depth" Nor do we always need to have some alternate perspective from the Light and Void(IN this case The void not being outright chaotic evil and the Light not being good).

    I don't relate to the incarnates but that doesn't mean I don't enjoy watching them cause havoc(Storywise).
    Last edited by Aeluron Lightsong; 2023-03-20 at 11:39 PM.
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  7. #2687
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    Quote Originally Posted by Aeluron Lightsong View Post
    Not all villains have to be relatable. Its not the end all be all for villains. The Old Gods serve their purpose, they don't need changing for the sake of changing them for "depth"
    when it gives birth to expansion such as cataclysm, some depth would have been appreciated

  8. #2688
    Quote Originally Posted by Skildar View Post
    Honestly I was buying into how cunning N'zoth is with the emerald nightmare and how he chose Azshara and she tricked us into using the heart of Azeroth into releasing the old God (even if it is more her being cunning than him), all of the 8.3 quests are designed to show how influencial he really is and it works quite well. But he gets deleted so fast and with no respect once he gets out of prison, it really feels like there was no thought put into how he will sustain himself, he just spent millenia thinking of getting out and forgot how brutal it is out of prison.
    N'Zoth was Xavius' true master and Malfurion even pointed out in the raid that N'Zoth and Xavius delighted that the mortals of Azeroth and the Legion were busy fighting one another. N'Zoth and Xavius were the true master puppeteers of that story.

    As for Azshara, she thought she was one step ahead of N'Zoth, but N'zoth revealed that he was aware of her treacherous thoughts. We can also reasonably assume that it was the Old God who told Azshara to manipulate Magni and the Heroes, since it was Il'gynoth (in Legion) who first suggested the idea that Magni was made a pawn.

    Beyond that, it's extremely obvious that N'Zoth is not dead and will resurface in the future. N'Zoth is extremely cautious and doesn't leave anything to chance, he would have known that he'd be vulnerable after his release, especially since he can see all timelines and he even saw the PC's destiny in the Chromie questline.

    Quote Originally Posted by Skildar View Post
    when it gives birth to expansion such as cataclysm, some depth would have been appreciated
    For human characters, sure, but the Old Gods don't need depth, just like the Naaru don't need depth. They are Cosmic ancient beings, they follow the original directive, they have no other purpose in their existence. Obviously this doesn't mean these characters can't have deep personalities, anyone who's played BfA knows that N'Zoth is very charismatic and cunning, he is able to truly manipulate people and exploit their weaknesses. Dragonflight reminds us of this fact, with all the callbacks to Neltharion's fall to madness at the hand of the Old God.

    Beyond that, the Old Gods shouldn't be humanized. They are not supposed to be human-like villains.
    Last edited by Varodoc; 2023-03-20 at 11:53 PM.

  9. #2689
    Quote Originally Posted by Skildar View Post
    when it gives birth to expansion such as cataclysm, some depth would have been appreciated
    I will argue against all relevant factions in this debate and assert that there is a means by which to give the Old Gods a good deal more depth, albeit in a different capacity than is being suggested—depth does not inherently constitute familiarity or sympathy in behavior or motives, but can also apply to matters of the subject's nature. In this particular instance, I think the Old Gods would be better helped were they lent more characterization in connection to their alien nature, rather than having said alien nature be diminished in pursuit of the rampant anthropomorphization of personality and behavior that already plagues the setting. I figure the most interesting approach to them would be an approach taken with full acknowledgement and affirmation of their alien nature, divorcing them further from recognizable modes of anthropoform thought and further emphasizing their abnormal thought processes—in fact, I believe we can see precisely why steps should not be taken in the opposite direction in N'Zoth's portrayal in BfA. Until N'Zoth, all of the Old Gods were portrayed as fairly detached and impersonal in their behavior, and their corruption appeared to be a passive product of their nature. Of them all, only Yogg-Saron ever expressed much self-acknowledgement or attempted to actively assert himself, and I feel his raving diction and brief screentime served to maintain a sense of mystique and unfamiliarity around him. Then, without warning, we were thrust into the magical world of N'Zoth's insufferable character shilling and typical villain braggadocio – which I think was ultimately the blueprint and a forewarning of the Jailer's non-personality and most of the problems Shadowlands had – in which he pops up every so often to chat us up, starting long, one-sided conversations in which he behaves indistinguishably from any other deep-voiced villain spewing empty threats, with a personality so terrible anthropomorphized that one could easily superimpose an evil wizard over him and feel it would be more fitting. This problem was further exacerbated by his own acknowledgement of the fact that he could drive you to insanity with a "whisper" (a word repeated ad nauseum to the point that the word "whisper" in connection to World of Warcraft should drive any right-minded person to feelings of intense physical violence), as though were a fully human malefactor with full awareness of what constitutes "insanity" for those breeds of anthropofauna that should be so beneath him in terms of intelligence, and who merely employed insanity and corruption as a tool rather than passively radiating it by virtue of his nature. It's a terrible butchering of the eldritch deity archetype, one which serves better to induce states of irrevocable madness than N'Zoth himself. Propped up by eternally-unshown but vicariously-told machinations as the typical "Magnificent Bastard" trope, N'Zoth's portrayal invariably divorced itself from the archetype he initially represented the moment he established himself as neither inscrutable nor alien and began resorting to hollow braggadocio (as opposed to Yogg-Saron's breed of ravings, which were given just enough wiggle room to still give him decent characterization as something fundamentally alien).

    Cf. and contrast Yogg-Saron, Y'Shaarj, C'Thun—none of those so pathetically pepper their dialogue with this-and-that about the illimitable power of the Void and how successful they allegedly are as villains, but instead assert dispassionately, impersonally, that the object of their malice is irrevocably screwed by the vastness and hopelessness of the universe, not that they have now fallen into their trap and have no choice but to comply. I still find myself most prominently going back to the aforementioned "whispers" nonsense, as though it were in-character for either a manipulator or an inscrutable alien entity to assert how effective their machinations are. His corruption itself is even framed not strictly as inducing insanity nor indirectly encouraging subservience to him, but a simple assertion of his will over that of others, more mind control than the kind of fundamental moral corruption the other Old Gods induce. Take, for instance, this line:

    "With a whisper, the Earth Warder bent to my will. Who are you to resist me?"

    This suggests to me that whatever moron wrote this trash hasn't so much as skimmed a Lovecraft text. A quick skim through "Nyarlathotep", a personal favorite story of mine, ought to show a superior framing for this kind of thing. Nyarlathotep, still the most actively malicious and familiar of his kind, did not break into a prolonged rant during his exhibitions, but instead allowed the horrible facts to do their work. When spurned, his petty response is to let the objects of his malfeasance stumble into madness themselves. Let's bring an alternative to the table for the aforementioned line:

    "The sobbing serpent peered through sunless hollows of illimitable gloom, devoured by unattainable liberation."

    Similarly, let's take another line:

    "With every choice, you become more my servant."

    Perhaps a better way to present the same idea would be:

    "Stringless, stumbling through volition's backwoods, it seeks the circle of stars."

    The reason why this dialogue is better – and I am presumptuous enough to say with absolute certainty that it's better – is because of its impersonal nature. No objectives are strictly clarified, but are suggested strongly enough to leave no room for alternative interpretation. More importantly, there exists no malice, no assertion of power, but instead a statement of truth made from a different perspective. This, I think, is a much better approach and is a good demonstration as to how reduced personhood can lend depth to a character just as much as personhood can.
    Last edited by AOL Instant Messenger; 2023-03-21 at 07:25 AM.

  10. #2690
    Yeah seems likely we are going to the Emerald Dream, which I think excludes a Emerald Dream/Lifelands expansion now, which is good in all honesty. Far better themes for Blizzard to focus on for Expansions than another Shadowlands/meta reality based one.

  11. #2691
    Quote Originally Posted by Melorandor View Post
    Yeah seems likely we are going to the Emerald Dream, which I think excludes a Emerald Dream/Lifelands expansion now, which is good in all honesty. Far better themes for Blizzard to focus on for Expansions than another Shadowlands/meta reality based one.
    The new hot topic is Avaloren, on the Other side of Azeroth.
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  12. #2692
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    Quote Originally Posted by Le Conceptuel View Post
    --snip--
    Concerning the whispers, I always rather hear about these from mortals that have succumbed or resisted them. They definitely are a tool to drive someone mad, but hearing them yourself and be disappointed by how simple and ineffective to the player most of them are is almost disturbing. Thanks for including some examples of good "whispers", I've never tried Lovecraft literature and today most entertainment that takes root in it aren't that entertaining or have satisfying writing. Anyway with all this talk I've strayed us off topic a bit too much ^^'

  13. #2693
    Quote Originally Posted by Luck4 View Post
    The new hot topic is Avaloren, on the Other side of Azeroth.
    Yeah, I am feeling Avaloren is future expansion content tbh. If I am wrong, I will eat crow.

  14. #2694
    The Lightbringer Nightmare Queen's Avatar
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    What if the 'Primal Trolls' really are on Avaloren?
    Everyone says they want good dreams, yet when they wake up, they've forgotten them, but... no one forgets a good nightmare!

  15. #2695
    Just because something is obtuse doesn't mean it's good writing.

    I hate the circlejerk of "I could be a better write than Blizzard".

    I almost hate it as much as people pretending Lovecraftian shit isn't the most boring thing imaginable and simply does not work in a video game.

  16. #2696
    Quote Originally Posted by Makorus View Post
    Just because something is obtuse doesn't mean it's good writing.

    I hate the circlejerk of "I could be a better write than Blizzard".

    I almost hate it as much as people pretending Lovecraftian shit isn't the most boring thing imaginable and simply does not work in a video game.
    Your distaste of Cosmic Horror and the obtuseness that it often accompanies it as a convention of the genre is certainly a subjective matter of personal taste, so I cannot oppose it. Conversely, I would like to add that what you consider a circlejerk is difficult to frame as such when it's a truth as close to objective as something as inherently subjective as writing can be—I am absolutely certain I am a better writer than Danuser, Roux, Golden, et al. This is not an assertion of my superiority as a writer, mind you, merely that I am absolutely certain of that particular fact. It is as much a presumptuous or braggadocious statement as it is presumptuous or braggadocious to assert my superiority as a writer over a potted plant. Indeed, I feel as though one could organize a collaborative writing project between Stephenie Meyer, Amanda McKittrick Ros, and a typewriter monkey trying its damndest with a go at Hamlet, and each writer could have wholly different ideas as to where the narrative should go and even regarding the most fundamental elements of it and everything it contains, and they would still produce a better product than Blizzard.
    Last edited by AOL Instant Messenger; 2023-03-21 at 07:51 AM.

  17. #2697
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    Quote Originally Posted by Luck4 View Post
    The new hot topic is Avaloren, on the Other side of Azeroth.
    Yeah while I want world revamp I fully expect we will never get it but will instead get Avaloren as a full continent on the other side of Azeroth as the next expac.

  18. #2698
    Quote Originally Posted by Luck4 View Post
    The new hot topic is Avaloren, on the Other side of Azeroth.
    Has it been explicitly stated yet it's on the other side of the planet, and I'm just behind the updates, or is that just an assumption based on the fact there's not much available space remaining on our side of Azeroth's face?

  19. #2699
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    What I'd love to see on Avaloren is what good stories removing faction barrier can their writing teams tell. Because on that end, Dragonflight is definitely not impressing me.

    I've always liked the war between horde and alliance and was especially interested in seeing what conflict bellicists like Turalyon, Alleria, Greymane, Overlord Geya'rah, Talanji, etc. can manage. Going back to basics, fighting for land, for resources, to keep your people safe and fed. These are reasosns simple enough for alliance to aggressive again in a time where they have recruited many new people without lands to prosper on and lost countless people in a war that benefitted none of their kingdom's wealth.

  20. #2700
    Quote Originally Posted by Le Conceptuel View Post
    Your distaste of Cosmic Horror and the obtuseness that it often inherently contains as a convention of the genre is certainly a subjective matter of personal taste. Conversely, I would like to add that what you consider a circlejerk is difficult to frame as such when it's a truth as close to objective as something as inherently subjective as writing can be—I am absolutely certain I am a better writer than Danuser, Roux, Golden, et al. This is not an assertion of my superiority as a writer, mind you, merely that I am absolutely certain of that particular fact. It is as much a presumptuous or braggadocious statement as it is presumptuous or braggadocious to assert my superiority as a writer over a potted plant. Indeed, I feel as though one could organize a collaborative writing project between Stephenie Meyer, Amanda McKittrick Ros, and a typewriter monkey trying its damndest with a go at Hamlet, and each writer could have wholly different ideas as to where the narrative should go and even the most fundamental elements of it, and they would still produce a better product than Blizzard.
    Writing is not wholly subjective though. Danuser has a degree in English literature, and has decades of history in writing.

    You seem to think because you use big words, you are a better writer and smarter, while all it does is make you look pretentious, sorry.

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