Tbf, you wouldn't see these kind of complaints if all raid difficulty would drop the same cosmetics. Having transmog/mounts tied to difficulty sliders kinda makes it meaningless as you will have to clear/farm all of them anyways, hence heroic/mythic becomes the default difficulty people will want to run. If you make it like in diablo, where higher difficulty just gives flat out better stats, well that system would work alot better because now people who only play for cosmetics can do so with the difficulty they choose without loosing out on anything, while people who want a "hard raid" can play it for leaderboards and the hall of fame title. This is btw how I think raid+ should work - give all current mythic cosmetic rewards for lets say raid+15 which would be doable by the same amount of people as lets say, keystone hero in m+ - everything above that can be for stats and leaderboards only.
Edit: Similiary, btw, M+ kinda only has an illusion of difficulty choice for the first 20 key levels as people who play for cosmetics/achievements will have to run 20's by default anyways. The 0,1% title is fine, but should be given out per spec, not overall, similiar to solo shuffle rating to make it more fair. But atleast for m+, anyone besides people who wanna push can be done with their 20's which are easily doable by anyone while the players who want to do "hard content" can play keys above 21's and be happy with their raider.io leaderboards.

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