
The early concept of WoD would've probably got us closer to Shadowlands than anything else.
The first concept was having Garrosh steal some artifact and ends up in Outland, where he uses his said artifact to bring back the dead warchiefs of the Old Horde as part of some undead army.
They went the Draenor route because it is something we've never seen before as to what Draenor (could've) looked like and have further exploration despite being on a separate timeline from our own.
So it was either Time Traveling Orcs or Angry Orc Spirits... and possibly having Garrosh slowly take Sylvanas's spot. (This is why in the War Crimes novel, when he talks with Anduin, he saw himself as another Arthas.)

Elun'ahir is undoubtedly somewhere we haven't been yet. And contextually it was the first world tree on Azeroth. People are saying Sholazar & Ungoro simply because they're lush with flora, but that's not how world trees work; an area doesn't need a world tree to have dense natural plantlife, just look at Draenor.
Welp, you have a series of arguments in favor of Un'goro being Elun'ahir:
- You have a quite big titan portal that connects Sholazar to Un'goro.
- Il'gynoth is inside a withered world tree in the Emerald Nightmare, which is in Un'goro.
- Freya wouldn't want to plant the rogue seed near Ulduar, she'd want to plant it far from the other watchers.
- When Aman'thul found about Elun'ahir, and rooted it out, it likely caused the eruption of the volcano in Un'goro.
- This story written by Prophet Skeram that can be found ingame:
The war continued but the will of the great leader was sapped. The whole of Silithus was soon engulfed by the Silithid and their Qiraji hosts. The Night Elf army was pushed back through Un'Goro, to the borders of the Tanaris desert. Something in Un'Goro prevented the Qiraji from being able to take the land. I do not quite understand this word but I believe it to mean 'God Lands.' It is stated that they could not 'take the God Lands.' This coincides with theories of Un'Goro being the home of the Titans when they inhabited Kalimdor. Perhaps Aman'thul himself watched over 'The God Lands.'


Il'gynoth is growing in a tree but there's nothing that indicates that's a world tree. For one it's way too small. That his body was somehow formed from a corrupted world tree is just an out-of-pocket headcanon. Un'goro has a miniature volcano in the middle of it: You wouldn't want to plant a world tree there.- Because Sholazar, Vale of Eternal Blossoms & Un'goro were sites Freya experimented with the magic of the Well of Eternity
- There's no lore calling it a world tree. As far as we know it's just a tree.
- Uldum is right next to Un'goro and If I'm not mistaken, its even older than Ulduar
- That's not how volcanos work
Last edited by Ersula; 2023-10-24 at 06:22 PM.
It excites me to see some people arguing about Northrend for 11.0. As I stated before, I think that it would make a lot of sense and it ties well with Titans, Keepers, Dragons, Decay (Scourge), Void (Azjol-Nerub)...
It would be absolutely awesome if they revamp Northrend for 11.0 and Kalimdor and The Eastern Kingdoms for 12.0.
Do not take life too seriously. You will never get out of it alive.



Obviously Elune is related to the moon, probably imprisoned in it, but going deeper my opinion is that she is the most prominent of many who are combining cosmic powers into something greater than the sum of its parts. I look at all existing cosmic forces as narrow minded extremists, Void = Old Gods, Arcane = Titans, Fel = Legion, etc, In DF, they introduced "Cosmic" damage which is Arcane, Holy (Light), Nature (Life), Shadow (Void). And I don't think that's a coincidence that Elune would probably be exactly that.
Elune is associated with cosmic spells, moonkin, Arcane, Life, Silver moonlight, Priestesses of the Moon, Night Warrior and shadow/eclipse stuff.
I wouldn't bring this up if I didn't think there was a decent overlap of fanbases, but for those familiar with Magic the Gathering - the game started out with 5 mana types, all of which had their own flavors and vibes. If you think about the current cosmic forces as mana colors, you definitely get a specific philosophy from each: Fel, Void, Shadow, Death, Life, Light.
Eventually Magic explored gold cards, which is a combination of any or all of the mana colors. I think this is a good direction for WoW to go in for more nuanced villains. My guess is Elune is looking to basically combine all of the cosmic forces into 1, and maybe she thought Azeroth's world soul could be the first entity that embodied all 6. But the singular cosmic forces united against her since they all want her off the table, and would rather war it out to win Azeroth over just for themselves.
The cosmological chart is kind of a limiting hierarchy of villain philosophies. Example: Ok we beat old gods, whats above them? Void lords. Ok we beat void lords? What's above them? Instead you can simply look at cosmic forces as mana types, and each individual entity we encounter could use one or more of these and have their own individual intent and philosophy they want to exert on the universe.