1. #40101
    Quote Originally Posted by ercarp View Post
    SNIP

    Btw, I'm noticing now that I kind of got the location of Uldorus/Tyrhold correct.

    Genuinely WILD that you got the location of Uldorus basically correct. Like it is even in the correct spot where it actually is on the continent.

  2. #40102
    Quote Originally Posted by matijwow View Post
    All those bosses were used only twice. We fight Odyn in Trial of Valor and then again in Halls of Valor. The 10.2 quest has us solo repeat the ToV fight against him.
    Technically we fought Kel'thuzad 3 times.. 1 is the original Naxxramas, 2 being the revamped Naxx in Wrath, and 3 when we fight him in Sanctum.

  3. #40103
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Samin View Post
    Where did the concept of merging old zones into "mega zones" even come from? It seems really popular with the world revamp crowd. What's even the idea behind it? Like what do we or Blizzard gain from it?
    It allows them to more easily eliminate unneeded mountains and zone borders for one. It also helps with narrative issues. If a zone is larger is makes more sense to expand the quests into what used to be zones next door without making players go to a new zone. And it makes the map look neater as well as making the world feel larger in a way due to not transitioning zones every 15 seconds when Dynamic flying.

  4. #40104
    Quote Originally Posted by matijwow View Post
    All those bosses were used only twice. We fight Odyn in Trial of Valor and then again in Halls of Valor. The 10.2 quest has us solo repeat the ToV fight against him.
    We've had a Dungeon Odyn, a Raid Odyn, soon a Solo Odyn. Now the only thing we need is Odyn in any form, but he finally dies instead of stopping before the halfway HP mark.

  5. #40105
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Nyel View Post
    I really think people are waaaaaay too focused on Khaz Algar. This could be a nothingburger in the end. Not saying it will be, but it very well could be in regards of the next expansion.
    Its the only solid piece of evidence we have. I seriously doubt is a "nothing burger".

  6. #40106
    So if we do fight Odyn you guys think we work with Helya?

  7. #40107
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Varodoc View Post
    It just shows you how dry the setting has become.

    In hindsight, wasting iconic and badass locations like Argus, Nazjatar, and Ny'alotha for mere patches was a grave mistake.

    Now we are left with crumbs of random asspulled locations like "Khaz Algar" or "Avaloren".

    And no one brings up Kharesh because people are still traumatized from the Cosmic Shadowlands and want their "High fantasy!!!!!" setting.
    IM ready now, but I think players would be ready for cosmic again by 12.0. That will have been 4-5 years since Shadowlands ended at that point.

  8. #40108

  9. #40109
    Cosmic is fun as long as we do it correctly. I'd say give it 2-3 expacs before we revist it. Give the writers some time to think of something. Also give the artists sometime cuz I do not want theme park voidlands. Fuck that.

  10. #40110
    If we get cosmic I'd rather it come to us than us go to it.

    That was the problem with SL to me, going into the realms of death

    No 2 year development cycle expansion could compare to what we imagine when we think, "The Void"

    Maybe if they do a little piece or planet that is void corrupted, but none of this "This is the entire void"

  11. #40111
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Xilurm View Post
    If they remove the borders and give them new names and make the maps bigger then they can count as new biomes.

    What would Elwynn + Westfall + Duskwood + Redridge + Deadwind Pass be called?
    Stormwind. The city will be called Stormwind City.

    Kingdom of Stormwind/Khaz Modan/Lordaeron etc.

  12. #40112
    Quote Originally Posted by Catastrophy349 View Post
    I'm genuinely curious how an "underground expansion" is "magically" the answer for 11.0 to be mega HYPE/successful? I'm not saying it wouldn't nor am I saying that I wouldn't enjoy it. I just don't understand the obsession.
    It's not so much the underground aspect, but rather Teriz just wants a more city-scape type of setting. Similar to what Mechagon looked like but a lot more seedier and less steampunk... Something that fits the concept of the Undermine. When we think of an underground setting, our minds immediately go to Zaralek or Deepholm... but it's probably more like an actual city as opposed to just endless caverns and tunnels. With a city being big enough to have different sectors acting as the individual zones.

    At least that's what I'm getting out of his ramblings.

  13. #40113
    I'm honestly still praying the cinematic opens with a vaguely Greek woman's voice going "My world is dead."

  14. #40114
    Quote Originally Posted by Paula Deen View Post
    Cosmic is fun as long as we do it correctly. I'd say give it 2-3 expacs before we revist it. Give the writers some time to think of something. Also give the artists sometime cuz I do not want theme park voidlands. Fuck that.
    You can't complain that the Plane of Void is just a massively scaled up theme-park version of the Darkmoon Faire. The lore breadcrumbs have been getting established for a very long time now.

    Eat your cotton candy before it eats you, and be deliriously happy about it.

  15. #40115
    Quote Originally Posted by Paula Deen View Post
    So if we do fight Odyn you guys think we work with Helya?
    I can see us fighting Odyn, but I can't see us working with Helya in pretty much any capacity. She is straight up comic book villain evil, regardless of her origin story.

  16. #40116
    Quote Originally Posted by Woggmer View Post
    Technically we fought Kel'thuzad 3 times.. 1 is the original Naxxramas, 2 being the revamped Naxx in Wrath, and 3 when we fight him in Sanctum.
    Forgot about that.

  17. #40117
    The Lightbringer
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    I honestly fed up with Greek stuff in WoW after Bastion and other SL related beings. It doesnt fit Warcraft setting and aesthetic as good as other culture's mythologies.

    In before someone say titans - they were incorporated in Warcraft for very long and blend in other mythologies well enough to not feel alien. But classic greek tunics and Greek-like names of characters and places do.
    Last edited by Harbour; 2023-10-30 at 01:11 AM.

  18. #40118
    Quote Originally Posted by Chickat View Post
    Stormwind. The city will be called Stormwind City.

    Kingdom of Stormwind/Khaz Modan/Lordaeron etc.
    This is from one of the old books. It would seem weird to call STV part of Stormwind, but it would be better at this point than the original Azeroth.

  19. #40119
    Quote Originally Posted by Harbour View Post
    I honestly fed up with Greek stuff in WoW after Bastion and other SL related beings. It doesnt fit Warcraft setting and aesthetic as good as other culture's mythologies.

    In before someone say titans - they were incorporated in Warcraft for very long and blend in other mythologies well enough to not feel alien. But classic greek tunics and Greek-like names of characters and places do.
    I hope you realize by vaguely Greek voice I meant a Draenei right? Their language has always been Greek influenced too.

  20. #40120
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    Quote Originally Posted by KyleEverett View Post
    I hope you realize by vaguely Greek voice I meant a Draenei right? Their language has always been Greek influenced too.
    Could you provide any examples? I don’t know if anyone got what you were implying there cause I’ve never gotten a Greek vibe from Draenei at all. Could just be me and Harbour alone in this, but I dunno.

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