I dunno man, we got wowhead posts and maps.
https://www.wowhead.com/news/a-symbo...0-1-ptr-332513
Twas brillig
well i guess its like evoker
true but i dont gotta be happy about it
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i DO NOT TRUST whatever we are supposed to welcome from the dream
if its in the 10.1 files im assuming its a mega dungeon tie in
Huh. Guess emeral dream megadungeon is back on the menu.
I didn't think it was fake, but i didn't expected it to be for 10.1. I didn't see any quests that continue that storyline in the new patch. Hope there is some encrypted stuff because otherwise its really out of nowhere.
lmao if the new tree is based in the Dragon Isles, a place that the Night Elves have zero connection to.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
World Remake/Revamp and Housing is a copium to pass the time, but turning the new World Tree into a neutral plot and growing it in a foreign land while the Undead retakes their former city is straight-up disrespectful to Night Elf fans/players, especially considering everything that's happening since BFA.
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You gotta be kidding right?
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
I think you forgot Azeroth is a globe: Dragon Isles is right next to Teldrassil if you go the opposite direction. (Edit: The great impassible ocean is further south. Don't forget the entirety of the map is the northern hemisphere. So in terms of relative distance, if Silvermoon is Europe, Teldrassil/Azuremist/Hyjal/Winterspring is Canada, Northrend is Greenland & The Dragon Isles is Iceland)
Last edited by Ersula; 2023-04-20 at 05:42 AM.
Yeah, look at the map, even if the distance between the map borders were all the space between Kalimdor and Eastern Kingdoms looking from the other side, which is extremely unlikely now that we have plenty of hints of new lands between the Veiled Sea and the Forbidding Sea, it still doesn't make any favors, you reduced the distance in 20% at best.
It also doesn't change the fact that the Undead is retaking what is rightfully theirs while Night Elves get screwed again...
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Here is the updated map that shows how good that argument is.
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That is not confirmed:
If you wanna use unconfirmed stuff then your logic is also flawed because there are also unconfirmed continents/islands on the other side dividing the Veiled Sea and the Forbidding Sea.
Last edited by Luck4; 2023-04-20 at 06:15 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
Mere words can't describe my apathy for yet another fucking tree, but the real issue is that night elf fans will rightly bitch about the placement of the tree and we'll have to drag this cadaver of a plot point onto yet another expansion as Blizzard rushes to try and fail to fix it yet again.
No one cares about the Night Elf biomass lost or about Teldrassil as a tree. If you'd told anyone BFA that we'd be spending years upon years talking about a capital that was a mistake, in-story and out, instead of Lordaeron, one of the core locations of Warcraft, they'd laugh you out of the park. They care because it was yet another L in 20 years full of them, delivered by a character they had zero prior relation to, purposefully crafted to turn the race into victims who serve as a pretext to make Sadfang sad, make Anduin look heroic and make Sylvanas raise an astral kill counter for a shit villain. They care because it was never followed up with any kind of uncomplicated, plain victory, but with yet more beating down on those same beats as any hope of a resolution was instead either put entirely off-screen, like Darkshore, had hangups, like the Night Elf suicide army and bringing back Ysera, or served as yet another vehicle to traffic an insufferable lesson about loving your fellow man while failing at all objectives except one, like the Night Warrior.
Popping up a tree and having the night elves emerge from seeds or whatever does nothing to resolve this underlying issue, hell, to a point it even exacerbates them because the tree is handed to them by Ysera in exchange for their impotent racial leader who was only ever cool in the context of war.
Surely it can't be that fucking hard to have the night elves get their WC3 allies (all with extant in-game models) and wage 1 (one) battle to seize 1 (one) piece of territory?
Last edited by Super Dickmann; 2023-04-20 at 06:27 AM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann
After all these years i'm still trying to figure out what night elf players really want lmao
Don't worry nelf players, we will probably end up burning it in 10.2
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann
I'm not a Night Elf player, but they're one of my favorite races, with that said, they can burn this new Dragon Isles World Tree, for all I care, maybe they can take this opportunity to wipe out the remaining Kal'dorei as well.
If the Night Elves can't have their lands back and a home in Kalimdor then they're probably better extinct.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler