1. #42721
    Quote Originally Posted by Baraden View Post
    I mean would anyone be surprised or annoyed if any old god returned? I think they make much more sense as an eternal threat that we can only really delay/ smack down when they appear

    You wouldn't want to eliminate as a threat forever though; that would cost the narrative much

    A C'thun, Yogg and N'zoth expansion seems inevitable
    Going back through BfA, it's clear they tried to that the Old God expansion. However, the also made it the Faction War expansion AND Azshara expansion at the same time, so it was all so jammed together that there was no narrative breathing room.

    If N'Zoth died from the laser at the end of an expansion following his escape, it would not have felt as underwhelming as it did in the patch directly after his escape. (I'm also disappointed that the "God of the Deep" swims into the ocean and the ocean is never used again.)

    It also felt bad to play mechanically, which will ruin any expansion.

  2. #42722
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by matijwow View Post
    Going back through BfA, it's clear they tried to that the Old God expansion. However, the also made it the Faction War expansion AND Azshara expansion at the same time, so it was all so jammed together that there was no narrative breathing room.

    If N'Zoth died from the laser at the end of an expansion following his escape, it would not have felt as underwhelming as it did in the patch directly after his escape. (I'm also disappointed that the "God of the Deep" swims into the ocean and the ocean is never used again.)

    It also felt bad to play mechanically, which will ruin any expansion.
    To be fair, both the faction war and Azshara would have fit with an old gods expansion quite easily - if they had connected N'Zoth to the faction war, instead of the Jailer. Basically what they did both in Cataclysm and MoP ...

  3. #42723

  4. #42724
    Quote Originally Posted by Ersula View Post
    Unless of course, as the devs have eluded to, that as a mysterious background force the Old Gods are great but as a tangible character who has to serve as an actual antagonist the individual old gods are terrible and only serve the function of a punching bag.

    I don't think this is necessarily true, but it seems to be the philosophy the developers are following.
    You say that, but outside N'zoth all the Old Gods have been phenomenal villains. Even C'thun in Vanilla was a strong final boss in his raid, and Yogg-saron is one of WoWs most iconic bosses. Y'sharrj might have been more subdued, but even then the way he was slowly built up over MoP was fantastic.

    Had BfA had the balls to go all out on the underwater stuff, and really built up N'zoth as a villain that way I think it would have worked much better.
    The world revamp dream will never die!

  5. #42725
    The Patient
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    Quote Originally Posted by Woggmer View Post
    Y'know... I won't lie... I would kill for a Kangaroo mount if the pouch is used as an extra seat for passengers.
    I would drop ALL my gold for it. Or maybe a grummel in the pouch who’s a banker lol

  6. #42726
    Quote Originally Posted by matijwow View Post
    Going back through BfA, it's clear they tried to that the Old God expansion. However, the also made it the Faction War expansion AND Azshara expansion at the same time, so it was all so jammed together that there was no narrative breathing room.

    If N'Zoth died from the laser at the end of an expansion following his escape, it would not have felt as underwhelming as it did in the patch directly after his escape. (I'm also disappointed that the "God of the Deep" swims into the ocean and the ocean is never used again.)

    It also felt bad to play mechanically, which will ruin any expansion.
    The potential for a black empire expansion is insane; they you said - the dipped their toes in for BFA - they need to fully go for it

    Have it so the Old Gods survive and are recuperating under the earth of Azeroth

    Yogg's zone could be an massive ulduar type installation the size of a whole zone, underneath Northrend
    C'thun's zone could be a modern silithus/AQ zone, would also let us revisit silithids, underneath Kalimdor
    N'zoth could get an aquatic underwater zone, underneath the Maelstrom

    Last boss could be Y'shaarj at the deepest part of Azeroth, underneat Pandaria

  7. #42727
    Quote Originally Posted by ro9ue View Post
    Whats the context behind this response?

  8. #42728
    The Lightbringer
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    BFA felt bloated because of three themes that make sense together but too major each on their own to not feel cut here and there in a single expansion.
    Legion in this sense was perfect - it had one major theme (Legion) and few smaller ones (Suramar+Emerald Nightmare+Odyn and Co, from which only Emerald Dream could have potentially take over the whole expansion (in retrospective i feel it would be way too much)).

  9. #42729
    Quote Originally Posted by Kiria View Post
    Whats the context behind this response?
    It's old, just trying to annoy people. I actually like the idea of Tinkers tbh, and in that case, almost certainly more than Dracthyr Evokers.

    https://www.reddit.com/r/wow/comment...of_tinkers_in/

  10. #42730
    Quote Originally Posted by matijwow View Post
    Going back through BfA, it's clear they tried to that the Old God expansion. However, the also made it the Faction War expansion AND Azshara expansion at the same time, so it was all so jammed together that there was no narrative breathing room.

    If N'Zoth died from the laser at the end of an expansion following his escape, it would not have felt as underwhelming as it did in the patch directly after his escape. (I'm also disappointed that the "God of the Deep" swims into the ocean and the ocean is never used again.)

    It also felt bad to play mechanically, which will ruin any expansion.
    Naga and N'zoth are a natural fit, so I was not as mad when they were paired together. I was more mad that the expansion supposedly all about Naval exploration ended up abandoning that aspect completely for the final patch against the supposed God of the Deep.
    We even had the interesting dynamic of hte underwater prison we saw briefly at the end of Eternal Palace, and never again. I was so ready for us to keep going down into the depths in search of N'zoth.
    The world revamp dream will never die!

  11. #42731
    Quote Originally Posted by Worldshaper View Post
    According to your preference.

    If this was a video about Void-creatures/Roots/Lightning dwarves of whatever, and a section of the BlizzCon floor looked exactly like it, I'm pretty sure you'd be all over it (depending on what you're hoping for).
    Yeah, because it would be something unseen. We basically had a patch dedicated towards Bronze dragons and time shenanigans. We even have half a zone and several quest lines in DF dedicated towards that. There‘s nothing random or suspicious in that case, especially with how often Blizzard uses this motive (Chromie/time) anyway.
    Make Alliance Great Again

  12. #42732
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    Quote Originally Posted by Sondrelk View Post
    You say that, but outside N'zoth all the Old Gods have been phenomenal villains. Even C'thun in Vanilla was a strong final boss in his raid, and Yogg-saron is one of WoWs most iconic bosses. Y'sharrj might have been more subdued, but even then the way he was slowly built up over MoP was fantastic.

    Had BfA had the balls to go all out on the underwater stuff, and really built up N'zoth as a villain that way I think it would have worked much better.
    I kinda get what Ersula is saying. At least I think that is what they are saying. Then Old Gods are great as this unknowable threat beyond our full comprehension. But as soon as you introduce the void lords and give the OG's not only a clear origin but a clear purpose that is very much knowable, it ruins them.

    Lovecraft at least hands out info on a need to know basis.

  13. #42733
    Quote Originally Posted by Baraden View Post
    I mean would anyone be surprised or annoyed if any old god returned? I think they make much more sense as an eternal threat that we can only really delay/ smack down when they appear

    You wouldn't want to eliminate as a threat forever though; that would cost the narrative much

    A C'thun, Yogg and N'zoth expansion seems inevitable
    I'd be fine with Yogg making a return, but I'd be super annoyed of N'zoth making a return. (C'thun I don't really care much for, but I'm sure there are people who don't want him back... but I don't want him back on account of Blizz trying to make Me'dan real. If someone thought Thrall, Sylvanas, or Anduin were the biggest Mary Sues in WoW.. then they haven't met Me'dan.)

    And besides, Ion did say that they wanted to make an Old God expansion, but couldn't do it since it wasn't varied enough to work?

  14. #42734
    Quote Originally Posted by Worldshaper View Post
    According to your preference.

    If this was a video about Void-creatures/Roots/Lightning dwarves of whatever, and a section of the BlizzCon floor looked exactly like it, I'm pretty sure you'd be all over it (depending on what you're hoping for).
    This was about those pillars and that image. I mean, the floorplan literally has the time sector in there, even has the pillar spots on the floor.

    Nah, I wouldnt honestly. They wouldnt upload those assests themselves anyway if those were HUGE hints for the next expansion. Its a behind the scenes look, which is just to generate hype for blizzcon itself. Like: " we have been busy"" type of post.
    Last edited by Alanar; 2023-10-31 at 04:16 PM.

  15. #42735
    Quote Originally Posted by ro9ue View Post
    It's old, just trying to annoy people. I actually like the idea of Tinkers tbh, and in that case, almost certainly more than Dracthyr Evokers.

    https://www.reddit.com/r/wow/comment...of_tinkers_in/
    Cold man… cold. If Blizzard is able to commit to supporting Monks all this time (granted their support isn’t the greatest at times), then they could certainly entertain adding Tinker to the class roster.

  16. #42736
    Quote Originally Posted by ro9ue View Post
    It's old, just trying to annoy people. I actually like the idea of Tinkers tbh, and in that case, almost certainly more than Dracthyr Evokers.

    https://www.reddit.com/r/wow/comment...of_tinkers_in/
    Ahhhh ok Thanks

  17. #42737
    Quote Originally Posted by Wangming View Post
    I kinda get what Ersula is saying. At least I think that is what they are saying. Then Old Gods are great as this unknowable threat beyond our full comprehension. But as soon as you introduce the void lords and give the OG's not only a clear origin but a clear purpose that is very much knowable, it ruins them.

    Lovecraft at least hands out info on a need to know basis.
    That is true, which is a strong part of why they might not work as well. But even then I did think N'zoth functioned as a villain all the way until his own patch. So maybe it's just more specifically that Old Gods don't work well with the concept of a climactic ending.

    When N'zoth shows up as a fish in front of Azshara and taunts her about her imminent demise, I was so completely onboard with him as a villain. Same with the general sense of dread you got from the Old God minions in Stormsong, and the weird tentacles beneath the temple.
    The world revamp dream will never die!

  18. #42738
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    Quote Originally Posted by Woggmer View Post
    I'd be fine with Yogg making a return, but I'd be super annoyed of N'zoth making a return. (C'thun I don't really care much for, but I'm sure there are people who don't want him back... but I don't want him back on account of Blizz trying to make Me'dan real. If someone thought Thrall, Sylvanas, or Anduin were the biggest Mary Sues in WoW.. then they haven't met Me'dan.)

    And besides, Ion did say that they wanted to make an Old God expansion, but couldn't do it since it wasn't varied enough to work?
    N’Zoth actually makes the most sense to come back though. There are plenty of strings for him to do so in the story. Most notably the fact that he’s been aware of our existence and his inevitable defeat since the Black Empire, since the moment we went back there with Chromie.

    Yogg too though, being the god of death and all that.

    Also that all the Old Gods don’t die like normal beings lol.

  19. #42739
    Quote Originally Posted by NikolaiShade View Post
    Exactly like at the time it leaked, minus the AI thing
    It was really funny people said "that is photoshopped" like wtf you can't photoshop new artwork out of nothing into existence.

    - - - Updated - - -

    Quote Originally Posted by blaatschaap View Post
    I think the point is to crop the actual art and put that into the detector. Obviously it is an actual photo of a laptop
    Yup, needs to crop individual images and then analyse them.

  20. #42740
    The Lightbringer
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    Old Gods stopped being Top Threat the moment we found out Void Lords sent them.
    By this moment we had them personally or their minions/plot revolved around in each expansion except for WoD/TBC/SL, and in each of them they lost temporarly or completely.
    At this point its hard to get excited about Black Empire or another 'Somehow Old God has returned' expansion.
    I think the game has played with this theme long enough and coninuation would just loose its effect.

    We have Void Lords, Nathrezim, Light as an active Threats. We left Titans on a good note, us saving them, and them saving us.

    Id prefer 11.0 to revolve around one or few of those active Top Threats instead of going with Kindergarden Threats (Keepers, Dragons) for another expansion, again.

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