Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

I'm not of the mind that the First Ones were a terrible retread of the Titans because the writers were lazy – though they were a terrible retread of the Titans – but I'm also not going to be so quick to pretend that Blizzard had any kind of plans like the post I'm quoting. The motive of whichever writer was responsible for them is presumably that they were almost certainly trying (and failed, given that the First Ones felt like an astounding asspull to anybody with even a modicum of narrative sense) to recapture the mystique the Titans used to have, which evaporated over the course of the game up until it finally came to a head in Legion. I'd also hardly be impressed if the Titans were just the successors of the First Ones—the specific way in which they succeed them in the proposition of the original poster was what appealed to me, not the idea of the First Ones being the predecessors of the Titans somehow, because it ties into the preexisting dangers we're told about regarding the victory of any of the Cosmic Forces, and also allows us to keep the Cosmic Forces as something transcendent instead of reducing them to something even less than they already were (and don't get me wrong, the whole cosmic chart was a terrible idea to start with) because it invalidates the idea that the Cosmic Forces were specifically designed as they are by the First Ones, just that their current incarnations are a product of the victory of the First Ones in the previous Kalpa.
Last edited by AOL Instant Messenger; 2023-04-20 at 08:41 PM.
We already had all of this addressed in legion and again night elfs and dragons are apples and oranges.
Hyjal is there ancestral home, they have never left it, they don’t want to go back to the old ways that was the blood elfs, even those born of suamar don’t want to go back and don’t like those who still live there showcased by Tyrande in legion.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Considering they haven't been mentioned in Dragonflight so far, at least to my knowledge, maybe we'll get some reveal regarding a portion of Loreth'aran (the green dragon-riding nelf city) in the Dream?
https://wowpedia.fandom.com/wiki/Ruins_of_Loreth%27Aran
The ruins are in Bloodmyst Isle but it would be cool to see them play a part to some serious degree here.
Reading some thoughts about "Blizzard shouldn't waste funds into capitals."
Hearing something like this makes me cringe lol.
Like, for such huge company, creating 1 capital city should be no issue at all.
Or what? Creating capital city costs 1m $, 2m, 5m, 10, 20, 50, 100.....?
How many people they need to create 1 capital city like Darnassus for example?
How big was the team back then when they created whole world with so many details?
Grow up! It's their job to make it!
Its called building world and giving more diversity in story telling!
And just for the record- when I say diversity, I give 0 Fs about your sexuality/ethnicity/religion/whatever... But I care about IN GAME LORE.
Imagine if we had multiple questlines available atm. 1 would be about primalists and aspects. But we could also have HUUUUUUUUGE questline about NEs reclaiming their new home.
or Forsaken reclaiming Undercity. And cleansing it of the plague.
Or Worgens cleansing Gilneas.
we could have another drust invasion in Drustvar (due to their activity in Ardenweald...)
Or we could have another invasion of quilboars in Barrens...
Or we could have an invasion of Dreadlords in Outlands/Northrend/Draenor (since they might be trying to free Denathrius from that sword. but I still see Denathrius as creator of Nathrezim uber-bad move....)
My point is: Theres COUNTLESS opportunities to make something in game. Or to (re)build some old zones/cities.
But instead, developers spend their time on new big-bad-evil guys who have 2-3 sentences throughout whole expansion. Or they waste their time designing items that dont even belong to warcraft franchies/style (e.g. some crappy tmogs, hair colours, mounts... etc, etc, etc....)
Your point is like, dumb? "New big-bad-evil guys", AKA raid/dungeon bosses are essential, since it's PvE content that is the cornerstone of the game. What are you suggesting? Should Blizz cut PvE content so they can rehash old capitals? And "items that don't even belong to warcraft franchise" is purely subjective. Does the jester mog not fit in WoW, despite looking pretty darn cool? Or the tier sets/weapons we get each patch? But your idea is "Yo guys, go do stuff in that zone you had since vanilla, instead of having a brand new palces!". I am defo sure players would be thrilled.
Also, the ARE going back to old zones. Battlefield Barrens in MoP, Uldir and Vale in BfA, and so on. But for some reason they are not enjoyed as any new zone they release, and Blizz gets flak each time they revamp old place for being "lazy". Weird, isn't it?
Last edited by Makabreska; 2023-04-20 at 09:06 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Night elf "bloodthirst" and "xenophobia" are complete memes. The Night Elves when they met humans and orcs were a continent-spanning empire. For the sake of beating the Legion, they sacrificed their immortality and world tree, losing Hyjal. Then, for the sake of an inexplicable, nonsensical alliance with humanity they lost their gender roles, nocturnal lifecycle and geopolitical independence. Then all their lands were contested by the orcs. Then they lost some of those in the Shattering. Then they lost their capital to the Horde and a bunch of civilians. Then they had to live on the streets, fight in a suicide army and be denied direct help for the war to take back their lands. Then their goddess fucked over their racial leader before she could kill the woman who ordered the murder and consignment to hell of most of their population.
Night Elf support of other races has been an unmitigated failure that in the span of a blink of an eye where their thousand-year lifespan was concerned turned them from masters of a big part of the world into the vestigial vassal of a human kingdom. This isn't arguable, it's just an objective fact. To reject all that to revert back to a vastly better status quo isn't backwardness, it's the only rational position anyone could take.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann
Because it’s not a false claim and you just don’t know the lore or how any thing works.
Them evolving around the well doesn’t make it there one true ancestral home just like humans don’t only say they come from Africa even though that’s where they started.
Night elfs as a culture have always lived around hyjal the majority of there city’s were around hyjal and only a handful are known to come from else where.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
And where would this rediscovered new land with Ancient Kaldorei heartland be?
Kaldorei Empire spanned over Ancient Kalimdor. We have already the most important areas of Ancient Kalimdor available on Kalimdor, Northrend, EK, Pandaria, Broken Isles and Zandalar. The heart of their Civilization was sunk into the sea. After the explosion, Kaldorei settled on norht end of Modern Kalimdor, and abandoned pretty much anything else. Hyjal is and has been centre of their culture since Sundering.
A revamp of Mount Hyjal would be fine. Execution of it matters when it comes to old zones though. Also umm I am not not of the opinion that we should never revamp old places. As I said above its how they do it that matters, and that they don't rely on it.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Zin-Azshari was sunk into the sea, functionally destroyed and is now home to the Naga. Bit wet for Night Elf resettlement.
Suramar fared better and is still inhabited by the people who were there 10k years ago. They just aren't part of modern Kaldorei people anymore, so Kaldorei can't set up shop there either.
Problem is that Night Elf history is better defined than Dragons were. Asspulling Zan-Izshare as the true ancestral Night Elf capital is way bigger stretch than expanding Dragon Isles as the Dragon homeland. Before DF we only had their name and the fact that it was ancient land for dragons.
It's also a fact.
Here is the dark trolls (night elfs) holding and how they were already in the area around hyjal before they were even elves.
it's there ancestral home and always has been and while there are other places they lived the core of there once empire is now filled with fish and and of the very few we know come form Suamar they don't want any thing to do with it.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Haven't seen this forum pop off like this since the announcement of Dragonflight.
Night Elf had a strong connection to Hyjal before they turned into an empire, at that time even Cenarius had contact with them (but somehow never thought to taught then in his druid ways). The modern Night Elf reject the empire and their former queen and Hyjal and Ashenvale are their home it is the Zuldazar of the Night Elfs.
"Kalimdor" is already trending on twitter. i can only imagine what's going to happen when the patch is actually out lol
Yes. Zin-Azshari was the capital of Kaldorei Empire. It was destroyed in The Sundering.
My hypothetical Zan-Izshare is complete asspull, with no precedent, and would require inventing up new landmass altohether since it is obviously absent on any known piece of Ancient Kalimdor.

Missed opportunity to have an Air Elemental Plane zone where you explore floating cities, ie a Suramar zone you can spend dozens to hundreds of hours in, not just a linear 15 minute dungeon.
Outland hasn't been relevant after TBC. Northrend hasn't been relevant after Wrath. The Cata zones of Hyjal/Uldum/Vashjr/Twilight Highlands haven't been relevant after Cata. Pandaria hasn't been relevant after MoP. AU Draenor hasn't been relevant after WoD. The list goes on. The Dragon Isles won't be relevant after DF.
Horde should never be allowed to walk around Night Elf territory. There is no way the populace at large could forgive them. Similarly, Horde should never be able to walk around Stormwind, the human kingdom they destroyed. But we've already crossed that bridge when Belves joined the very Horde that were slaughtering them during the Second War.
If all hubs shared the same services, then the playerbase would spread out and chill in their favorite hub of choice in between queues. Stormwind and Orgrimmar and Warspear and Stormshield were still populated during WoD even though people could have just sat in their garrisons. Thunder Bluff and Silvermoon didn't have transmog vendors so ofcourse people are going to avoid those places and chill in places that do.
GW2 has 19 player cities and smaller hubs and continues to add more. All of them are populated to the map limit. Server communities on retail died long ago so there is no reason why Blizzard can't just rewire their megaserver system to keep the smaller hubs populated.
The time to retake Gilneas from Sylvanas was during the war with Sylvanas expansion. That expansion is over. It has been five years since that war ended. We will never get to play through a questline retaking Gilneas.
The game's population is a fraction of what it was 10 years ago. 10 years ago I could have walked into Thunder Bluff, Iron Forge, Darnassus, Undercity, or Silvermoon and have seen lots of players. The only way those places will be populated again is if they are given the same utilities as the current expansion's capital, and Blizzard utilizes cross realm phasing to keep those places sufficiently populated, like in GW2.
There were many, many fans who yearned for the Nelves to be badass again. It didn't happen because the only people at Blizzard who were in a position of authority over the story content were Horde fans.
The elephant in the room is that almost everyone on Azeroth should be against the Horde. Every time they're the ones launching unprovoked attacks and wiping whole cities and kingdoms off of the face of the Earth. They are the enemy of civilization. It's bizzare that the dragons overlook the Horde when only a few years prior their queen was enslaved by orcs and then raped and her children enslaved and then murdered when they were growing up and becoming too dangerous to control. The Horde desecrated the Pandaren's most sacred place, and when the Horde goes wiping out civilization again the Pandaren for some reason don't help the Alliance stop the barbarians. Except for Goblins, every race that joined the Horde after vanilla are insane as they had no reason to join the enemy of civilization. "Tyrande was unkind to me once" isn't a reason to align yourself with the loser barbarians against civilization.
The Horde has been colonizing and kicking races out of Kalimdor since WC3. Ask the Quilboar.
Val'sharah would be terrible. The Night Elves would be surrounded by two Horde factions, and given that Blizzard's narrative purports that being good = being passive and that being proactive = evil, the Alliance would not help the Night Elves subdue their enemies and make the Broken Isles a safe home for them.
The issue is that there are only two playable factions, and out of those two factions only one of them is unique. The Horde - a faction where you can play as the evil monstrous beastmen - is what is unique about WoW. It has all of the cool races. People who like Alliance aesthetics have an easy time transitioning to other games, decreasing Alliance's population. If you want to be a pretty, heroic human, then you have literally every other MMO out there ready and waiting for you. People who like Horde aesthetics don't have an alternative game to switch to and are more likely to stick with WoW. WoW has been in decline for a decade so over the years you just wind up having more reds than blues.
The people at Blizzard who made WC3 and remembered its unique factions of Night Elves and Scourge are long gone. The people working today at NuBlizzard have no memory of those cool factions. Their only experience is with WoW and its boring Alliance and cool Horde. It is only natural that given the choice, the people working on Warcraft are more excited to make Horde content than Alliance content.
They get to regularly commit mass murder and get away with it scott free. Meanwhile, the Alliance is forced to pull their punches and watch their cities wiped off of the face of the earth one by one, and never definitively eliminate evil.
Since MoP apparently, when Taran-Zhu made a false moral equivalency between the Alliance and the barbarians they were defending themselves from. And that incredibly, incredibly stupid and insulting moralizing from the Tavern in the Mists panda about "how the Horde and Alliance are strong because of one another!" *spits*. According to Blizzard, trying to excise evil and dangerous actors from this world is wrong.