
On a side note, do you guys think they will announce a 20 year anniversary collector's edition similar to the 15th anniversary with the Ragnaros statue?


Yeah, because this is peak writing.
Grow up.
It's always weird to me watching people throw a fit about faction stuff existing in this game, when you ask general people at conventions and stuff about the game, their faction is usually the first dang thing they bring up and people still chest-thump for their team. Heck, even former players when I mention it at my other volunteer work when they see me wearing a shirt or jewelry always either get hyped for the Alliance bracelet, or jokingly call me an Alliance dog or screech For the Horde.
Like, volunteering at cons and spending time with general gamers at these events really gives me whiplash when I try to just enjoy the things I like about this game in communities seemingly dedicated to them.
If I wanted to play an MMO without factions, I'd be playing XIV or something. But I like the us vs them vibe, especially now that we actually have a chance to do it because it doesn't impact PvE anymore.
Make Alliance Great Again
https://www.youtube.com/watch?v=jSJr3dXZfcg
Ya'll always resort to insults when people love the thing you don't like?
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How about no?
Also, I don't think you want to talk about how the entire premise of the franchise changed because you're talking about Shadowlands and Dragonflight.
Last edited by Syegfryed; 2023-11-01 at 01:04 PM.

Blizzard obviously understood it since Sylvanas did. Sylvanas expected reprisal against Undercity and the Forsaken living there. She was engineering war and death to benefit the Jailer and herself.
Refusing to learn from history and engaging in retaliatory war crimes against innocent civilians is the kind of thing that happens in reality. Does a videogame need to follow that, or should it maybe aspire to suggest alternatives?
Our instincts for fear, retribution, and ambition get used against us by people who want power and influence. Isn't that something worth pointing out in the art of the story? Isn't that something that Warcraft has repeatedly integrated as part of its theme?
It's not that Blizzard hasn't thought it out. It's that you're not interested in the story that they have told and retold. You want something grittier and less didactic, which is fine. You just might be playing the wrong game series.
Was nzoth not chained to the bottom of the ocean? Look at the eternal palace finally cinematic.
Of course something happening at the end of 10.2 will most likely dictate what happens in 11.0. that's been the case for many expansions.
What you expect her to do, pull the sword out? She clearly has her reason, that's why the winter queen and tyrande we're pissed at her for the tree happening and the anima drought

Sorry, there is a difference between the faction war in BfA and Wrath.
In BfA it made sense.
In Wrath, we are literally about to fight the Lich King, someone who is endangering the world and can turn anybody that dies into a warrior that fights for him, and we decide to... just fight eachother? Or we have Brann, who is certainly no nobody and the Horde is in good standing with him, telling us that an Old God has awoken and we kinda have to stop him ASAP or else we all die and... random faction war?
no it didn't
Again, it will always make sense, people people, the civlians, the groups, tribes, clans and kingdoms work different, with their own motivations, they don't have meta knowledge like players do about "void lords" and "war is bad"It worked up until BfA, even in MoP it made sense, but coming clean at the end and killing Garrosh basically ended that logic. And at the latest after BfA faction war will never ever make sense again. It‘s simple as that.

Uuuh? There was literally a charity drive for donations because there was a war with an Old God. The Scourge has invaded major cities on numerous occasions, as well as the Legion.
People know that there's enough outside threats that they probably shouldn't fight eachother.

With them giving up on strict separation between horde and alliance, I would actually want them to drop the ideas of two faction completely. From the very start it was just a gameplay necessity, it didn't make much sense to have Night Elves be Alliance and Undead Horde. But now that we've established that factions can work together, even if their leaders are not best friends, why keep it?
With two factions you are restricted to peace or faction conflict, and each faction has a "leader" that may not represent their interest. I doubt Night Elves feel like Turalyon is "their man".
With loosening the "faction identity" they can develop much more interesting stories, where alliances can change over time. Instead of factions as such, we could have meaningful reputations. For example, you could be a human who befriends the undead, at the cost of you reputation amoungst worgen.
Was hoping for a leak while I'm here bored..
Indeed, in bfa it was dogshit and wrath was ok.
BfA make fuck no senseIn BfA it made sense.
the sole fact that the horde was backing up sylvanas in her mentally retarded speech to conquer teldrassil because in 50 years the peace after mop would not las is BOGUS.
Yes, that does make sense, again, the characters acted like their own selves, not a hivermind, they act like they want to, stupidly, arrogantly, full of pride or ego, this is what happen in real world when a battalion or a group goes rogue or against the upper orders, because their own agenda or other reason, this is organic and believable, this makes sense in a context where civilians, soldiers or generals don't have meta knowledge about warcraft lore like players do.In Wrath, we are literally about to fight the Lich King, someone who is endangering the world and can turn anybody that dies into a warrior that fights for him, and we decide to... just fight eachother?
But i guess this is too much of a deep concept