I hope that Blizzard introduces the paladin leap ability, Wings of Liberty, that was datamined on the 10.07 PTR. We sprout wings during Avenging Wrath, but we can't use them for mobility? NPC paladins leap all of the time in Warcraft. Tirion at the Battle of Light's Hope Chapel and at the climax of WotLK. Turalyon can leap during Argus questing, and his son Arathor can leap as a paladin class order hall follower. And that's not touching upon other official art, TCG art, novels and short stories, etc.
Before people fearmonger about "Paladin would have too much mobility if it had Divine Steed and a leap!", I would just make the WoL leap a mutually exclusive talent choice with Divine Steed. You have one or the other but not both. Let people pick the movement option and fantasy that appeals to them.
Divine Steed isn't a satisfying ability IMO. In PvP you always get snared, so you have to pop Blessing of Freedom too (which is usually dispelled or stolen within a couple seconds), and you are likely to get yanked back by a Death Knight's grip anyway after you spent 5 seconds slowly running away. By the time Divine Steed's duration has ended, I am no further away than where I had started. Riding a galloping horse might be romantic but you only get that if you are a human or a blood elf. Tauren ride around on a Kodo, which just doesn't have the same charm. Furthermore, I cannot customize the look of the Divine Steed mount. The blue and leather Kodo doesn't match my character. If I had to ride a Kodo I'd rather be able to ride around on my Vicious War Kodo. I only find Divine Steed to be useful when carrying a flag and for some reason there are no enemies around to intercept me.
Mechanically, perhaps the WoL leap could be charged like Yrel's leap in HotS. Hold down the button and your character begins priming to jump, your jump radius and damage is increasing the longer you hold the button.
Would also be nice if Paladin could get a knockback talent. Another common ability seen by NPCs and in Warcraft art. Maybe give Crusader Strike or Hammer of Wrath a knockpack while Avenging Wrath is active.
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To me, the issue is that after WoD, the new Blizzard has failed to make me care about any of their new characters. I don't care about the allied race leaders, or the jack sparrow guy from Kul'Tiras, or the Covenant characters, or the Dragonflight NPCs like the centaurs of Tuskurr chieftainess and so on. To care about a story, you have to care about the characters. Story is character. If you don't care about the characters, then you're just standing around tapping your finger waiting for the next spectacle moment to happen. Without characters I do care about - characters who were built up when the old Blizzard cared and got me invested in them, characters like Thrall and Jaina - then I wouldn't have bothered reading the quest text at all or listening to the dialogue at all. I would have muted and windowed the game and would have been watching a show or a Youtube video.
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Someone on another forum observed that how Christie Golden envisioned Jaina (more as a good, kind hearted woman) in the novels in between expansions differed from how Blizzard's quest designers presented her ingame (purge of Dalaran, her harsh words to Khadgar during WoD, her depiction in Legion and BFA). It seems that it wasn't until Shadowlands that we got to see kind hearted Jaina back (maybe because Golden accrued enough influence within Blizzard? Golden joined during BFA, but who knows how much sway she had. Metzen was the creative lead and yet he didn't have the final say over everything that happened).
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Dragonflight questing would be a worse new player experience than BFA, IMO. A player's first impressions would be that they are playing through an incredibly bland fantasy, fighting lava monsters and dragons and yadda yadda yadda, alongside characters they don't give a hoot about. A newcomer without a shred of prior investment in the old Warcraft lore of the dragonflights or the ancient old god/titan world would quickly get bored and realize that they could get a better generic fantasy experience downloading other games off of Steam or turning on Netflix or reading a D&D pulp novel. BFA's questing experience at least has the fantasy war theme in the background, which is rarer in visual media, and has the unique Warcraft troll aesthetic. Stuff that a player won't really find anywhere else.
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The actual questing gameplay of BFA, Shadowlands, and Dragonflight were all relatively boring compared to Cata/MoP/WoD zone questlines. Shadowlands had unique visual appeal which might glue a newcomer more than Dragonflight. A newcomer also wouldn't have prior investment in Warcraft's lore and thus wouldn't be bothered by Shadowland's lore abortions anyway.
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Exile's Reach is already a terrible introduction to the Warcraft universe. It doesn't get the player invested into their racial or faction identity. It's just a generic D&D adventure when numerous and better generic D&D adventure already exist, and you want to immediately follow it up with more generic and mediocre fantasy adventure questing?

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