I think Zul calls it an exile because it effectively was; Rastakhan just was trying to get rid of him. But it was not an exile from Zandalari society; he kept his full authority, he maintained his seat in the Zanchuli council and those who accompanied him were supposed to follow his orders due to Rastakhan's authority.
No Rastakhan’s authority had nothing to do with Zul or his followers as the Zandalari prophecy quest says.
Zul was exiled returned humbled after failing with his own plans pretends to be cowed while he build his power a second time with G’hunn.The Zandalari people turned to their King for help, but there was only one Zandalari equipped to help them: the prophet Zul. The prophet, and the mighty warfleet he had assembled while his King sat idle.
Lorewalker Cho says: You see, the TRUE power of kings and emperors stems from the power to aid their people.
Lorewalker Cho says: The moment they fall, they cede their power to the one who can.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

So what do people reckon we will see in 10.1.5 anyways? A bit of story progression for sure. But 10.0.5 had the Primalist Future event, so I have to wonder whether there will be something similar for 10.1 content.
The world revamp dream will never die!
Wouldn’t be surprised if he did play up his warnings before the cataclysm because he knew he’d get exiled and could act with out over sight. He’s the same guy who “gave” Zandalar to the Mogu to get into there good graces where if his visons were true or would be under the sea and if they aren’t he doesn’t have any right to give away the kingdom.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
This.
I don't think they are, and whereas shitposting, memes and good fun have always been flooding the hype thread, lately there's been many occasions during which it just became an antenna of the lore forum, which is not the point of the thread. Discussing lore in regards to speculation of future content is ok, nitpicking on lore isn't: there's the lore forum for it!
Chatroom, yes, turning it into an endless lore argument... I'm sorry but no.
Very likely at this point, although if we deal with the Bronze storyline in 10.1.5... I really wonder what we'll be getting for 10.3 since 10.2 seems to be Emerald Dream related
The second I see people treating the lore with more thought than those writing it is the second I tune them out. No use exhausting all this energy on niggling details when the keepers of those details placed them there more by happenstance than intent. But if they insist on arguing those details anyway... lore forums exist. As does screaming into your void of choice.
But back "on topic," my guess is 10.1.5 takes us to some Bronze dragonflight shenanigans. Usually the megadungeons are more disconnected from the central theme, but I don't think they're going to divorce entirely from the draconic themes.
There are still a few odd places that seem like they are significant yet aren't used for anything like the veiled ossuary. But i think the safest bet is bronze dragon megadungeon, maybe emerald dream theme is still on the table.
I wouldn't mind either of them as long as they don't introduce elemental storms v.3 and they include some way of profession catchup.
Personally i think they are setting up the Incarnates to attack the timeways.
While Fyrakk is meant as a distraction rn, he doesn't seem to die this patch and i think Vyranoth is next up getting her upgrade, and it will be in Vakthros as the mega dungeon.
As for Iridikron, the 10.1.7 quests will probably in involve his powers.
Then cue 10.2 where they attack the Temporal Conflux.
And i think the 10.2 Zone will be a time twisted section of Ancient Kalimdor.
As for the Dream and the tree, i don't think its gonna be more than the B plot, which can be shoved as content into any of those patches.
Last edited by Raetary; 2023-05-02 at 04:53 PM.
This thread is not intended for endless and largely circular debates about points of Warcraft lore - it's to discuss future Dragonflight and WoW patches or expansions. If you have a topic of lore you want to discuss more thoroughly, then use the Lore subforum devoted to conversations of those types. So let's drop the rolling back-and-forth about BFA and Zul and focus instead on upcoming material for Dragonflight and further.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
If that happened i would love if they went all in.
Have it be a completely broken landscape with stitched together pieces of random timelines, clashing and colliding.
I want to see Black empire pyramids and obelisks smash and mix with Mogu palaces, i want to see pieces of ancient Kalimdor clash with modern human/dwarven settlements.
And i want it to be as abstract as possible, like how De Other Side looks and feels.
Of course, this is probably a bit too much to ask from a design standpoint.
But its nice to imagine what that could look like.
That's a good point. Though i suppose that makes it more difficult to figure out where the 10.1.5 content will take place.
Though that being said, there is definitely a lot of space around the Bronze Dragonflight area if that ends up being the Mega-dungeon. Might be a bit lazy, but adding the other areas we visit in the questline like the Gnoll Wars and the Murloc timeline might be a fun an easy way to create content.
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Torghast never sat right to me ever since I saw all the interiors were the same. I expected rooms themed around different zones, not just a green filter and some Maldraxxus NPCs.
A Caverns of Time roguelike might be interesting. Though i do fear that any cosmetic reward system might interfere with the Trading Post. Seems naive to assume we would get a constant influx of cosmetic rewards for both.
The world revamp dream will never die!
Honestly, a few titles and one really good mount would be enough. Other than that, it should be like pet battles - just updated with the bits and bobs from the new expansion to freshen things up, all the while just focusing on having legitimately enjoyable and varied gameplay. Not everyone is going to like it. And that's okay. Just make it really fun for those that are actually interested in the concept of having a Rogue-like experience in WoW. The experience itself should be the reward, outside of a few nods to show off. "Time Lord" would have been better served from this type of content (although that type of progression with Chromie was actually more in line with what I expected from a Rogue-like in WoW than Torghast was).
That being said, chasing the Rogue-like experience was already coming after that wave had crashed. Based upon that, I fully expect the next attempt at novel content to bei a battle royale BG.