Thats 100% true. Everything else is good idea

Thats 100% true. Everything else is good idea

I'd go with a framing story akin to those three guys in the Badlands in Cataclysm (i.e. technically the expansion starts after all of it happened, with your character possibly not entirely sober, relating its events to Relevant Lore Character X). If a little less clear on whether we actually did any of that stuff. And of course you get to keep all the mounts and Dragonsailing ships.

I mean I get that. It's just, the way I imagine it, the base class itself just means numbers and gameplay. Everything else from spell effects, character animations, spell icons, spell names, talent names, form models, etc would be changed. So because I've always envisioned a tinker as a class with many roles (tank, dps, healer) and with different forms (using some sort of robot vehicles like Mekkatorque or a tech outfit like Gazlowe), I went with druid. I don't see it as an extension of the base class, but as an opportunity to create completely new class fantasies. If we were expanding pre existing classes with new specs or something, tinker would probably be better using hunter or rogues I guess. But my idea wasn't in that direction.
Maybe it'd be difficult to reinterpret something like balance with tinker, because mechanically it plays by balancing two types of spells. Maybe something like balancing goblin and gnome engineering ? ahaha idk

With regards to retrofitting old mounts to Dragonriding, if it comes down to it I don't see why they couldn't just forgo any new animation work and just apply the mechanics and flying SFX. Maybe adding those animations in could be a longer term animation project, but I don't think they'd want designing unique animations for niche mounts like the profession ones to be their sole roadblock for this implementation.

I can see the lore connection issue, but (game) mechanically i can see how they'd fit. Though i think something like Thorncallers and other race based specialisations would work better. They already do it on a form level anyway.
However, it seems Blizzard is neither interested in nor fully grasping the concept, so i wouldn't get to invested.

I don't think any of the hints left in 10.0.7 and 10.0 were for anything but setting up later expansions.
Obviously, its' hard to tell with the emergence of the possibility that all the time travel shenanigans is settled in the Megadungeon. But, again we see what the Megadungeon is next week and that will at least alleviate a lot of the current issues about knowing what trajectory and where we are going next is.
I'm going to be honest, currently there's no real clarity on the narrative which is kind of cool and feels fresh coming from this franchise. So I am not complaining that there isn't clarity in the present.
Obviously the Raid Cinematic can also do something in terms of moving us in a direction too. But, I think its more centralized storyline than anything like a void pivot.
Last edited by Foreign Exchange Ztudent; 2023-05-06 at 11:22 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
I much prefer the lack of a centralized narrative in MMOs. It makes them feel like actual worlds with different things going on within them rather than a manifested design space that only exists to service the narrative. I would love to see more expansions that focus on exploring the world rather than hinging all their bets on a single story.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Couldn't agree more... it would make the world feel more alive. It's probably harder to "brand" and monetise, which is why they stick to the theme park expansion narrative I guess? I don't think they'd do a good job at maintaining smaller narratives though, seeing how many loose ends they already have with the current state of affairs.
*tearing up at wholesome messages*
