For the question of "Why Earthen?" my guess is that they were made playable cause we're going to be hanging out with them for the expansion and some people would want to play as them. They might not have been designed from the get go to be playable but just a choice to allow it down the line.

Given how few zones come in each expansion since Shadowlands (4 at launch + 1 more in a patch), Blizzard doesn't have the resources to remake all Northern EK zones. They can't revamp Tirisfal, Plaguelands, Wetlands, Hinterlands, Ghostlands, Eversong Woods, and the Isle of Quel'danas, let alone also be able to add new void world zones. More than likely we will just get 2 or 3 revamped zones, and then 1 or 2 new void world zones.
Warlocks: necromancer will probs be an affliction/demo choice. something with big fel vibes for demo/destro.
Mage: Blood mage a possibility, I'm thinking chronomancer available for arcane. Steam mage? honestly no idea lol. someone mentioned battlemage but I dont think these are meant to change classes that much. would dig tho
Priest: I think we will see an option for spriests to dps with holy magic and vice versa, honestly. maybe twilights hammer cultist for shadow/disc
Rogue: shared sass/sub option will obviously be focused on efficient kills. I dont want to say bard for outlaw but...
Druid: we've seen balance's choices already, being keeper of the grove and Elune's chosen. I can see keeper being relevant to resto too. Elune maybe also for guardian? moon bears
Death knight: probably rune knight or something. blood will have a vampirism option for sure.
Hunter: dark ranger as you said is confirmed, kinda looking at the Alleria's glowup and thinking MM will get a void hunter option.
Shaman: farseer like you said, though I wonder what that will entail. shadow hunter surely
Evoker: agree on all counts, no notes
Monk: probably celestial-flavoured. chi-ji flames vibes for MW/WW, or maybe BrM. dunno how others could work.
Demon hunter: hoping for split between agility/flips n shit and 'hurr demon stronk' meta and fire focus.
Paladin: I can see void knight espesh with current direction of the game. no shot 'templar' isnt one, they could make it whatever they want.

Not doing Drakonid feels like a Blizzard issue and not a resource issue. There's clearly some sort of inner reason they didn't do them, likely because they can't fly.
SL had multiple reasons why the races weren't playable, including people hating the expansion.
Tuskarr... I still think could be an end of DF reveal.

That'd be pretty cool. Do wonder how you'd get the humanoid nerubians out of that, though, given those seem to be on the opposite end of their society. Do some go rogue? They seem too strongly set up for my hopes to be anything other than cope; they're almost certainly going to be the playable ones.

They could group them into larger zones though hypothetically. I would assume Lordaeron is similar size to the dragon isles no? Or has someone done a comparison?


