Funny enough, if you zoom in on this screenshot, you can see Talanji in the back.
Maybe a placeholder, maybe a spoiler.
https://pbs.twimg.com/media/F-C3sDza...name=4096x4096

Funny enough, if you zoom in on this screenshot, you can see Talanji in the back.
Maybe a placeholder, maybe a spoiler.
https://pbs.twimg.com/media/F-C3sDza...name=4096x4096
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"

"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"

I basically can't raid or do mythic+, since I often *have* to leave at a moment's notice and I don't want to screw over other people doing raid progression or mythic+ keys when that happens. Basically I do only LFR, dungeon finder heroics and open world stuff. (And yes, I do feel bad when I have to leave during a heroic dungeon, it has come up occasionally. Actually got a macro for apologizing for it) Delve should really make the game a lot more interesting for me. I still hope they will add more stuff like what torghast should have been, mage tower, etc. the possibilities are endless. Sorry for the long story, nobody asked I know, just wanna explain why delve might be a gamechanger for me as a player.

I empathize with how they had to deal with that, especially considering video game consoomers can be some of the most vicious out there, but such ample time there was to course-correct that they had nobody to blame but themselves. Same with many of BFA's initial systems.
Friendly reminder that magic wells tend to have a history of being used as fancy portals in this franchise.
Xal is likely gonna use the Sunwell to summon a Void Lord.
It's also connected to every blood elf in Quel'thalas.
If the thing gets corrupted, it'd basically corrupt most of the Kingdom immediately.
'But we'll still win in the end'
at the cost of complete destruction of Azeroth (as we know[gonna know] it)
and after that
back in time to Azeroth before sundering
aka BIG RESET /WoW2 /Full Revamp
2030++
Well of eternity
Ashara (ture one this time)
Legion (or so) ofc
and here we go again
That ripcord thing was so fucking stupid. It was obvious to every player that it was bad in day one. And there were already limitations in game anyway (it's not like you could advance all Covenants at once because progressions required those souls which were a limited resource) so it would never get unbalanced.

It's easy to explain THAT time.
You have countless other methods of sending things forward you can bullshit, theoretically, which is partly the visual gag behind the time-traveling snake storm episode from Rick and Morty.
I was shrieking to the heavens how it was a big fucking mistake on here among the many others, all of us not streamers or influencers in any capacity, and the argument against it being a problem persisted that it was just poopsocking meta-slaves and Youtubers.
You don't hear those same people now and they are fully on board with Blizzard's philosophy simply because it's now theirs.
What do you know, voting with your wallets works, competition is a good thing, and people should sometimes listen to opinions that were more educated.
Last edited by Vakir; 2023-11-04 at 11:22 PM.
My concern is that we are getting two expansions and 3.5+ years about fighting the starry black tentacles in a row, much like how we had two expansions and 3.5+ years about fighting against green lava demons in a row.


So what do people reckon? Arathi tribe. Fanatical enemies we have to work around, or allies we help? We know there is a dungeon or two there, but who knows on whether it's because the people there are generally hostile. Whether we join forces with rebels trying to stop corruption. Or whether we are fighting against rebels trying to do something or other.
- - - Updated - - -
We could be fighting the Arathi in the second raid for all we know. Finally getting something close to the Scarlet Monastery raid we never got back in Vanilla.
The world revamp dream will never die!

Answer: Yes.
As is tradition. MMOs give us stuff we need to punch, and that means using hostile versions of any given visual kit. There's a trope for it.
Even the What's Next panel made fun of "boy, sure would suck if there's division." If there's a faction in WoW, it has division and a bad version.
Maybe. I get the sense this is going to be a 2 raid expansion to accompany the faster timeline, but I could be wrong.
If they are the second raid, though, maybe Xal turns to corrupting the light crystal which ends up meaning she allies with them.
This is likely what will happen.
Silvermoon has been compared to Suramar many times both in-univese by relevant characters and out-of-universe by the community.
So it makes sense for Revamped Silvermoon to be a hostile endgame zone like Suramar.
I think Silvermoon will fall to the Void early on and a gated questline will be about its gradual liberation from the Void invaders, like it was for Suramar in Legion.
The "fall of Silvermoon" will serve to raise the stakes and show the Void's terrifying power and why they are a terrible threat for Azeroth, the same story function the Broken Shore disaster had for Legion.
The first tier can be the final push to liberate Silvermoon (like Nighthold), then the second tier will be the Sunwell 2.0 raid to banish Dimensius the All-Devouring and the Void permanently from Azeroth (like TBC Sunwell and Tomb of Sargeras), and then final tier and expansion conclusion in K'aresh to liberate that world from the Void and avenge the Ethereal (similarly to 7.3 on Argus).
So Silvermoon > Sunwell > K'aresh in a way that resembles Legion's Suramar > Tomb of Sargeras > Argus.
Weird thought. But is TWW going to be the most urban expansion in the game? Both Hallowfall and Azj'Kahet seem to be mostly city of some sort. And Isle of Dorn seems to be heavily urbanized as well.
The world revamp dream will never die!