1. #5541
    Cosmicpreds will be happy, looks like we'll see a couple fucked up versions of Azeroth in the timelines.

    10.1.5 Time Rifts - Black Empire (Azq'roth) - Normal Dungeon (New) - Max players: 5.
    10.1.5 Time Rifts - Demon (Azewrath) - Normal Dungeon (New) - Max players: 5.
    10.1.5 Time Rifts - Robot (A.Z.E.R.O.T.H.) - 150 (New) - Max players: 5.
    10.1.5 Time Rifts - Scourge (Azmourne) - Normal Dungeon (New) - Max players: 5.
    10.1.5 Time Rifts - Titan (Ulderoth) - 150 (New) - Max players: 5.
    Zandalar > 10.1.5 Time Rifts - HvA (The Warlands) - 150 (New) - Max players: 5.

  2. #5542
    The Insane Nymrohd's Avatar
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    OK so Augmentation seems to be a very careful design. A lot of utility and defensives. The only targeted buff I can see is a small (3%) crit buff. The support aspect really is based on Ebon Might and doesn't seem to be major; you will be dealing decent damage and just buffing people to do slightly more damage. Nothing as crazy as PI or Windfury Totem that I can see. Ebon Might's design though is weird. It's not targeted, it just goes to the four nearest damage dealers. Means that in Dungeons it will just underperform and in raids you cannot control as a raid leader who gets the buffs by picking parties; it really is up to proximity (4 nearest allies) which is going to be so messy.

    But it has a lot of utility. Movement, Defensives, synergy with your group tank and healer, decent group healing (you likely will be using Emerald liberally). Spatial Paradox will be LOVED by raid leaders (allowed the Evoker and a healer they target to cast while moving for 12 secs on a 2 min CD; this absolutely can simplify dealing with some raid mechanics). The utility seems to scale poorly and will be great for dungeons while I assume the throughput will be great for raids.
    Last edited by Nymrohd; 2023-05-11 at 10:22 PM.

  3. #5543
    Quote Originally Posted by Nymrohd View Post
    Dawn of the Infinite bosses
    Infinite Drakonid
    Time elemental
    Blight of Galakrond
    Iridikron
    Murozond seems to happen after Iridikron, Infinite Tyr
    Morchie
    Time Lost Battlefield (Alliance fights Grom)
    Deios


    Damn there will be crazy lore happening in that dungeon.
    I'm concerned that this is Mythic only.

  4. #5544
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Xilurm View Post
    I'm concerned that this is Mythic only.
    It's a dungeon ... Tazavesh was actually super easy and Mechagon was also not hard when it came out lol.

  5. #5545
    Quote Originally Posted by Xilurm View Post
    I'm concerned that this is Mythic only.
    Why? This is how all the previous megadungeons have worked. We have Mythic difficulty only, with HC and M+ coming in a later patch.
    The world revamp dream will never die!

  6. #5546
    Returning player improvements people asked about are listed in patch notes:

    - no requirement for Allied race, just get level 40 (+ unlock scenario I guess),
    - you don't have to buy flying skill anymore, you get them on level 10/20/30/40 + quest for flying,
    - some minor changes for Exile's Reach.

  7. #5547
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Xilurm View Post
    I'm concerned that this is Mythic only.
    I get the difficulty concern. But here is the thing. A megadungeon run, especially early on, can easily last more than an hour. This is just not the right type of content for matchmaking content. I do hope they make it available on HC faster than usually (imo NO reason not to make it available as soon as 10.1.7)
    And honestly the best way to see a lore heavy instance is with a group of friends so you can pause and listen to the lore or explore areas. Good luck following the lore on a Heroic Dungeon when it will be split in two and you'll have to deal with the tank trying to complete the dungeon in 4 pulls.

    - - - Updated - - -

    Unrelated, I really hope they let us customize the Demonic Tyrant eventually. Maybe change it to a Nathrezim or use Sacrolash or Alythess (we did trap them) or even a pit fiend.

  8. #5548
    Quote Originally Posted by Nymrohd View Post
    I get the difficulty concern. But here is the thing. A megadungeon run, especially early on, can easily last more than an hour. This is just not the right type of content for matchmaking content. I do hope they make it available on HC faster than usually (imo NO reason not to make it available as soon as 10.1.7)
    And honestly the best way to see a lore heavy instance is with a group of friends so you can pause and listen to the lore or explore areas. Good luck following the lore on a Heroic Dungeon when it will be split in two and you'll have to deal with the tank trying to complete the dungeon in 4 pulls.

    - - - Updated - - -

    Unrelated, I really hope they let us customize the Demonic Tyrant eventually. Maybe change it to a Nathrezim or use Sacrolash or Alythess (we did trap them) or even a pit fiend.
    That happened to me a few times. Easy solution: be a Tank. I set the pace now
    Do not take life too seriously. You will never get out of it alive.


  9. #5549
    Quote Originally Posted by Cosmicpreds View Post
    Based on the boss thing, it MAY seem like Iridikron lives to fight another day, but the Infinites may end up losing, leading to Murozond's rise not happening, or at the very least being set back once more? I hope that's the case. Also hoping 10.2 is the Dream.

    Okay, but imagine the Decay stuff being a factor in the Dream patch also. Would be yet another reason for Elune to step in as well.
    It seems like Iridikron is successful in whatever he was doing, but it also leads to the birth of Murozond. I saw a theory that Nozdormu does it to save Chromie so that may be the case, as he is attacking Chromie in the fight.

  10. #5550
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Cheezits View Post
    It seems like Iridikron is successful in whatever he was doing, but it also leads to the birth of Murozond. I saw a theory that Nozdormu does it to save Chromie so that may be the case.
    Would make sense. Reading the dungeon journal, Murozond rises right after the Iridikron fight. And we fight Iridikron with Chromie's help. So maybe he goes infinite at that point to save her from Iridikron. Plus when you split the dungeon in wings it means the first half is Iridkron's Gambit 2.0 to get Murozond to happen and the second half is the Infinite flight story.

  11. #5551
    I wonder how the fight against Iridikron would be. I hope that it is clearly shown in the encounter that he is just playing with us while he does his thing.

    Maybe we hit an earth shield and some adds that he summons while he laughs at us.
    Do not take life too seriously. You will never get out of it alive.


  12. #5552

  13. #5553
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    Quote Originally Posted by Darkarath View Post
    I wonder how the fight against Iridikron would be. I hope that it is clearly shown in the encounter that he is just playing with us while he does his thing.

    Maybe we hit an earth shield and some adds that he summons while he laughs at us.
    You cannot even kill him. You are protecting Chromie so she can take down a relic he is using (they don't name it )

  14. #5554
    The Insane Nymrohd's Avatar
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    This patch is way more exciting than the actual 10.1 patch . . .

  15. #5555
    Anduin Lothar is the Horde boss fight!

  16. #5556
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Cheezits View Post
    Hmm I wonder what the heck its for.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  17. #5557
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    Quote Originally Posted by Cheezits View Post
    Anduin Lothar is the Horde boss fight!
    Makes sense. Best Horde and Human warriors.

    - - - Updated - - -

    Quote Originally Posted by Aeluron Lightsong View Post
    Hmm I wonder what the heck its for.
    It's probably what Chromie is trying to break.

  18. #5558
    Quote Originally Posted by Nymrohd View Post
    This patch is way more exciting than the actual 10.1 patch . . .
    It doesn't have the top tier transmogs yet, so I will still give the win to 10.1.

    Time travel shenanigans is definitely more my jam compared to spelunking in a cave though.
    The world revamp dream will never die!

  19. #5559
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    Quote Originally Posted by Sondrelk View Post
    It doesn't have the top tier transmogs yet, so I will still give the win to 10.1.

    Time travel shenanigans is definitely more my jam compared to spelunking in a cave though.
    Yeah 10.1 has several great tier sets (though weirdly I think the normal versions are almost always better than the Mythic ones) plus the campaign set which is gorgeous (and my new mog)

  20. #5560
    Quote Originally Posted by Aeluron Lightsong View Post
    Hmm I wonder what the heck its for.
    I am going to make a bold prediction that it's siphoning off whatever corruption is in Galakrond. Would feel weird to have Iridikrond attempt to revive him that way, when realistically he should just be able to remove the boulder that is choking him.

    - - - Updated - - -

    Quote Originally Posted by Nymrohd View Post
    Yeah 10.1 has several great tier sets (though weirdly I think the normal versions are almost always better than the Mythic ones) plus the campaign set which is gorgeous (and my new mog)
    Feels weirdly enough like we have come back around to tier colorations being decided randomly like it felt like back in MoP. I know Shadowflame is a big deal in the raid, but it still boggles the mind that the purple variant of the armor is the Mythic version for DK.
    The world revamp dream will never die!

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