Also Talanji coming back in TWW (spoiled, unless its a placeholder which I doubt) makes sense if we recruit Amani in Midnight and Drakkari in TLT.

Also Talanji coming back in TWW (spoiled, unless its a placeholder which I doubt) makes sense if we recruit Amani in Midnight and Drakkari in TLT.

I am hoping we will keep descending deeper as the expansion goes on. My guess is we will continue to keep chasing Xal'atath deeper into Azeroth as the expansion goes on until we confront her
Raid 1 - Nerub'ar Palace / Queen Ansurek
Raid 2 - This could be anything but I am hoping they keep with a classical underground fantasy theme
Raid 3 - I think we will stumble upon an underground area where the Black Empire is still thriving and have the final confrontation with Xal'atath

I think Raid 3 will be directly underneath Silithus and the Chamber of Heart, there is a road there that the Earthen use but is abandoned. Feels like set up to eventually use it.
Raid 2 will be some kind of filler/minor story and I assume it will be tied to the Arathi. But it could be a big swerve like Undermine.
I still stand by that the expansion will take place north of the Thandol Span, as that is both the best firm line to draw, and also has everything you could need in an expansion.
A faction hub for both Alliance and Horde if Quel'thalas is hostile for whatever reason. Scarlet Crusade if you want to reuse the Hallowfall assets. Plaguelands for a clear B-plot to end the whole Arthas thing. A place for Trolls to have a storyline outside just Zul'Aman if you go to the Hinterlands.
It's even a perfect size for an expansion if you want to remake everything. With zones that are optional in regards to how broad you want to go. Arathi Highlands being on account of already having been revamped, or easily useable if you want a storyline with the old promise Arathor made to the High Elves.
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I would not be shocked if the expansion lasts a year, with the big instances being two raids and a megadungeon. My guess being the Nerubian raid, then a Hallowfall megadungeon, followed by wherever the road the Earthen are guarding leads for the final raid.
Silithids is a possibility as well, and I wouldn't be surprised if the mosnters the Arathi are fighting from across the sea are in fact Aqir from the hives beneath Silithus.
The world revamp dream will never die!


Yeah good point that we don't know if there's going to be 3 raids for certain. I don't think there has to be. While there's nothing to prove for it numerically, just based on social media, I get the feeling people care less and less about raids/dungeons in general. And Blizz already hinted at faster expansions while not feeling like they could confirm what that means, which I think implies shorter expansions than DF.
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Nathrezim have been using it since day one (WC3). That's their locust stuff.
This post contradicts itself immediately.
This poster claims that the "Amani knew that the Scourge was unstoppable", but then they claim that the Amani "did not know from their perspective that the Scourge was an existential threat".
It just goes to show you how impossible it is to defend the Amani and how futile it is to die on that hill. Any "argument" you can hope to find in defence of the Amani is guaranteed to be inconsistent and full of holes.
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No we don't know that she'll come back. As you said, for all we know it's a placeholder. It's way too early to take for granted that Talanji will appear.
Either way, if the Amani in Midnight become Playable, they will be a Neutral race, so that the Alliance can get the Troll model like the Horde got the Dwarf model.
I imagine it will be easier to figure out whether the next expansion will be shorter, or the usual length depending on how elaborate the Fated Season is this time around. The one we got in DF was nice, but was far from a proper season, and definitely isnt going to pass muster as a replacement for a full season of content.
DF has the benefit in this regard in that it can easily be 18 months and put WoW releases back on track for late Summer/early Autumn expansion release. I very much doubt that future expansion can do the same and end up with an expansion release 6 months earlier than the previous one, which would mean either cut it back further to twleve months, or have something worth our time to keep the usual 24 month expansions.
The world revamp dream will never die!
Btw has anyone managed to log into the "release candidate" PTR? Cause I've tried with multiple characters to no luck.
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Early on when the Gnoll-Decay arc came up I suggested that there are probably many demons left all over Azeroth since the Legion invasion and a Nathrezim maquerading as a gnoll or otherwise to raise an army and destabilize things is very much what they'd do.
Using decay magic as a way to reintigrate both a Scourge-like group and the Legion is a really cool idea. Doesn't have to be Legion/Wrath world ending threats, but condensed power cells that pose a large threat only due to the fact that they possess a dangerous magic that can be misused by a larger threat, i.e. Iridikron and Xal/Void. Plus it's a cool way to make things feel very similar to WC3 enemies without resetting the power scale.
I'd assume that if we are to revisit the Scourge it will be tied to either some Scourge remnant (e.g. some of the original San'layn are still missing) or possibly Helya (who should be back in Helheim and might be involved in any plot going forward).

I would fully expect the last raid to be at the core of the planet in some Titan facility.
The second one could be anything but I assume it will have something to do with the light crystal in Harrowfall.
And I hope that if this time they go for just three raid tiers, they consider making some smaller raids on the side.

Perhaps it could be something above ground off the shore of the Earthen island and deal with an Earthen story that patch, much like 10.1 was dealing with Dracthyr story. Location is near, still tied to the expansion, and changes it up before going back underground. Perhaps a threat introduced that isn't dealt with in the first two zones that could develop the Earthen and involve Moira in the story.
Last edited by Nize; 2023-12-15 at 06:29 PM.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
It's largely busted still. Characters all have 2147 million health, random debuffs being applied. I think the Dragon Isles instance is totally down, and logging into other continents is hit or miss. I'm not sure what's happening, but this has been going on for over a week now and persisted through yesterday's build.

Yeah, but the Nathrezim's lore only raises a lot more questions than answers in how involved they'll be especially since there isn't a Jailer's grand scheme nor any Burning Legion anymore. All they can do now is try to protect Denathrius until he makes a comeback or unless somehow Sargeras escapes from the Titans and tries to unleash hell on us again.
But the gnolls are the first time they ever directly reference decay magic, in its true essence while the Nathrezim use locusts which can get vague in how it works.
That said, it doesn't have to be gnolls or Nathrezim. Other creatures can know how to use decay if they know how... It's not one of the major forces, but an elemental power (like even needing totems to enhance what it can do.)