Imo, they shouldn't have themed the talents after archetypes at all.
For one, we get arguments like above, pointless back and forths on what constitutes them (spoiler, the answer is all of it, because in a franchise as old as warcraft, its in-universe archetypes are not very one dimensional) but it also degrades them and forces the player into one that they maybe don't actually want to play as.
If one talent tree sucks, whether that's because of the actual numbers or because you don't like the gameplay, it means you will have to pick the other despite it very likely clashing with the fantasy you want to play as.
Oh Pack leader is terrible? Well, buckle up my animal-loving tree hugger! time to embrace the dark arts!
And that's assuming you are playing BM, as MM you basically
have to choose a clashing archetype if your chosen race isn't an elf, human or forsaken.
People are already making fun of that lunacy.
The trees should've been designed to dive into more general aspects of our classes, rather than forcing a racial archetype into them.
I mean, most of the trees seem to do exactly that, from the few that we have seen and all the ones that have rather generic names.
Which makes the ones that don't stand out quite a bit.