
Originally Posted by
Varodoc
Blizzard is on full "cutting costs" mode and has fully taken the lazy route when it comes to world-building.
Until BfA included, the world-building was achieved by creating two separate questing experiences for the two factions, with Legion being an exception (aside from Stormheim). That was the key of the world-building.
You are Alliance, you will have certain quests in Outland/Northrend/Pandaria and certain hubs that the Horde doesn't have. Vice versa for the Horde.
The pinnacle of this was BfA, where the two factions did not even share the "main" continent. Alliance had outposts in Zandalar, but their main continent was Kul Tiras.
Notice how there was no faction war in Outland/Northrend/Draenor, and yet Blizzard still made different hubs and questlines for the two factions.
Faction war =/= Faction identity
In hindsight, all the people back in BfA who were doomsaying about the "Unifaction" were proven right. The world-building of the game has gone to shit since Shadowlands, where the questing experience is just unified because everyone is now part of Azeroth: The Avengers.
I would love if the Alliance and Horde had different entry points to Quel'Thalas like they did for Northrend or Pandaria, but I also know that there is a 99% chance that the Unifaction plot will continue, and Azeroth: The Avengers will have the same questing experience in Quel'Thalas.
I wonder how they'll handle Northrend in TLT, since the Alliance and Horde DO have different entry points there. Will they finally go back to making different questlines for the two factions, as opposed to a single questline for The Avengers Unifaction?