the devs are stubborn. they're going to spend the next expansion trying to fix a system that has more cons than pros. they should completely redesign the concept of hero talents
the devs are stubborn. they're going to spend the next expansion trying to fix a system that has more cons than pros. they should completely redesign the concept of hero talents
Unlike covenants, people can have as many spec builds as they want. You'll be switching hero specs all the time based on the situation.That sounds typical for every version of wow. SoD phase 1 had a freakish number of players.I think they'd lose more subscribers by giving people everything they want cosmetically instead of actually new combat abilities. Players are fickle. Cosmetics aren't as fun as people say they are.
Last edited by Ersula; 2024-03-16 at 08:34 PM.

sod is going to reach its peak after phase 4 where people are max lvl and the devs move beyond levelling as focus

I dont know why people feel the need to make these absurd claims that are easily disproven by available data. https://ironforge.pro/population/sod/overall/ This is based on WCL so even if you want to adjust for Alts SoD is doing completely fine.
Xal gunna take the heart before Garrosh can use it. He's coming back baby! (if only)
Ooo, I completely forgot about this connection post-TWW announcement.
That being said, Moira and Dagran are going to be major characters in TWW with Dagran finally being of age. Not that they need to continue turning faction leaders evil, but there could certainly be a plotline where Xal'atath tries to lure Dagran II into alleigence due to the former covenant between her and Modgud, of whom he is a direct descendent. I think you're totally right here, we may see a culmination of the Xal'atath SoD storyline in BRD.
People still don't understand that the hero spec system is a solution to the class trees becoming bloated in the future. It's quite frankly a genius solution, and if you truly want to immerse yourself with a chosen hero spec, you can just swap back to it with a click after you're done min-maxing in a raid or something.

Pretty obvious, starting new and first few zones are strongest in Classic, same happened in 2019. Blizzard would have to done a lot more work than few secrets and quests here and there to convince more people to keep playing levels 30+.
Other way would be adding retail rewards for completing stuff in classic. But I think very quickly classic players would wake up in world where 9/10 people on server doesn't even like classic but want speedrun through this just for some transmog.. yeah I leave rest to your imagination.


I'm of the mind that they should stop chasing after trying to recreate Legion. It's failed before with BFA and incorporating N'zoth, it failed a 2nd time with trying to make the Jailer into a grand mastermind... They didn't try with DF because they knew at that point it wouldn't work.
As for the whole faction tension thing... It's really not that hard, just for once... make the Alliance the aggressors, because more often than not they keep using the Horde to be the aggressors and people are sick of it.

I agree but the story telling clearly has no room for any playable faction to be anything other than a hero. It's uniting to fight threat again and again, which is fine because that's always been the case, it's just the lack of distinction between factions now that makes it more frustrating.
I honestly wouldn't even mind if they made more of an effort with the Dragonscale Expedition than it being just a silly group. It was cool seeing Reliquary and Explorer's League members have their own respective set ups and worth together, but aside from that everything was just kinda "I'm here to have fun!". Which again, cool, fine, but at some point when all of the playable races are within the same roles with no additional flavor from all of the racial lore they have built up, it just feels stale and foreign to everything that had been built up in the past.

Considering the new Saga model it's really rough that Sylvanas wasn't the final boss of BFA because that would've worked perfectly leading up to Zovaal.
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DF followed the Exiles Reach model for "you dont need to know anything to enjoy this" but they ignored a ton of racial and class order lore at its expense. The second they had the Exiles Reach characters in the first camp I figured that was how the expansion would go.
I think it was intentional that the Earthen Ring was used so little for that reason. Kirin Tor squeezed by because Kalec belongs to it (at the start of DF)
LOL what if the dev talk was something like "we are not going to do the Earthen Ring because new players will be confused which elemental people are good and which ones are bad"
Last edited by Cheezits; 2024-03-16 at 11:03 PM.
It's all retroactive because the concept is meant to be exploring things that supposedly happened from perspectives other than our own. As long as there's nothing major they're expecting us to believe happened that we haven't heard about, I think it's great.
For example, they recently added a xenophobic kaldorei nationalist who will definitely show up if we return to Kalimdor.
Man dont remind me how under utilized Khadgar was in this expansion. I liked the idea of him continuing to mentor Kalecgos into his new role as Aspect of Magic, but then he completely disappeared after being heavily present in all of 10.0. What a weird, weird situation.
But you're totally right, there was an absolute lack of factions or groups that have been heavily present in the game in the past. The Earthen Ring should've been there. The Kirin Tor work okay.
Genius in principle, not in execution.
I main a Vengeance DH and the Aldrachi Reaver is one of the more simple Hero Talents tree IMO, yet it adds a bunch of stuff that I will need to pay attention to.
Frankly, just reading the wall of text of some talents makes me lose interest.
Talents trees will become bloated no matter what. I guess that they have a plan and it will last until TLT is done, which is a lot of years, so good job, but I cannot even imagine how bloated with skills we will be by then.
IMO WoW needs less skills, not more.
Until they solve the problem of having to add more skills each expansion just to spice things up a bit, skill bloat will be a problem. Maybe a system similar to D3 in which we can just select a number of active skills will make things easier and more manageable, but I guess that something like that would imply a full revamp of the combat system.
IMO FFXIV'S Job system is a true masterpiece because they can add new classes indefinitely. If you get bored with one you can change to another, all in the same character without losing anything. You do not need talents. You have more variety and less problems, and skill effects way beyond any WoW class has.
Combat is way superior in WoW though.
Last edited by Darkarath; 2024-03-17 at 12:52 AM.
Do not take life too seriously. You will never get out of it alive.