they shouldn't add more talents in midnight.
Idk, everything you said is your own interpretation because they never said they would do what you think they will do, the only thing that's for sure is that the hero specs are planned to be evergreen (atleast for the WSS). Going deeper makes far more sense than adding even more hero specs although they can't even design the ones from TWW properly because some classes just don't have enough stuff to make good, interesting hero specs with lore relevance. Also adding even more hero specs would be a balancing nightmare aswell.
Deathbringer could have cool scythe visuals that make it satisfying to pilot, but in general I agree with your points. Dark Ranger is a fantasy people want to play. Pack Leader, well, isn't. Slayer is kind of nondescript where Mountain Thane has a clear identity, even if one too tied to one race for me to feel entirely comfortable with everyone having it.
That said, to be fair there's wins and misses in terms of flavor with everything Blizzard adds; not every race, class or spec is equally popular after all. But I do think some of the selections are really kind of low-effort and they could have done better.
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I’m a main blood dk, so I will not even have the choice of rider. So I’m stuck with sanlayn or deathbringer. Deathbringer seems my choice so far.
But this brings actually a problem with hero specs up, that is probably not addressed yet: what if both hero specs don’t fit what I want for my character? Is there an option to opt out of hero specs, because either would be mismatch to what I want from my character? And if there is a option to opt out, what will the player get on the power side for not choosing a hero spec?
Example unholy dk:with sanlayn you get bloody effects and blood beasts, with rider you get the four horseman. I can see people who play unholy for the undead minion master fantasy. Both hero specs fail to deliver that and pull the fantasy away from that.
Last edited by Enrif; 2024-03-17 at 09:32 PM.
Thank you. I simply don't get why Blizzard would bring in something iconic like Keeper of the Grove or Dark Ranger as a hero tree and not continue them throughout WSS.
Also when you hit 12.0 where do you go hero talent tree-wise after you've flushed KotG and Dark Ranger? Again, those are some pretty huge Warcraft concepts.
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TBH, as an Evoker player I'm very excited about our hero talent trees. Supposedly Scalecommander: Bombardment has Black dragons flying overheard attacking the target with fireballs. That's pretty sick if true.
So Fire spec and Frost spec being separate specs that are good for different things, is bad because one does better damage in thing 1 than in thing 2? You're acting as if the game wasn't always like this... also the hero specs don't have that many fantasy altering parts to them compared to covenants or spell effects. You seem to be speaking very disingenuously here to be quite honest.

I'm pretty sere ion or somebody stated something to that effect?
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Same, I do not think it is easier to keep growing base trees either! Been there, done that, it would be utter insanity to keep trying the same damn thing without at the very least trying something new. It is totally premature to think this an irreparable mess when we only saw the first versions of these talents and we haven't had the chance to actually play them, nor have we seen their iterations. We may very well see massively iterated versions by the time we get our hands on these for testing. People are straight up being obnoxious and super fuciking unconstructive, the youtube baiters are not much better!
I do not understand the point that you are trying to make.
I did not say that different specs are bad. I said that Hero Talents, as they are now, do not seem like a good addition to the game for a variety of reasons, such us:
- Some are uninspired.
- Some do not fulfill the class fantasy that players want.
- Some add unwanted complexity.
- Some players might not like any Hero spec, and they will have to play one either way. The option of playing the spec that are currently playing will not be available.
- Some players will feel forced to play the best Hero spec and not the one that they enjoy fantasy wise. This is Covenants all over again. Not as bad as they were but a similar situation.
Link to such declarations please? If it is true, Hero Talents will be a bigger problem than regular talents.I'm pretty sere ion or somebody stated something to that effect?
My guess is that the current Hero Talents trees will probably be reduced in Midnight, mixing some together and leaving mostly the active skills, while a new tier of talents will be added (Void Talents or whatever name they come up with).
Adding more Hero Talents as they are now would be a true nightmare. We can only have one active at a time, but they have to follow all the possible combination effects of new and past Hero Talents skill trees, making it impossible to balance.
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I'd say this is the crux. Before adding the cross spec Hero Talents, there should have first been some pure spec Hero Talents that just focus on the base class fantasy of the spec. This would have made TWW more boring since they would not have been able to trot out things like Dark Ranger which less face it, they needed it. TWW seems to have some very interesting systems but the impact is not strong for marketing and will only show up in gameplay imo.
If we started with a simple Master Marksman Hero Talent and then Midnight added the Dark Ranger and Sentinel it wouldn't matter because you could just stay a Marksman.
This strikes me as a damned if you do, damned if you don't thing to me honestly. The same argument would have been prevalent if we got what you said, and only had to assume the actual interesting hero talents would come.
Also, some specs are not all that clear cut in what they are supposed to actually be about. Unholy DK could focus on either minions or diseases, but not likely both.
The world revamp dream will never die!

That would have literally just been more talents.
The thing is: They could have added all the hero talents as just normal talents and affixed them to the end, just without a name. We've literally had Black Arrow as a talent before. But they didn't, because it's gonna lead to eventual talent tree bloat.
Why is one okay, but the other isn't?
If you don't like Dark Ranger BM, pick Pack Leader. If you care so much about performance, it wouldn't have mattered to you anyway even if it was just a "normal" talent.
People get so, so hung up on the names.
Last edited by Makorus; 2024-03-18 at 10:32 AM.
The point is that all the above points you have right there, are fully applicable to the current and past talent systems. These Hero Talents are appropriately limited to give little nuances to your current specs without continually stretching/building upon them like jenga bricks. You only pick one micro-tree and more trees can be added if players don't like certain ones, since the trees don't affect each other and don't need massive overhauls each expansion. More than likely tuning will be straightforward as far as I can tell, reason being... levels and gear can do most of it passively. How many times do you think they really need to touch these things, once they've made each tree as good as they can be? At that rate they'll just move on to make the next few trees until the majority of players are satisfied with their choices. Simple as that.