1. #62341
    Quote Originally Posted by Valysar View Post
    Having the stun early is too OP imo...
    I've done my first victory, we have nothing except a FoS ?
    Yup. There is the cosmetics you get to show off on your next match, but nothing except the FoS to show off in Retail.
    Definitely for the best. Wouldn't want players to feel cheated out of a cosmetic by never managing to win.
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  2. #62342
    Also I hope this means we soon get full transparency on Timerunning and that it is much beefier than just a minigame and Siege coming back.

  3. #62343
    While im on my masohistic journey of lvling this renown track, i think the best way to do it is just quickly completing the quest and then pretty much let a mob kill you, repeat.

  4. #62344
    Yeah, 50 would be the sweetspot for renown maxing. As it stands, you need around 150+ on average. Just wayy too much for a limited event and the event being as shallow as it is. It's decent fun for a while, but it's going to get old quick.

  5. #62345
    Pit Lord Mekkle's Avatar
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    im addicted and cant stop, send help

  6. #62346
    The Lightbringer Valysar's Avatar
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    The fire tornado is definitely going to be nerfed, everyone who has it is god tier

  7. #62347
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    think there will be an 60-70 exp nerf season 4?

  8. #62348
    I've won a couple of matches, it's pretty fun although the meta is quite set on stone. The problem is you have to grind too many games for the full rewards, level 38 for the full transmog, and the most efficient way to gain rep is to just complete the quest and then die.

  9. #62349
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by Sondrelk View Post
    Yup. There is the cosmetics you get to show off on your next match, but nothing except the FoS to show off in Retail.
    Definitely for the best. Wouldn't want players to feel cheated out of a cosmetic by never managing to win.
    Um, there's plenty of cosmetics we get in Dragonflight from doing the Renown track.
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  10. #62350
    Quote Originally Posted by allegrian View Post
    I've won a couple of matches, it's pretty fun although the meta is quite set on stone. The problem is you have to grind too many games for the full rewards, level 38 for the full transmog, and the most efficient way to gain rep is to just complete the quest and then die.
    Plus, it feels like there should be some incentive to play beyond the renown system. Say, for instance, after you hit 40 wins games could reward DF resources or emblems in proportion to gold carried. They already have that Pirate silver mechanic in game.

  11. #62351
    Quote Originally Posted by Ersula View Post
    Plus, it feels like there should be some incentive to play beyond the renown system. Say, for instance, after you hit 40 wins games could reward DF resources or emblems in proportion to gold carried. They already have that Pirate silver mechanic in game.
    As long as it's something cosmetic oriented like Design Isles Resources and not actual player power items like crests.

  12. #62352
    Quote Originally Posted by Ersula View Post
    Plus, it feels like there should be some incentive to play beyond the renown system. Say, for instance, after you hit 40 wins games could reward DF resources or emblems in proportion to gold carried. They already have that Pirate silver mechanic in game.
    It does seem to give you a questline in DF but i have not reached it yet to know.

  13. #62353
    Quote Originally Posted by rainhard View Post
    It does seem to give you a questline in DF but i have not reached it yet to know.
    That gives you 15 BOA coins you can use to purchase flightstones or crest packages.

  14. #62354
    Quote Originally Posted by Nymrohd View Post
    Apparently it's balanced for shit. Flame Whirl is far more effective than everything else. The Frost Arrow thing is also solid because it doesn't miss so you don't depend on a skill shot in an environment that is not really suited for skill shots.
    Havent even bothred to log, but man this sounds so.. idk drag.

  15. #62355
    Rime Arrow perplexes me more than Fire Whirl just being overtuned. That ability does beefy damage at higher levels for a long range guaranteed hit that has like a 4 second cooldown. You can force a fight or interrupt someone healing for free from a distance and I don't think you can even react to it with a shield ability in time, let alone the fact that the arrow will just be back in a few seconds anyway.

  16. #62356
    They could honestly reskin this so easily. Could even keep the Plunder iconography. Bring in multiple renown tracks, let the player choose their renown, they skin as that group, drop in.

    "Champion... it's Dragonscale Expedition leader XYZ here. We need more funding! Get down there and grab us some coin!"

    "Your kingdom needs you. Footman of Stormwind, help us gather resources back from these thieving pirates to restore the Kingdom's coffers."

    "The Earthen Ring senses a disturbance in X zone. Pirates ravaging the land for gold. Clear the earth of their kind and keep their prizes to dissuade scavengers."

    Just calling it an adventurer can easily become a body for hire for any faction looking for gold or a fighting body in said region. Could be some really fun combinations on maps and renowns.

  17. #62357
    Quote Originally Posted by milkmustache View Post
    They could honestly reskin this so easily. Could even keep the Plunder iconography. Bring in multiple renown tracks, let the player choose their renown, they skin as that group, drop in.

    "Champion... it's Dragonscale Expedition leader XYZ here. We need more funding! Get down there and grab us some coin!"

    "Your kingdom needs you. Footman of Stormwind, help us gather resources back from these thieving pirates to restore the Kingdom's coffers."

    "The Earthen Ring senses a disturbance in X zone. Pirates ravaging the land for gold. Clear the earth of their kind and keep their prizes to dissuade scavengers."

    Just calling it an adventurer can easily become a body for hire for any faction looking for gold or a fighting body in said region. Could be some really fun combinations on maps and renowns.
    Plunder can honestly be used for any scenario where you are unlocking chests and collecting gold. I think they may pivot from the pirate theme being an exclusive thing if they bring this back in a big way.

    Plunderstorm is a good and catchy name imo, but they definitely would have to make it more varied in theming if it is to have a longer lifespan.

  18. #62358
    Quote Originally Posted by Cheezits View Post
    Plunder can honestly be used for any scenario where you are unlocking chests and collecting gold. I think they may pivot from the pirate theme being an exclusive thing if they bring this back in a big way.

    Plunderstorm is a good and catchy name imo, but they definitely would have to make it more varied in theming if it is to have a longer lifespan.
    Yea that's the only thing that worries me.

    It does however seem like their next iteration of it will be more tied to the main game. Maybe they'll do one more seasons before 11.0, then pivot it into a rebranded version that is tied a bit closer to the current expansion. Pirates are a great medium for a blank slate like this.

    - - - Updated - - -

    Also, the content creator event is totally just a 60 streamers doing a bunch of rounds of Plunderstorm, right?

  19. #62359
    The caster type spells in plunderstorm make me really wish that retail casters played like that, with chargable, directional spells and being able to move while casting.

    The current model of caster gameplay is super outdated and is annoying in the current endgame style of gameplay that demands almost constant movement and fast reactions. It worked on vanilla-cata as it was more chill, but we are far from there now.

  20. #62360
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    Quote Originally Posted by allegrian View Post
    The caster type spells in plunderstorm make me really wish that retail casters played like that, with chargable, directional spells and being able to move while casting.

    The current model of caster gameplay is super outdated and is annoying in the current endgame style of gameplay that demands almost constant movement and fast reactions. It worked on vanilla-cata as it was more chill, but we are far from there now.
    You really want chargeable, directional spells in an environment that demands almost constant movement? That is like, counter-intuitive. Having to face your target to shoot a spell while you move away from him to do mechanics would be SO bad.

    And having to pay attention to charges of chargeable spells when the fights are more complex also counters your argument. It is the opposite of what you said, having these casting features more common would work much better in early days of WoW, when fight mechanics were simpler.
    Last edited by Makabreska; 2024-03-20 at 05:40 PM.
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