With Dragonriding in the Old World, the Old World Revamp is now all but guaranteed, as I predicted.
Blizzard never updated Quel'Thalas and Draenei isles in Cataclysm, now they can rectify that mistake.
In Quel'Thalas, we will see the continuation of the conflict of ideology and methods between the Ren'dorei/Quel'dorei and the Sin'dorei.
In the Kingdom of Stormwind, we will see how the kingdom has been flourishing and prospering under Regent Turalyon's reign.
I definitely think the Survival game is far along enough to at least show something. Even if its 3 years away, they have shown stuff that far off before.
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WoW needs big risks now more than ever. They wont win people over by having more of the same. I think the risk that its bad is worth it.
The idea behind Cataclysm was noble but as an endeavor it was a total failure.
Some zones advanced drastically, while others as you mentioned were just a re-telling of the vanilla storyline. Advancing the story was a fine idea but it required continual commitment. Haphazardly adding conflict to many zones and then never resolving it was a terrible idea in retrospect.
I really do not understand why people think that Dragonriding in old continents equals world revamp. IMO it guarantees that the world revamp will not happen, or that if it happens, it would be in a new map.
Is Outland getting revamped because it will have Dragonriding? No.
Why they would bother to do new races if they are going to revamp the zones? They would have to do new ones because there would be terrain changes that would affect the old ones. We could argue that they would do even more races for the new revamped zones, but I think that if that were to be the case they would just wait and do one set of races.
Draenor was made from scratch because they learned their lesson with Cataclysm. It is better to do something from zero. In such a way, you are not limited by past constrains (the amount of regions, their size, old quests that get messed up by phasing, confusion in general for players...). Blizzard will not erase old content again. In fact, they are reintroducing old content, as we have seen with Zul'Gurub and Naxxramas.
Do not take life too seriously. You will never get out of it alive.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Seeing all this talk surrounding a World Revamp fills my heart with joy. I'm glad so many people here like this idea.
I'm in all for any Revamp at this point.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
If they keep up the pace DF will be the best expansion, no question here. You can like or dislike the theme, but if you look at the amount and cadence of content, its quality, the amount of new stuff that they are trying... nothing comes even close, not even MoP. The key would be, at least for me, that we have a good 10.3 and an amazing 10.2.
10.2 needs to have a better zone than 10.1, a better raid, and what is more important, a new system or a revamped evergreen system. I believe that a new Timewalking evergreen system is in the works, and we have, of course, the Archeology revamp, which can be so much more than what it is. We will also have a new Brawler's Guild evergreen system, as Ion stated himself, but I do not see that as an important system unless they alter it greatly.
Do not take life too seriously. You will never get out of it alive.
Based on things we've seen leak through the cracks over the last few expansions, the "revamp" I'm expecting at some point is them replacing a lot of the older models throughout the old world as well as updating terrain textures to not look as bad compared to modern terrain textures. Not expecting them to actively change any terrain geometry to the point where any dragon races they make now would no longer work. Happy to be proven wrong with a more involved revamp though, but haven't seen anything to support that just yet.
There is truth to this, but it's not as involved as people think. Think about stuff like raising some ceilings here and there (some of them you easily hit with the current flying mounts even) as well as dealing with invisible walls/dismount zones better as dragonriding has far more inertia than any other movement thing in the old world had before.
Visually is one of the better places in the zones minus some of the mountains. I guess a flat green plains zone makes me happy.Ohn'ahran Plains
True I don't think it matters in terms or revamp at all. Having said that, outside of us here how big is the revamp desire anyways.Is Outland getting revamped because it will have Dragonriding? No.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Blizzard is super modular in how they approach expansion features to begin with. DF added to old zones does mean much.
Even more so, the fact they are adding it to content like Outland that will likely never be updated is a sign its very much just meant to be a DF exclusive feature.
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I am absolutely no expert in this area but I imagine the real reason we see lot of asset updates is because the developers see it as a two for one deal. Meaning it has to have a current application to be worked on in the first place. In my opinion it why we don't see more specific but more impactful things like skyboxes being updated.
I still stand by my old idea of just removing the old mountain barriers between certain zones. A new coat of paint in the form of better skyboxes, texture maps, and NPC models can do absolute wonders for even zones that looked horrid, like what we saw in BfA changing Darkshore.
Needing massive verticality for Dragonriding is certainly nice. And Dragonflight has definitely shown to have a great zone built around dragonriding. Though even with that it is really just Waking Shores. Thaldraszus is certainly also a good example of verticality, but nothing that really shows off the potential of Dragonriding. Ohn'ahran plains meanwhile is an actual plain, and Azure Span is basically just as flat, except tilted at a slight angle.
In the old world we don't have as much sheer verticality as we do in the Dragon Isles, but we do still have areas like Hyjal, Dun Murogh/Wetlands, and lest we forget Thousand Needles. That all effectively have a similar feel to zones made with Dragonriding in mind. All they really lack is the detail and size. Detail being part of the new coat of paint, and size being easily solved by simply merging zones into bigger ones with removing the mountain barriers.
The world revamp dream will never die!
While historically true, I'm expecting dragonriding in some form to keep existing going forward in 11.0 and beyond. A lot of work went into the system and they generally don't really drop systems, almost all systems we've historically had have lasted at least several expansions, some of which still around in some form today. Also....
Last edited by Marlamin; 2023-05-27 at 09:04 PM.
Last edited by Marlamin; 2023-05-28 at 12:09 AM.