Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann

Looking forward to people sweating out the beta, treating it like it’s early access and then complaining everywhere a month or two into launch that they’re bored.
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The Maghar need to be made into what the Blackrock clan were in WoD.
Present them as the unified, industrialist might of the Horde. The big guns, so to speak. The Horde needs to resolve something by force? Send in the Maghar. Have them make up the bulk of the Horde armies. And for the love of god, industrialise parts of Kalimdor including a rail network.

Considering that the Orcs homeland isn't set to appear for... six years or so, I'm afraid that the quality of the heritage questlines doesn't seem to play into whether or not they will get any development. The new Warsong leader appearing in TWW is a good sign however.
Sad to hear they are gone, as the heritage quest was great, but we really need to get past this idea that any race is just one good writer away from getting expansion focus. It's much more likely that these races aren't getting focus because the suits think (or somehow know) race-focus beyond Controversy'dorei doesn't make any money.
Have any of those really been truly successful as singular leaders?
Anduin did... well in a war that did not go well and had severe casualties where the Alliance didn't really gain much, and also underlined that the single ruler was a flawed concept, because the Night Elves were left largely on their own fighting a war in their lands while the other races were fighting scattered battles and a proxy naval war. Jaina helped out Kul Tiras alongside the Alliance heroes, but she was also not in charge until the very, very end of the storyline concerning the welfare of her country.
I think it's also important to point out that both of these characters failed individually. Anduin was saved from complete defeat at Lordaeron by Jaina, he got KT navy through the actions of Jaina, Genn, the Alliance champion and Wyrmbane. He was only able to lead well because Genn was there to act as constant advisement alongside Shaw and others. Jaina was immediately thrown in prison and only ultimately helped KT by virtue of Genn, Taelia, Cyrus, Fynn and the champion. If anything this is proof of how one person leading is bad and the actual success is a group of people leading.
Mekkatorque has led well enough, but also what has he done that's reinforced the idea that a king was a good choice? They lost their homeland, twice. He was incapcitated. The gnomes could have been operating this entire time with a council, or even no particular leadership at all, and would have been in the exact same place they are now. They're sort of barely even a cohesive nation, since they mostly just go off and do whatever they want or work in the various Alliance institutions and systems individually instead of in a united capacity.

In response to this, I would skirt away from the honor theming for Mag'har and more towards "victory at any cost" because I have a hard time thinking that the standing army using aircraft carriers and grenades would be that into classical honor. I would also reduce the number of prominent clans to the ones that are not featured among the MU clans as of their heritage: this would include Shadowmoon, (most) Blackrock, Thunderlords and Laughing Skull. All four have a distinct thing going for them that is both scarier/spookier/more violent than the MU orcs. Burning Blade could also be used here as there isn't a distinct blademaster clan in MU and their BB turned into warlocks.
Scale way back on the ancestors/spirit worship outside of the Shadowmoon, who go super hard into it, somewhere between Void Elves with the Void and the Auchenai soulpriests. Maybe tie in mages through Gorian culture?
Sprinkle in some hints of Goblin culture with stuff like gun/explosive focus, radio music, pin-ups and their generally crass and crude culture. Not only is it lore-friendly but it would be incredibly funny and flavorful. I also can't help but think they'd love smoking though that may not fly with the ratings.
Last edited by Cheezits; 2024-05-30 at 07:25 PM.
They shouldnt be balancing the meme mode that's made for fun and be op, specially so late after so much people already got everything easily. It just disencourages being late to the mode or having less time to play.

It's not a hard no but I do think it's an area that they would need to be cautious with. Nighthold still had a decent Legion boss ratio with Tichondrius, Gul'dan, Krosus and Tomb was still heavy on it with the Avatar, Kil'jaeden, the Inquisition, Goroth, on top of BC references like the Engine of Souls or fel corrupted aesthetic like Maiden.
PLUS the Broken Shore itself. Definitely would be a gamble to lean heavily into Argus but potentially one with a great payoff.
But yes, independently, Argus has enough for itself.
I think it's a mixed situation. Obviously anytime they make a decentralized set of land masses it hasn't really worked out. But something that's an existential threat and is a huge payoff to a long running conflict feels weird to always overcentralize to some new random island that popped up. 8.3 had problems but I do think the idea of rotating invasions was a good call. A larger Black Empire situation SHOULD have had an impact in that sense.I do wonder how you'd do the same for a Black Empire expac. For me I'd want both Black Empire as well as Legion to be expansions that utilize the entire world of Azeroth but I fully realize something like that would not be popular.
That's kinda how I feel about Midnight. It's gonna be real goofy if everything in this big war chapter is centralized to just Quel'thalas and 2-3 other zones invented around it that are convenient new spots we've never heard of.
See with Midnight it works because they are clearly after the Sunwell.
For Black Empire what I was thinking is, keep Vale and Uldum but obviously have full expansion leveling stories connected to them. Add Ulduar to the mix (have N'zoth and the different Aqir go after all the Titan centers), add the Ahn'qiraj area plus Silithus and have Nyalotha phases for everything effectively doubling the zones.
And now people have found deleting your trinkets and such to lower your ilvl makes the bosses easier overall. Whack-a-mole continues.
For what it's worth, my personal interpretation of these events is also that Anduin is not a good leader. They're conscripting civilians early into the war, the whole of Lordaeron is a total strategic blunder from the onset that needs Deus Ex Jaina to magic them out of it not once but twice. He sets up ridiculous restrictions for his soldiers during the Siege of Dazar'alor (which ends up not being fully adhered to anyways as seen in Shadows Rising) and waffles alongside Jaina after a decisive victory about morality. He apparently has barely any forces to muster by 8.2.5. Just looking at how the war plays out, he's horrendous at his job.
And I think that's interesting! I think Anduin being a terrible leader, a poor warrior, a bad politician, etc. and the friction that creates with the other much more seasoned Alliance leaders and with Stormwind itself has a lot of storytelling potential. The 7.2 questline where you listen to gossiping civilians sets it up so clearly: he's a nice man, he has good intentions, but can he really lead, can he truly be relied on in times of crisis compared to Varian? They're interesting flaws that set up him as an intriguing foil to most of the cast.
But that's not what we actually got. Tyrande's dissent with him in 8.1 is the only instance where his ability and decisions are called into question, and we see how that went nowhere. War hawk Genn is neutered by Anduin and merely serves as another of his surrogate father figures to comfort him and tell him he's doing all he can. Nobody questions Anduin's waffling at their victory at Dazar'alor; he doesn't feel good about it, so they'll retreat and let the Horde regroup and gain strength again despite Shaw flat out saying the Horde is losing on all fronts and they could end the war in weeks. The epilogue of the war campaign shows all the civilians calmly expressing love for Anduin or at worst, vague skepticism that they wave over by him just being so nice. The start of DF has Shaw reiterate that people like Turalyon, but they miss Anduin. The human heritage questline states that Anduin has taken great stride in rooting out corruption in the House of Nobles (when did he find the time to do it? who knows).
The reasonable read of events that you and I have of Anduin's tenure as king does not line up with what the writing itself states over and over again. The stance of the story is that Anduin was a great king, beloved by his people while present and dearly missed while gone. There are no characters to state otherwise, so there's no point in accusing it of just being one point of view: it's every character's point of view. Nobody disagrees with Anduin's beliefs or philosophy without either ultimately conceding to him or dying. Hell, he went from being bad with a sword in MoP and the BfA cinematic to effortlessly cutting down bandits in the new short story. What can't he do? Well, take action, but don't worry, he'll self-deprecate about it so we can have someone else pat him on the back and tell him nothing is his fault as they blink and realize he reminds them so much of their son/brother/cousin/former roommate, and that he needs to be protected at all costs.
There are only two possibilities you can roll with:
1) Anduin is intended to be seen as an amazing leader with no meaningful flaws, and this is backed up by the story taking every chance to praise him and declining every chance to speak against him
2) Anduin is intended to be seen as a flawed leader, but his flaws are unacknowledged in any meaningful way and it's irrelevant as the greater cast are all becoming converts to his beliefs and will just do anything he can't
Anduin's no longer the intriguing foil he was in MoP. Quite the opposite, the whole world bends to fit him.
Last edited by Murlocos; 2024-05-30 at 08:15 PM.

I would have liked to see warped space bringing the various Old Gods' strongholds into one continent (or maybe a Emerald Dream-like pocket dimension showing the same). Ny'alotha as an ancient Old God capitol zone, surrounded by Ahn'Qiraj, a fully corrupted World Tree (maybe Andrassil or the Un'goro one from the Nightmare raid) with Azjol'Nerub at the roots, the Dread Wastes, and I guess Zin'Azshari for N'Zoth? All of these would be at the height of the Black Empire's power, so we could actually see the Mantid, Qiraji, Nerubians, and Naga civilizations at their peaks rather than the remnants we've encountered so far.
At least, that's what I hoped BFA would lead into years ago, before Ny'alotha was resolved in a patch. I had hoped for a (at least) two-expansion saga- where BFA would focus on the faction war to the end, and the Old God hints don't come to fruition until they launch a surprise attack and cripple both factions in the final raid, leading us to reclaim the world in the following expansion. I'm glad that they're finally willing to attempt longer stories like that, and it sounds like the transition from TWW and Midnight might actually resemble the defeat I had been hoping for, but I can't really imagine getting to see the Old God minion civilizations at their peak at this point, given how the story is developing.

They are, but you can't sustain a flashpoint of that size for a 1.5 year story. We've been there. Even with a new coat of paint to depict the physical space of Sunwell Plateau, how could they justify a goal to get there that's that much of a slow push where the Legion managed to snag it so effortlessly?
You need to diversify and expand a bit to make a threat interesting. Kind of like how the Legion was going for the Nightwell and Illidan but ALSO everything else we had to fight.
Just doing Nya'loatha versions of old zones probably wouldn't have been compelling enough. Actually going into Nya'loatha full time as a proper "continent" would have been a good eventuality with some diversity of the theme and getting a chance to go ham with the Cosmic Horror elements. You get the "everything is made of slimy tentacles" zone, the Nerubian zone, the Mantid zone, the Qiraji zone, the Faceless zone, etc. as options to get more fleshed out and have impossible and uncomfortable geometry rather than just "everything is compiled in one spot and vaguely Egyptian."
Last edited by Vakir; 2024-05-30 at 08:19 PM.

I’m expecting patch content to be:
12.1 - Lordaeron /w Stratholme raid
12.1.5 - Scarlet Monastery mega dungeon
12.2 - K’aresh
Launch content as; Eversong, Ghostlands, Zul’aman, an island raised off the coast by Azshara; though I’d be lying if I didn’t say I would prefer Vashjir 2.0.
Then you can have the Sunwell as the opening raid, with the Isle for max level content.
Dungeon wise I think we’re looking at something like:
- Deatholme
- Sanctum of the Moon / Sun
- Falthrien Academy
- A dungeon involving Silvermoon City
- Zul’aman catacombs
- Naga dungeon
- Magisters Terrace remake
Are the alpha realms down rn?
BfA really did screw us over with 8.3. That patch threw so many great ideas out as filler.
Want to see a true Mantid swarm? Best you get is a questline where you are told the Mantid have allied with N'zoth.
Want a return to the Qiraji in Silithus? Best we can do is let you kill some insects in a world quest.
Want a triumphant return of Ra-den and an exploration of Titan structures? Shame we only have time to briefly touch on the whole "tunnels spanning Pandaria connecting all installations".
The world revamp dream will never die!
I am still going to stand by my prediction of everything north of the Thandol Span being part of the expansion.
Tirisfal and other Forsaken levelling zones to tie up the Forsaken plotline and build towards Avaloren with the Scarlet Crusade. The Plaguelands to tie up the scourge invasion there, as well as leading into Stratholme eventually. The elf zones obviously. And the Hinterlands and Arathi Highlands for variety, in a similar vein to Centaur in DF.
The world revamp dream will never die!

Most likely. But even for that initial launch, I'd be surprised if the Void didn't bleed elsewhere.
In terms of being traversable, no. It would be partly skybox or set dressing. But there's still a lot on the table stylistically to go through that they didn't and so many enemy variations that have been Old God aligned that they crammed into such a small space.And I have to ask, non-Euclidean geometry is awesome when you are doing artwork or even in a TTRPG but has any game really managed to do it justice in an interactive 3D environment?

What about Velen, the objectively religiously-correct, multi-millennia old theocratic prophet? Also, Turalyon is a de facto military dictator who has consistently been successful in war and is seemingly running a tight ship at peace.
This seems to be more indicative of the importance of alliances and international friendships among monarchs than inherent proof of the supremacy of multiple leaders within a single system.
That seems very difficult to reconcile with their pseudo-fascistic, military-dominated social order.
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I think making them "modern" would dramatically undermine the fantasy and completely fail to mesh with the base concept of "industrialized ultramilitarist orc". Their form of industrialism should be consistently more militant and gritty than, say, goblins, and they ought to remain more solidly slotted into that "anachronistic military industrialism" niche (cf. Warcraft II) rather than become yet another race that's excessively modernized. The S.E.L.F.I.E. camera and its consequences must not be hammered in further.
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You're skipping over a number of major points, namely absolutism, which — despite being one of the worst mistakes in European history behind Austrian painter man and a total downgrade in every conceivable way from feudalism — is far closer to the apparent time period the setting is trying to channel in the rare case they focus it in any capacity. More pertinently, "populism" only became the default around the beginning of the 20th century. Up until then, we had a transitory period of constitutional monarchies, absolutism, emerging merchant classes, and the struggle of emergent capitalism and mercantilism.
Which actually brings to mind the other point, which is that Azeroth hasn't really had a general shift towards true market economies, and only a few societies seem to use division of labor. With capitalism exclusively existing in goblin society, we're not likely to see the merchant class fully challenge the royalty just yet, and by extension we're not likely to see that much progress towards individualism. Similarly, we also are unlikely to see much in the way of Marxist-analogue thought since that school of thought has very little capitalism to respond to.
Last edited by AOL Instant Messenger; 2024-05-31 at 01:01 AM.
So beta starts next week which means TWW launch will most definitely be in September, possibly second week?
I saw someone on reddit say that DF Beta to launch was 88 days so if the same applies to TWW we should see it in September.
Wonder if Shamans and Hunters will get big reworks like other classes have got. Seems odd that they have received basically 0 communication during Alpha, does not bode well.