Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Looks like the devs can't stop pushing their agenda and beliefs into the game.

"Let's make the naivety of ethical consumption under capitalism not only canon to the story but a major decision in gutting an entire culture."
Zzzzz... It's almost like you can have a non-mustache twirling version of that like for example the Ferengi without making them just a costume of cobbled technology without a personality.

The point of this topic is why does the artistry frame some characters as villains while other characters with the same motives as good.
I'm regretting posing the topic because the only two answers are a toss up between the writers being incompetent or philosophically bankrupt.Hey this is better than the high res photorealistic cinematics they should just do these instead.
I don't think there is anything wrong with the goblins becoming more effective. We don't really interact with goblin society but it obviously looks bad. I mean do you really want to go to Undermine if its going to look like Crapopolis? I don't know, I don't find architecture defined by refuse collection as interesting.
But I also would not write a story about changing that and only about that. I'd write a story about goblins being involved in lore in an impactful manner and have this also happen in the background but when this is the entire point of the story, it feels like you just asked a high school student to write about sustainable practices in fiction format.
*wave hand at every goblin ingame*
Exploring your way to the top in the starting area, unsafe working conditions leading to comical events, goblins finding all kinds of interesting things due to work with no regard for there own lives, making deals with elementals only to back stab them making enemies.
The goblins being the worse kind of capitalist leads to all kind of great stuff.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Oh god, guess there is no backtracking on Thralls lack of shamanism now.
I mean, it is a belief. A very obvious one that any reasonnable being should have, but still a belief. The issue is that npcs ingame having the same reasonning as us irl on this matter make the game universe a tad bit too realistic, while it's supposed to be an escape from reality.
MMO Champs :

So that's not an answer. I'm not asking about why you personally like goblins. I'm asking how pigeonholing them into an incredibly boring stereotype is somehow interesting. From what's being described, having some Goblins not be 2D caricatures would actually increase the diversity amongst goblin kind and ultimately make them more believable and interesting. You're saying that them being all one note is some how better for stories but you're not explaining how.
