A double class reveal would be pretty cool, but i'd rather have a standalone 3 spec void class.
The Void is the one power that desperately lacks representation in gameplay, with Shadow being the only spec that uses it (and discipline too, but only partially).
Last edited by Raetary; 2024-06-09 at 06:42 AM.



Look how many features we had in SL: covenants, conduits, legendaries, soulbinds and these stones from hellhole in 9.1 (I don't even remember how it was called), nevermind "new patch new system" BfA. How weak DF look with profession, UI, flying and loot upgrade overhaul /s
I just did Priory of the Sacred Flame dungeon and love how it looks. Can't wait to see more of the Arathi, feels quite refreshing fighting Paladins tbh
Are there features coming in TWW that I'm missing? Most of the features appear to be extensions of previous new features from DF: Hero talents off the new talent system, and Dynamic flying coming off of Dragonriding.
Also a single allied race isn't much compared to a new race/class that we got in DF.
Those inclusions would be quite a departure from previous expansion classes.void knight
light weaver
Last edited by Teriz; 2024-06-09 at 08:32 AM.
With the hero talent system, with Blizzard leaning into specific class fantasies with it, do you think the next step is cosmetic appearance changes to spells/abilities dependent on your hero talent spec?
I have not tried out many of the different hero talent options yet, so I don't know a lot of different themes. An example I can think of at the top of my head: Holy Paladin going into the "Herald of the Sun" tree. Could we see something a long the lines of changing the visuals of the healing spells to have red/orange, fiery visuals instead of the normal Holy Light visuals?
This concept for all of the hero talent choices.
So after finishing the leveling campaign I can say the nerubian are heavily carrying this xpac so far for me. The zones are gorgeous but traveling in them is quite annoying.
I know Warcraft cannot possibly deliver proper agency but the Hallowfall questline was just so weird while played by a human paladin carrying a sword made of a Naaru shard. Them acting as if I'm some exotic race, Anduin's storyline with not being able to help with Light channeling or with healing when I am right there, just no. The earthen are meh. Almost every NPC is just an exposition tool, they feel like they have no character. The only one who has any imo dies. The kobolds are cool but they are completely tertiary.
Also the questing experience is very cutscene heavy. There are very few interesting quests and instead it is all cutscenes. Which we cannot see. And I'd like to see them so I can give feedback on them so I hope they do show them at some point in the beta.
Last edited by Nymrohd; 2024-06-09 at 02:06 PM.

Last minute predictions for date?
Usually actual date is earlier than I think, so I'll stay with something that's just hunch from last few days: 30 July for pre-patch (system changes), 20th August pre-expansion event, 2nd September release (early access 30th August).