Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Surely Xal’atath’s words that the world soul has long eluded her suggests she’s more likely to be a void lord than just a lieutenant of one?


By the time you've fully upgraded your gear, you'll be soloing most raids on normal and at least some bosses on HC. And still only take slightly longer than in LFR.
SoO solo is impossible though. They undid the Galakras change that made it possible to down him with one cannon.
N'zoth releasing her from the dagger speaks against this theory, but i still kind of agree. Xal said that the titans didn't understand the void and most of what we know about the black empire is at least to some part manipulated by the keepers or titans themself. It wouldn't suprise me if the nature of the old gods and voidlords will be changed somewhat in the next expansions.

honestly not the craziest thing from this week lol
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nzoth is merely a schemer
Xal made a deal that she would deliver us and the dagger to nzoth in exchange for her freedom and thays a great deal
give her a decade in game and unchecked movement....shes finally a threat

You are geared enough to not die on every corner and slow down group. Just make group on finder and invite high people (there will be a lot 476 in queue). As I said, raids will fall faster than Sepulcher transmog runs in DF.
World tour every day (just HC raids) + dailies will give you little bit over 110k bronze. So if you are uncomfortable when people boost you it will be just 1-2 days, one tier of gear upgrade is like 40k.
Before that you can clear all achievs, all give bronze caches and now you will profit from double drop. And when you reach 476, Mythic SoO is very easy too, just little bit longer than HC (with same bronze rewards), so people don't really farm as often.


I'm 99% sure about Silvermoon hub too, but let's not jinx it, my biggest fear is that they will put together some troll Amani hub and Silvermoon will be Void Suramar xD.
It's heavily implied that both Spirit and Decay combining is what creates flesh. We're outright told that Spirit and Decay mingling inside of a soul is what creates Anima and in turn makes a soul mortal and binds it to the Shadowlands, and throughout the history of the game there are several references to flesh being the thing which turns titanforged mortal. The two possibilities from that are that either flesh is a result of Anima in the soul, or that flesh signifies that there's a soul to begin with and Anima is normal for titanforged. I find the latter very unlikely since we know that non-flesh-bound souls exist (see elementals, demons, etc.) and I doubt the titans are using Anima to power their servants. Also, Yogg-Saron, creator of the Curse of Flesh, is heavily associated with Death and the Galakrond fight showed a connection to Decay too (not that Death and Decay are very well separated most of the time).
I don't think it's unlikely at all that every "living" being on Azeroth has a soul. Personally I think all souls come from the world soul and their splitting off and gaining independence is something to do with Light and Void interacting as explained in Chronicle--both the Light and Void are heavily associated with the mind, so their combination being what creates or splits and propagates consciousness isn't much of a stretch at all.
The reason there aren't any titanforged ghosts and we didn't see any in the Shadowlands is because their souls contain no Anima and therefore either disappear forever when they die or are sent to the Realm of Order (the latter being the most likely since they would be imbued with Order magic).


Whether or not you or “your friends” liked them or not is irrelevant to the fact that Dragonriding, revamped talent system, and a new race/class with the game’s first support spec is far more impactful to WoW than 10 themed talent points to the talent tree and Delves.
Now maybe if Blizzard pulls an Augmentation-level shocker, AI-companion, and Trader’s station over the course of this expansion, I’ll change my tune. But as of right now, it’s not looking impressive.

An expansion doesn't need to pack the game full of new permanent features to be good. What matters is the quality of the gameplay rotation, leveling experience, and patch cadence. Adding new features solely for the sake of adding new features will only damage the core of the expansion.
It may be wrong of me, but I play a game that mainly still exists for the social experience under the impression I'm going to get to engage in that social experience. The more we reduce the social element of WoW, the worse the game becomes on every level. People have already long made a habit of viewing socializing as a superfluous inconvenience to their single-player experience, and the fanbase just continues to grow more toxic because of it. Only when players have no choice but to socialize in most aspects of the game is the game truly enjoyable to play—"gogogo" type players who are unwilling to socialize beyond the bare minimum required for advancement fall behind until they either learn to socialize or quit. Letting the game grow less social will only diminish it because WoW has no niche left beyond being "the" MMORPG.
Last edited by AOL Instant Messenger; 2024-06-15 at 09:24 PM.