1. #72601
    I am Murloc! Nightshade711's Avatar
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    Quote Originally Posted by Ielenia View Post
    Are you literally being willfully obtuse right now? Do you even read what people write in response to you?
    That’s just his default when he has nothing more to argue. I’d move on tbh.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
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  2. #72602
    Banned Teriz's Avatar
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    Quote Originally Posted by Ielenia View Post
    Are you literally being willfully obtuse right now? Do you even read what people write in response to you?
    Relax. I was simply asking a question.

    Such as?
    https://wowpedia.fandom.com/wiki/Mogul_Razdunk

    He only existed in the "outdated lore" of the RPG until he was brought into BFA.
    Last edited by Teriz; 2024-06-21 at 10:05 PM.

  3. #72603
    Merely a Setback Ielenia's Avatar
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    Quote Originally Posted by Teriz View Post
    Relax. I was simply asking a question.
    A question that shouldn't have been asked if you actually read what people write in the first place.

    https://wowpedia.fandom.com/wiki/Mogul_Razdunk

    He only existed in the "outdated lore" of the RPG until he was brought into BFA.
    That is not outdated lore. That is just lore. "Outdated lore" is lore that has been superseded by new lore that replaced it.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  4. #72604
    Banned Teriz's Avatar
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    Quote Originally Posted by Ielenia View Post
    A question that shouldn't have been asked if you actually read what people write in the first place.
    Rest assured, I did actually read your (inaccurate) statements regarding Goblin and Dwarven lore.

    That is not outdated lore. That is just lore. "Outdated lore" is lore that has been superseded by new lore that replaced it.
    Yet you stated earlier that Goblin lore before Chronicles was outdated lore. Mogul Razdunk would be an example of Goblin lore prior to Chronicles.

    Anyway, none of this is relevant to the topic of this thread, so we'll just have to leave this here.
    Last edited by Teriz; 2024-06-21 at 11:43 PM.

  5. #72605
    Merely a Setback Ielenia's Avatar
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    Quote Originally Posted by Teriz View Post
    Rest assured, I did actually read your (inaccurate) statements regarding Goblin and Dwarven lore.
    You're welcome to your opinion that I made an inaccurate recount of their lore, but you'd be wrong. Not to mention you haven't backed up your statements about inaccuracies, you just stated them. That's not how it works. You have to back up your claims.

    Yet you stated earlier that Goblin lore before Chronicles was outdated lore.
    I said it's outdated because the new lore from the newer books supersedes the old lore. Razgul's lore was never replaced
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  6. #72606
    What are y’all’s predictions for raid #2, raid #3, and the megadungeon?

    Raid 2 is obviously gonna be tied to the goblins in some way, but the big bad of the raid seems unclear

    Raid 3 will probably have something to do with either Elun’ahir or Beladar. The megadungeon will be the other one

  7. #72607
    Banned Teriz's Avatar
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    Quote Originally Posted by Telogrus View Post
    What are y’all’s predictions for raid #2, raid #3, and the megadungeon?

    Raid 2 is obviously gonna be tied to the goblins in some way, but the big bad of the raid seems unclear

    Raid 3 will probably have something to do with either Elun’ahir or Beladar. The megadungeon will be the other one
    Raid 2: Goblin raid inside Undermine zone with Gallywix the end boss.

    Megadungeon Silthus with Aqir and titan stuff

    Raid 3: Void invasion. Definitely possible for Beledar to play a role.

  8. #72608
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Telogrus View Post
    What are y’all’s predictions for raid #2, raid #3, and the megadungeon?

    Raid 2 is obviously gonna be tied to the goblins in some way, but the big bad of the raid seems unclear

    Raid 3 will probably have something to do with either Elun’ahir or Beladar. The megadungeon will be the other one
    I want to second an Undermine raid and Ahn'Qiraj megadungeon.

    But for the final raid, I think it will be the Worldsoul itself - somekind of fabulous megastructure enclosing the Worldsoul, where Xal'atath will be trying to infuse some Void/Old God corruption.

    We go right down in there, deep.

  9. #72609
    Quote Originally Posted by Golden Yak View Post
    But for the final raid, I think it will be the Worldsoul itself - somekind of fabulous megastructure enclosing the Worldsoul, where Xal'atath will be trying to infuse some Void/Old God corruption.

    We go right down in there, deep.
    I'm fairly convinced we'll only see the World-Soul in TLT, probably in some deep chamber under Ulduar. Ulduar is the largest known titan facility and former seat of their Prime Designate, so it makes sense that it might have access to the World-Soul. Would definitely make the titans a special level of stupid to dangle an old god right above an open pit to the World-Soul, but they're already evidently willing to shrug off an old god being right next to the guy who is supposed to tell them if it would be a good idea to glass the planet.

  10. #72610
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Le Conceptuel View Post
    I'm fairly convinced we'll only see the World-Soul in TLT, probably in some deep chamber under Ulduar. Ulduar is the largest known titan facility and former seat of their Prime Designate, so it makes sense that it might have access to the World-Soul. Would definitely make the titans a special level of stupid to put an old god right up in the upper levels of the place where they reach the World-Soul, but they're already evidently willing to shrug off an old god being right next to the guy who is supposed to tell them if it would be a good idea to glass the planet to begin with.
    I certainly think we could go back, and it makes sense to do it from Ulduar (War Within should also have been set beneath Ulduar, what the hell are we even doing way in Khaz Whatever...), but I still think we'll definitely get there in War Within. I'm convinced it's going to go down how Iridikron imagined - the Harbinger will 'tear the world from the Titans grasp etc.', by which I think Xal'atath will essentially 'undo' all the Ordering the Titans have put into the Worldsoul thus far. It'll be totally 'up for grabs', and will lead into the Void launching an all-out assault to claim it.

    I'm slightly more sympathetic to Titan facility placement, because by all accounts they couldn't really move the Old Gods around without ripping up the place, and it might be that an optimal access point to the Worldsoul was already there anyway - could've been why Yogg-Saron was there in the first place. They locked it down best they could.

    So maybe:
    WW - Worldsoul exterior structure, maybe a Titan facility set up around it, fighting Xal right on some transparent crystal enclosing it, that glowing blue/gold fire like a sun right beneath us.
    TLT - Into the Worldsoul itself. We go into some fantastic landscape made from Azeroth's thoughts and memories, and fight some serious corruption directly.

  11. #72611
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Teriz View Post
    Was Undermine mentioned in Chronicles?
    Not by name but given that its under Kezan kinda.

    Spoiler: 
    THE LIBERATION OF KEZAN
    100 YEARS BEFORE THE DARK PORTAL
    fter the Sundering, the Zandalari set out to explore the numerous islands that dotted the A newly formed I sea berween Kalimdor and the Eastern Kingdoms. It was during these voyages that the trolls discovered Kezan, an isle inhabited by goblins. These small green-skinned beings were clever but crude.
    At first, the two races kept their distance from each other. The Zandalari had come to Kezan in search of a strange mineral called kaja'mite. The consumption of vaporized kaja'mite caused a range of effects, such as heightened senses, hallucinations, and increased intelligence. The trolls greatly valued the mineral and saw it as a sacred component in their rituals and ceremonies. For centuries they mined from the numerous kaja'mite veins running close to the surface of the island. Occasionally they employed goblins to work for them, paying with shiny but cheap trinkets that the small creatures prized.
    The arrangement changed once the trolls discovered an unimaginable deposit of kaja'mite buried deep underground more than the Zandalari would ever need. Rather than dig for it themselves, they enslaved the goblins and forced them to mine under abysmal conditions. For thousands of years, the goblins suffered under the yoke of troll oppression, too weak to resist.
    In the end, it was the kaja'mite itself that led to the goblins' salvation.
    A cloud of kaja'mite dust always blanketed the mines. Over time, breathing it in awakened the goblins' intelligence... and craftiness. Secretly, they plotted the overthrow of their slave masters, using what materials they could find to fashion traps, explosives, and other ingenious weaponry.
    The troll overseers were caught off guard when the goblin masses stormed from the mines, armed with technology beyond even what the Zandalari possessed. The revolution shat- tered the trolls' hold over Kezan, laying waste to their mining operation and leaving behind untold destruction.
    The surviving Zandalari fled, and the goblins celebrated their new liberation by turning on each other in a mad scramble to fill the void of power. Amid the chaos, countless factions and allegiances formed. The most powerful of these groups were known as cartels. When no clear winner emerged from the fighting, these cartels brokered an uneasy truce.
    Conflict would never really end between the various goblin factions, but for decades, they waged most of their battles in the economic arena. The cartels ultimately turned to trade to sustain themselves and used their profits to amass ever more wealth and power.
    ANCIENT GOBLINS
    In ancient times, Keeper Mimiron had discovered kaja'mite and used it to experiment on various races, greatly enhancing their intellect. Some of these test subjects were members of a small, primitive race that roamed the forestlands near Ulduar. Consuming kaja'mite transformed the creatures into a highly intelligent, industrious breed known thereafter as goblins.
    The destruction caused by the Sundering cut off the goblins' supply of kaja'mite. In just a few generations, their heightened intelligence vanished. Those goblins who had found refuge on the Isle of Kezan had already forgotten the role kaja'mite bad played in their old society


    if any thing chronicels make the case that evoled goblins are an island race not even being the ones to find where undermind would be build.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  12. #72612
    Banned Teriz's Avatar
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    Quote Originally Posted by Lorgar Aurelian View Post
    Not by name but given that its under Kezan kinda.

    Spoiler: 





    if any thing chronicels make the case that evoled goblins are an island race not even being the ones to find where undermind would be build.
    As I figured, which makes me believe that they're going to rely heavily on the RPG books for lore.

  13. #72613
    I am Murloc! Nightshade711's Avatar
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    Quote Originally Posted by Telogrus View Post
    What are y’all’s predictions for raid #2, raid #3, and the megadungeon?

    Raid 2 is obviously gonna be tied to the goblins in some way, but the big bad of the raid seems unclear

    Raid 3 will probably have something to do with either Elun’ahir or Beladar. The megadungeon will be the other one
    Raid 2: Goblin raid in the rootlands/Elun'ahir zone, stopping the Venture Co. from harvesting/exploiting the roots of Elun'ahir.

    Raid 3: Probably Beledar, ending in a way to lead us directly into Midnight. (Though I hope they don't waste the Arathi empire/Avaloren on a patch zone)

    But if they're keeping the DF pattern of matching the themes of the patch to the M+ mount - then we should get a light-based patch in there somewhere.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Dreadlord Class Concept (Blood/Anguish themed) Lightborne/Guardian of Ancient Kings race concept

  14. #72614
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Nightshade711 View Post
    Also not to mention, the rootlands is supposedly about the size of the ringing deeps.

    The forbidden reach was such a small island and nowhere near the size of any of the patch/primary continent zones.
    Would be weird for them to introduce such a large, major patch sized zone for a .5 or .7 patch.
    The Ringing deeps is pretty small compared to DF zones from what Ive seen flying around it. Its comparable to a Legion or BFA sized zone. Still massive for a patch zone mind you.

    - - - Updated - - -

    Anyone notice in MoP remix that they take heavy ticking damage randomly even with maxxed gear? I would think its a debuff but i never have one? Unless the debuff frame is bugged and not showing certain abilities.

  15. #72615
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by FelPlague View Post
    Yes doom summons doomguard with talents. Imp is just the default.
    Sweet!! Been dying for some doomguard representation that isn't a gimmick summon/enslave.
    By Blizzard Entertainment:
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  16. #72616
    Quote Originally Posted by Auxis View Post
    Sweet!! Been dying for some doomguard representation that isn't a gimmick summon/enslave.
    Yeah I am quite happy with the Demonolgy tree now.
    I hope we get metamorph maybe now as a future Hero tree. Cause I have wanted it back since Legion.
    https://www.wowhead.com/beta/talent-...QVQFQBQEFVVUBE
    But here is the build I plan to go, quite happy with it. I do hope there is one more pass on the class tree itself, as the capstones dont feel capstoney, and the tree really needs an overall work over in how its arranged.

  17. #72617
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Nightshade711 View Post
    Raid 3: Probably Beledar, ending in a way to lead us directly into Midnight. (Though I hope they don't waste the Arathi empire/Avaloren on a patch zone)
    I'm hoping they don't waste that on an expansion.

    After Worldsoul: Avaloren Saga. 1/3rd of the continent per xpac.

  18. #72618
    Quote Originally Posted by Golden Yak View Post
    I'm hoping they don't waste that on an expansion.

    After Worldsoul: Avaloren Saga. 1/3rd of the continent per xpac.
    Yeah no chance that they are wasting the Arathi Empire in a patch. It has been stated that it is a vast Empire, so we are getting at the very least an expansion out of it. Right after the WSS? Maybe. There are many hints towards a Kalimdor revamp.

    I am so curious to see how they do the Midnight revamp to get a better idea of how future revamps might be.
    Last edited by Darkarath; 2024-06-22 at 10:26 AM.
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  19. #72619
    Quote Originally Posted by Chickat View Post
    Anyone notice in MoP remix that they take heavy ticking damage randomly even with maxxed gear? I would think its a debuff but i never have one? Unless the debuff frame is bugged and not showing certain abilities.
    Healers have a haste buff that also causes 2%MaxHP/s. Which is very annoying if you have maxed gear and they aren't anywhere close, because you will take far more damage than they can heal.

  20. #72620
    Quote Originally Posted by Teriz View Post
    As I figured, which makes me believe that they're going to rely heavily on the RPG books for lore.
    No they aren't.

    Blizzard hates using the RPG books, because frankly, the lore in it is terrible.

    Yeah, prove me wrong by bringing up Tandred, as if a random background character that does nothing means they are going to rewrite all the Goblin lore for a patch in an expansion that isnt about goblins.
    Last edited by Makorus; 2024-06-22 at 11:15 AM.

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