There is merit in adding new specs to preexisting classes, as new classes as an expansion feature have no value to people who are already invested in their mains. This is the route GW2 went as they stopped adding new classes that few people would ditch their main to switch to and instead just continued adding new specs to every class that people already invested in their mains might switch to. Well they kinda promised to do this with hero talent specs but they are nowhere near as extensive as GW2's elite specializations, each of which adds a new weapon with new abilities for that weapon, as three new abilities and a healing ability and an ultimate ability as well as several talents you can use.
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Almost all of the problems with Shadowlands' lore would be solved if rather than it being the actual afterlife, it was instead a parallel dimension that was had become parasitic as they intercepted other dimensions' souls before they reached the real afterlife and used those souls for fuel.
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It's really funny how all of these continents are being stuffed in there in between Kalimdor and the Eastern Kingdoms, how entire navies from WC3 through Cata were sailing between the EK and Kalimdor and never stumbled into them.
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Looks like it might be cool, will have to see a scan of the full sized art first. The Jailer did look kinda cool in his armor. He would have been less ridiculed as "the bald man" had he donned that armor by the end of the base game levelling experience rather than players seeing his nipples for 8 months.
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Goes to show how Blizzard lost their creative talent. They were able to create such unique factions in WC3 with the savage wood elven army, the Scourge, and Illidan's coalition and the Legion. They also again created some cool new factions in MoP with the Mogu, the Mantid, and the Zandalari. But then in Shadowlands you get such derivative or bland factions such as passive blue greek angels, tumblrface fairies, two different diluted Scourge rehashes, and generic gothic vampires. Only the 3D printer mobs in Zereth Mortis were kinda unique.
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The villain being a decrepit old man hunched over his staff could have been a unique final boss fight. He would use magic to keep the raid at a distance and only at the end, after his barriers have been broken and he has become exhausted would the raid close in on him and execute him.