I think it will be one of two things: Balance or Storms
Balance is simple i think. A force that is balanced can not have different individual forces vying for power.
Storms, is more a reference to blizzard as a whole. A Blizzard is just the name for a Snow Storm, Heros of the Storm, Sons of the Storm (the former page for many artists of Blizz). Heck, even Vyranoth is the Aspect of Storms. What would a cosmic force of storm be? Dunno. Could be a meaning for change. Unstoppable, devastating. Yet it brings things together (sucking it in).
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
I could see that, I think they need to make options for the warband camp that are thematic to the expansion. I believe they’ve already stated they’re looking into “unlocking” camp options, so perhaps we’ll see things along these lines added. Would be neat if eventually the camp is more like Baldur’s Gate 3 and you can actually walk around and have your characters interact with each other somehow, professions at least?

Storms seem to be elemental based. Also, balance is something the First Ones created for their design. As for what the 7th power is? Honestly, I'm not sure, but I would not be shocked if this 7th power was like "the most powerful Progenitor" or simply wants to be the "only supreme being" for everything (Which could partially explain N'Zoth's "One will consume all others" whisper) as the 7th DOES have some small influence on the design of the 6, and coincidentally, the strongest members in the Pantheons of Order and Death respectively ended up going "bad".
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"If truth, what would this say of mortal souls and their potential?
And if the six (or seven, or... excuse my imprecision) each vie with one another to claim it, could they be driven by the unconscious knowledge that there exists some other force outside our understanding that seeks it as well?"
"It was both six AND seven. The six were one, and the seventh the other.
Did they desire union? The song seemed to say otherwise. Both were, yet only one could be."
"The six forces that pointed toward a seventh, and yet denied it"
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"Six seats at the high table. Six mouths that hunger. One will consume all others."
"The seventh covets what the six hold fast. The fulcrum wavers. All will be undone."
Another N'Zoth line: "I alone can save you from what is to come."
One of the First Ones likely has their own design with their own stuff in mind. I imagine this "unknown First One" is gonna end up being the final boss of Warcraft, assuming Blizzard doesn't pull anymore bullshit out their ass, of course.
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"Zovaal: You preserve that which is doomed. A cosmos divided will not survive what is to come."
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"Futile. No power you possess can stop what is coming."
Last edited by Joshuaj; 2024-07-20 at 03:30 PM.
Elements it intriguing as a "seventh" force i guess, since the elements are their own thing separate from the cosmic forces
Sounds all to point towards balance?
Six point to seventh but deny it -> All the forces have their counters and would need balance, but they don't want balance, as they want to rule
One will consume the others -> In Balance you have everyone of the others.
The seventh covets what the six hold fast -> To achieve balance it needs every single other force, thus taking it from them.

Covets means to claim, to yearn for something. Balance is equality, harmony. It doesn't seek to consume, it seeks to merely equalize.
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To hold fast means to either tightly secure, or to adhere for something (Like an ideal or belief). The Six are adhering to the pattern, to the balance of the forces. The Seventh would not be balance in this case.
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
So anyway
Seeing the exact location of Khaz Algar on the in game map, my thoughts are returning to it's proximity to Silithus. How likely is it thatt we interact with the sword in a final patch? Or even the sword being a set piece in a final raid?


One direction leads towards the Rootlands while another leads to Undermine. What happens after that is the question, it will probably be Silithus but I think it's up in the air. Personally hoping for a Qiraji theme.
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

Never made sense given how the Horde has lost every war against the Alliance, and had to ask the Alliance for help raiding their own capital. How is this Horde supposed to strike at the capital of the Alliance? Especially post Legion when the Alliance has a spaceship with a laser in orbit which could scalpel any incoming fleets, not that the Alliance would need to do so when they also have sturdy airship carriers that can deploy aircraft with machine guns that can shoot down incoming Horde zeppelins.
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Don't forget, we aren't getting a fifth zone at all. No endgame zone like the Maw, not even a new racial starting zone like the Forbidden Reach. Only. Four. Zones.
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The last arc of Thaldrazus where you are travelling to different time periods was one of the only memorable parts of the Dragonflight levelling questline.
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My opinion on BFA has not changed since I played it. There are parts about it that are underappreciated (Zuldazar, island expeditions, the minigames, etc), and also a lot of other stuff that was wrong with it that people overlook (many of the levelling questlines being boring on a moment to moment basis, war mode killing world PvP).
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There was a lot I liked about Shadowlands. The aesthetics, the new factions, the Covenants, the huge amount of mounts to collect, etc.
What Shadowlands highlights is the fundamental issue with retail WoW, which is that doing dailies by yourself is not fun. There was not enough content to support/the world quest daily gameplay loop did not support the Covenant/anima grind. Lengthy grinds are a tool. They are not inherently good or bad. The best part about oldschool MMOs such as Final Fantasy XI is the 400 hour long levelgrind. Because the mobs are too difficult to solo, you wind up spending hundreds of hours in a levelling party with other people, so you're chatting while levelling and you bond with them and become friends with and form a guild. The Maw was difficult enough to incentivize grouping up with other people, but the path of least resistance was to just do world quest dailies in the four Covenant zones by yourself, and solo WQ gameplay day after day is simply not fun enough to keep people doing this grind. Even if you did play with other people in the Maw, eventually you got tired of spending months on the same map. In FF11 after a few hours, your levelling party would graduate to the next zone and get to see new scenary and mobs, and you got new abilities to use. You felt like you were progressing. (I did not mind the idea of the long Covenant grinds as they are supposed to be a meaningful choice and you're supposed to focus on the one (or MAYBE two) you really like, just like how in FF11 it is preposterous to expect that you could level every job. Again, the issue is that the actual moment to moment gameplay was boring. Same issue for grinds in Legion/BFA/Dragonflight as well). You don't have to do the grind, but there was nothing else to do (besides... what? PvP on the same old maps again and again? Speedrun the same half dozen dungeons over and over chasing arbitrary number upgrades that will be invalidated come the next patch? No thanks).
The roguelite dungeon only had one aesthetic: generic Icecrown Citadel interior torture dungeon. Not a very appealing place to spend countless hours in. There needed to be a variety in aesthetics. Likewise, the Maw wasn't very visually pleasant to spend a lot of time in.
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What I liked about BFA was the Island Expeditions. I remember completing the Drustvar storyline frustrated with how boring it was, switching to my Horde character and doing Vol'dun hoping it would get better, and then abandoning the story half way through because it was so boring and just doing island expeditions, which were quite fun.
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WoD was the first time I unsubbed from WoW. There was just nothing to do once you had beaten the levelling questlines. At least with Shadowlands, there were the Covenant storylines and the grinds. WoD didn't even have that.
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While I was frustrated that I couldn't just pick the powers I wanted, I never felt like I "had" to grind to get specific items to play the game.
Again, never felt like I "had" to get these.
Never felt like I had to get these. WoW isn't that hard that you need to minmax.
I also don't get the account wide issue. Maybe it's because I rememeber how MMOs used to be where you were supposed to get invested in playing one class/character and there was no expectation that you were supposed to be able to do everything.
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Zones are often forgotten because once you finish the levelling questline, there is little reason to spend time in them. Do what? Boring world quest chores by yourself for a rep? The zones do not have longevity.
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Hrm... I don't know. Might be on par with BFA for me. BFA at least had the correct theme, and had some fun content to do with island expeditions.
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Main story is usually preferable to sidequests as you are more invested in what's going on there, whereas sidequests tend to be boring and you just click away the big paragraph wall of quest text.
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Unironically true. Covenants were great. Esports wannabe minmaxxers bitched and whined about stuff that didn't matter. The game isn't that hard and does not - and should not - revolve around pugging mythic 30s or whatever.
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You never needed a specific item to beat the content.
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Given that the Horde ruined their home planet, that is to be expected.
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Under Sha influence, which the Horde didn't need.
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With the Khaz Algar dwarves being so close to Kalimdor, you would have to wonder why they weren't trying to repair the Titan ruins in the Barrens. You would also think that Bronzebeard dwarves would have stopped by Khaz Algar along the way to digsites in Kalimdor. The Alliance would have also been interested in negotiating for the use of Khaz Algar's harbor as a base before the invasion of Kalimdor, like Australia and Iwo Jima before the invasion of Japan.
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I do. I like Thrall, MoP Anduin (before he became a moping passive do-nothing in Legion), and Jaina is pleasant. Don't like Alleria.
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That's a problem with any game that has a silent protagonist such as FF14 where you are a nonactor who just stands around while Alphinaud and the Scions deduce the plot twists and plan on what to do next. The only MMO in which the player character actually drives the narrative forward is GW2, where the PC is voiced and thus can deduce the plot twists on his own and decide what we'll be doing next and tell other characters what to do.
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Boring.
Who?
I remember that guy from WoD. Not a favorite character I'd like to party with for a full length RPG, though.
I don't remember them at all.
Okay yeah adventuring with Chen, Li Li, Dezco, and his son would be fun.
There were other expedition characters besides the lazy photographer gnome?
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Hope it looks good.
I see the loginscreen every time I sit down to enter Azeroth.