
For that matter, just because something served its original purpose is no reason it can't later have another one.
Though i don't think your reasoning quite fits for Dalaran, since it's removal is already a done deal. No removal being permanent is itself also a silly concept.
WoW kills to many character and destroys things as is already. Varian, Vol'jin, Tirion, Maraad, AU Orgrimm, Nathanos, Nazgrimm. Taylor, Rasthakan, Arthas Soul, the bombing of Theramore, the burning of Teldrassil, the defilement of the Vale of Eternal Blossoms, and i don't know what else.
WoW is wasteful with its world building. It got better during BfA of all things. Azshara survived where she would have been killed in earlier expansions (see Illidan, Kael'thas and Vashj in BC), Shadowlands kept Denathrius alive, DF kept two of the four incarnates alive.
Sure, WoW is about a lot of conflict. but if things are only destroyed over and over again, it misses the other part. Building stuff. Be it locations or characters. This is currently the dilemma of the horde. Most of its recognizable characters were killed of, without proper work on new characters. And when someone careless attitude appears like "Let it be gone, it no longer servers a purpose.", that makes me facepalm. Such disregard for worldbuilding for some cheap shock factor.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

They died as part of their role, not because they couldn't figure one out.
Also, yeah, characters dying is more of a FF tradition than anything. Of note, the exceptions in the first 7 are the games that did not (originally) have well-defined player characters.
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And as i said, that would work if it wasn't already gone anyway. Leaving it that way is a different thing than intentionally removing it simply because it ran its purpose. They are not, in fact, saying that everything without a purpose should immediately be removed as you claim.

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Yep. Metzen implies that he felt the 20th Anniversary should have been far more impactful than the story they had original laid out, tro which the team gave a little pushback due to their depth in development, which ultimately birthed the idea of the Worldsoul Saga. It seems like those rumors of some clashes between Metzen and the writing team have a bit of ground to them.
I'm excited for TWW, but Midnight and TLT seem to be true Metzen babies and are worthy of some serious enthusiasm.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.