A question if you will.
Given that with the dungeon rotation logic, half the dungeons are largely unavailable outside leveling and lore for release, would it not be a better idea to parcel them out in small patches? Like say straight away that the expansion WILL have 8+ dungeons but only launch with the ones that will actually be used in the first season (usually the leveling ones) and then add dungeons in smaller patches that support the story. Now lorewise almost every dungeon added in TWW release was part of the story (except maybe the honey alehouse?) but imo there would be nothing wrong to launch with 4 and then add 4+ in patches (ideally enough that every season has 4 new dungeons).

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