
The worldbuilding and side story is good, my main criticism is the main story, which feels aimless/random. The individual stories and character moments like the anduin ones are good. But TWW just feels like a worldbuilding expansion where we just happen to be there.
The main story is about hearing the world soul tell us to go to Kaz Algar. Why? Dunno, blizzard themselves might not even know. Then we get attacked by xal and we go after her. Why? Dunno. Xal herself is just staring at the camera and doesn't have a clear objective and purpose, she just corrupts races. Esrthen and Arathi feel disconnected as if they were from different expansions and they had to decide which one to use as the main hub, and the main threat, the nerubians, are hastily defeated with a final boss that has less story presence than the ringing deeps one.
The main story in each zone is rushed. They try to fit too many stories into an expansions and then rushing each one of them. If there was a single story thread through all the zones, it wouldn't matter that much. But you get rushed unbound earthen, rushed evil machine speaker, rushed evil shadow cult and then rushed nerubian queen.
Last edited by allegrian; 2024-09-20 at 11:38 AM.
It seems confusing because the story isn't properly emphasizing the Radiant Song stuff.
We go to Khaz Algar because that is where Magni was told to go by Azeroth. Is that because Azeroth told him, or the Heart chamber did? That is yet to be discovered, but we can surmise that the reason we are in Khaz Algar is partially due to Beledar, and partially due to the Chamber of Memories underneath Dornogal.
There are several red herrings i think. The Nerubians seem like an important element seeing as Xal'atath allied with them. But I think what is actually important is Beledar. And who she allied with is meaningless. The Nerubians were just conveniently close by.
I agree on the whole thing with the Earthen and Arathi though. Both could have just as easily been the main friendly faction in the expansion and nothing would have really changed. The Arathi could have been the ones who helps us when we get to the Isle of Dorn, just as the Earthen could have been the ones to introduce us to Beledar.
The world revamp dream will never die!
Evokers showed Blizz people don't mind playing something with limited transmog options.
Give us Naga without leg and boot transmogs. Do not create new lore to justify giving them a visage form. All fish all the time.
As much as I somewhat agree. I really don't think the developers are willing to bank on the feeling of "This part of the game is really shitty and everyone hates it. I bet that means they won't mind a second instance of it."
And sure, Naga are marginally better in that the only thing that is truly impossible are boots and anything beyond really ugly leg textures stretched over their tails. But what Blizzard really should do is focus on making it so that people play Dracthyr because they want to play Dracthyr, not because they want different racials on their female humans or male Belves.
The world revamp dream will never die!
I don't think transmog limitations are a hinderance to Naga. They could do helms, shoulders, chest and gloves. And that's like 95% of the aesthetics of most mogs anyway. I think animations have alway been what's holding them back. But seeing how fluid the newer models in TWW are, I don't even think this is true anymore.
That said, I think Ethereals are the more likely AR for Midnight. If there is one.


Pretty much all races are popular either:
A) Because of how closely they look like humans, particularly conventionally attractive humans.
or
B) They have good racials.
or less commonly
C) Because they've got a cool aesthetic of their own - but that won't even get you to 10% of the population now (much higher when WoW launched).
You can see that here - it's not perfect data, and it's from four years ago, but it certainly reflects what we still see in the game today: https://www.icy-veins.com/forums/top...n-infographic/
Dracthyr caused issues because to be an Evoker you had to be a Dracthyr and vice-versa. And you couldn't stay in Visage form whilst using Evoker abilities. Thus people who wanted to play the new class had to play Dracthyr, no matter how much they hated it. If they hadn't had to, people would have had a lot less negative to say re: Dracthyr.
Naga would undoubtedly be just an Allied Race, and would not look much like conventionally attractive humans, because even with a "pretty" redesign, they look like fishy beings, with the females having human/elf-like faces/torsos, and the males having reptilian faces. So as much as a lot of people would be excited to unlock them, I question how many people would actually play them. Even in 2020, when Void Elves hadn't even been out two years, they were already the third-most-popular Alliance race, and are probably a larger subsection by now (despite having pretty "meh" racials outside of skilled PvP).
So Naga would need absolutely stellar racials - something no Allied Race has ever received, though Dracthyr (not technically an Allied Race) seem likely to end up with, in order to be much more than a fun thing to unlock then not play.
Dracthyr, on the other hand, are like to shoot up to a significant fraction of both Alliance and Horde populations over the six-twelve months post 11.0.5, because they can permanently look like fancy female humans or fancy blood elf males.
I 100% feel you, but if Naga being a "successful" - as in long-term popular - race in WoW, was a goal to you, the easiest way to achieve it would be to give them an equivalent of Visage form that they could stay in permanently, which inevitably would be a Elf (probably NE-based, but done better than Nightborne), with like, mild Naga features (i.e. optional scales, fins, greenish hue, etc.). I'm not saying that should happen, but it's the way that would keep them popular.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
I will say, Azj'kahet was solid but there is clearly failed gameplay there and it has to do mostly with flying. There are multiple items to help you deal with guards catching you but given you can just fly in and out with impunity and that no world quest so far really forces you to deal with the guards' detection (no escort quest, low guard density) they never really come into play which is wasted design time. I get that it is good that it is not identical to Suramar but on the other hand I personally enjoyed the Suramar gameplay and would have liked it back in some form.
Also, I hope they resolve whatever bug has caused delves to be stuck in the same Story all week.
Last edited by Nymrohd; 2024-09-22 at 08:57 AM.
I love Azj'kahet aesthetics. It is a really cool zone. I understand your point about the guards, but I remember that in Suramar they were kind of annoying.
I am currently playing a little more with Delves. Managed to do a level 8 with a friend, both of us undergeared a bit, but it was not difficult. I am certainly liking the system and I feel that it will be incredibly good for WoW's future. I have little doubt that they will be more important than dungeons in time for the general playerbase. I cannot wait to see how they evolve them, they have so much potential.
Do not take life too seriously. You will never get out of it alive.
I think #1change delves need, they shouldn't all be caves. Anything a dungeon or raid can be, a delve can be as well.
And if they are going to be lazy with the followers for follower dungeons then use delves instead to tell the story. I am just hoping the reason they were lazy with the followers in everything after the Rookery is that they are working on getting your Warband be your dungeon/story raid followers instead which probably is much more complex (I mean it would take what, 78 different AI profiles to cover all specs/hero talents?) .
Last edited by Nymrohd; 2024-09-22 at 09:26 AM.
Tbf, not all of them are caves.
The Underkeep is set inside Azj'kahet.
The Waterworks are set inside a Dam.
The Skittering Breach is a Nerubian Stronghold.
Same as the Spiral Weave.
Of course, they are all underground.
But so is everything else outside of the Isle of Dorne.
We are in an underground expansion so of course most of Delves are underground. But this will change in future expansions or patches. Also followers dungeon with our alts is coming, Ion was pretty clear about it. It is just a matter of time. Hopefully they will eventually allow us to make Delves with them too.
Do not take life too seriously. You will never get out of it alive.
I was, but not as an allied race though.
I believe Felblood Elf features should be just the same as Eredar features for Draenei.
Perhaps a Sin'dorei Demon Hunter-led questline where we go to the Throne of Kil'jaedon and recruit the Felblood Elves scattered around that area. Perhaps, an advancement on seeing more of Outland, disintegrate into the Twisting Nether