1. #77281
    Scarab Lord
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    Quote Originally Posted by micwini View Post
    Would have been cool to have had Baelgrim around for longer
    One thing I will definitely agree on is that Baelgrim's suicide mission seemed like it came too early in the story and wasn't earned well. Like, the dude had redeemed himself already, and stopped being a jerk, and he just immediately suicides before we can even get to like him? Zero emotional impact, and it just felt weird because that's hardly the only way to blow up a whole bunch of explosives in that situation! I think warrior-suiciding out is pretty cool at times (c.f. Varian absolutely badass-maxing on this approach), but it needs to have emotional heft - he could have done it much later in the story.
    "A youtuber said so."

    "... some wow experts being interviewed..."

    "According to researchers from Wowhead..."

  2. #77282
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by micwini View Post
    You're right, but we've been at B for like 2-3 years now. It is the balance that is off, it's not like one or the other shouldnt exists. Would have been cool to have had Baelgrim around for longer or Olbarig getting a wake up call instead for example.
    I blame SL for that, and how badly managed all characters were (Bolvar, Tyrande, Sylvanas, Baine etc). I think this is what so many are upset at, bad writing in SL and DF that we got no development for established characters, but with TWW it feels like we skipped over them.

    Anduin is a weird case in which they're somewhat downplaying SL this expansion, or his resolve in SL was not deserved so it seems like he's back to square one. In TWW he was too attached to the light, had high expectations, and he learns to harness (rather than rely on) the light through the Arathi. He sometimes even mirrors Alleria's impatience only Alleria's folly is detachment, or going alone.

  3. #77283
    Quote Originally Posted by micwini View Post
    I mean no goalposts were moved.
    Yes they were. Nobody specified that it was only about endbosses (because it wouldn't make sens), so the base postulate is that every npc is included. Therefore reducing afterward your sample is goalpost moving.

    Quote Originally Posted by micwini View Post
    Again, it is about representivity. Obviously, this means having certain characters being in or ascending to, certain positions is what matters here. Maybe I didn't explain this nuance of my point well enough.
    I fail to see how sex has anything to do with "representivity". Or do you feel more or less represented by characters depending on what they have between their legs ?

    Quote Originally Posted by micwini View Post
    And again: Seeing as you haven't played it, you can't really validate any data given. I'd gladly provide the full list at some point, maybe if I care enough and have the time to do so and probably in a separate thread.
    And until you do so, I'll keep siding with the side of those who provided facts.

    Quote Originally Posted by micwini View Post
    About the political thing: I know people here that will just instantly think it is about race/gender, but that's not solely it.
    What do you mean "not solely" ? That's not a political thing at all.

    Quote Originally Posted by micwini View Post
    It's just the way that lots of storybeats are obviously related to realworld happenings, moral values and virtue signaling. DF was really bad in this regard as well.
    I played DF except 10.1 and didn't notice of that. And I wasn't fond of the DF story, but it was just boring, there was no "moral values" or "virtue signaling", at least not anymore than the one wow is about since War3.

    Quote Originally Posted by micwini View Post
    Evil characters suddenly switching to good with almost 0 buildup. Instead of "damn we killed them but they were actually slightly right" for example. As I said: It is so bad that you can predict the outcome of questlines if you know what theme/underlying message it is going to be or based on how the character looks. That's just poor writing on top.
    But that's just bad writing. There is just bland one-dimensional characters. Nothing "political" about it. Like, can you give concrete example of a specific questline and how it is "political" ?

    Also could you answer to the almost half of my points that you convenientely ignored ?

    - - - Updated - - -

    Quote Originally Posted by Cherry123 View Post
    They just removed the masculinity characters.
    What do you mean ? As listed above, there is plenty of characters with a penis.

    Quote Originally Posted by Cherry123 View Post
    We need courageous characters who will give epic inspirational speeches.Think about why everyone likes Metzen and his voice. Maybe because he is inspiring and courageous?
    For sure, but what does it has to do with "masculinity" ? Can't you give epic inspirational speeches without a penis ?
    MMO Champs :

  4. #77284
    Christ almighty, are we seriously bickering over the amount of female versus male characters? Seriously?

    Anyway.

    Orlando Salvatore who was the lead software engineer, as well as the one behind Plunderstorm as well as MoP remix, just left Blizzard.

  5. #77285
    So we are actually at the point where you want strong male characters. And by strong we mean physically strong, and not strong character archetypes.

    It doesnt matter that Anduin is a well fleshed out character with a believable arc of rediscovering his inner strength because he isnt simultaneously physically badass.
    Saurfang was only interesting when his character amounted to punching stuff in a cool way. And not when his arc of realizing the flaws inherent to his warrior mentality caused him to endorse a world war for supposed glory.

    So basically what some people here want are flatly written men straight out of Conan the Barbarian. Eschewing character growth that cannot be boiled down to whacking big mean enemies with a big stick. Like cavemen.

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    Christ almighty, are we seriously bickering over the amount of female versus male characters? Seriously?

    Anyway.

    Orlando Salvatore who was the lead software engineer, as well as the one behind Plunderstorm as well as MoP remix, just left Blizzard.
    Do we know how much his input amounted to though? Was he the main guy spearheading the concept of experimental gameplay, or just the guy who signed off on the developers being let off the leash?

    It's seems like a harsh blow. But one can hope that the change in dev time allocation evident by Plunderstorm, MoP Remix, and to a lesser extent the Trading Post, means that the important thing is just continuing to steady the ship on its current course.
    The world revamp dream will never die!

  6. #77286
    Quote Originally Posted by Khaza-R View Post
    While I think its best if we all move on from the gender discussion derailment.

    I think this is a much more valid criticism. Chiefly, the whole whiny, remorseful male character schtick is really, really tiresome at this point.

    Sadfang, Bolvar, Wrathion/Sabellian, now Anduin, Thrall and Magni. Shit is very played out after 4 expansions. They need to come up with something fresh at this point.
    I agree completely. The three more aggresive/testosterone dudes that I met in this expansion, I expected them to die at some point, and they did (Baelgrim, the Arathi that becomes a dungeon boss and Anu'bazal).

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    Christ almighty, are we seriously bickering over the amount of female versus male characters? Seriously?

    Anyway.

    Orlando Salvatore who was the lead software engineer, as well as the one behind Plunderstorm as well as MoP remix, just left Blizzard.
    That sucks, I loved plunderstorm

  7. #77287
    Imagine giving a shit what sex the narrative characters are… try meeting/talking to more people (in person), just generally.

    ——————

    With amazons new game out and the 20th anniversary around the corner and still no confirmed news for what’s around the corner… I’m thinking Blizzard COULD/SHOULD have something big planned. To retain and gain attention/audience. I think there’s plenty of bread crumbs laid for my dream but what do you think they’ve got planned?

    They’ve mentioned a Warcraft Direct (unless that was just the 20th anniversary show case), some sort of global event we haven’t heard anything about recently…

  8. #77288
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by micwini View Post
    It's all fine my guy. I'm talking about side questlines like the demented earthen being replaced by a woman, the zeppelin captain, etc. stuff like that. Just the 2 most memorable to me because the questlines were good.
    Been nagging at me so I figured screw it id just go through every thing.

    alive named characters count Isle of dorn side quest.
    Spoiler: 
    Spores of Dread 1/1 male/female

    Behind Closed Doors 6/7

    Seven Soldiers 5/6

    Lost Lord of the Storm 7/4

    Hope, An Anomaly 1/1

    The Hermit 1/1

    A Titanic Expedition 3/1

    Remember Me, Earthen 1/1

    Brotherhood in the Skolzgal Wood 3/0

    Gems Are Forever 2/2

    All Ore Nothing 0/3
    Total males 31, Total females 27.


    Ringing Deeps
    Spoiler: 
    The Caretaker of Brunwin's Terrace 0/1

    Routine Maintenance 2/0

    Envenomed Invasion 2/0

    Into the Fog 1/1 duck with shoes/female

    Kobold Culture and Integration 6/4

    Abysmal Extraction 2/2

    Tired of Rest 2/1

    Discarded and Broken 1/0

    Dread in the Den/Fearbreaker 1/1

    Magma-nificence 0/1

    Rampage at Nibelgaz Mine 3/2

    Revenge in the Rumbling Wastes 0/2

    Frolicking in the Fetid Grotto 2/0
    Total males 21, Total females 15, 1 duck with shoes.

    Hallowfall
    Spoiler: 
    Light to Velhan's Claim 4/1

    Striking Steel 1/5

    The Sky's the Limit 4/4

    The Last Mage of Hallowfall 1/0

    Apart for Purpose 1/0

    An Orphan's Dilemma 1/1

    What Grows in the Dark 1/1

    Memories of the Sky 2/5

    The Priory 0/1

    Lost in the Darkness 1/1

    Crushing Depths 1 male 1 fish

    The Weight of Duty 2/0

    Rest at Last 2/2

    The Mysterious Chef 1/1

    Suspicious Neighbors 1/1
    Total males 23, Total females 23, 1 fish

    Totaling at 75 males 65 females 1 duck with shows and 1 fish, across all the side quest in those 3 zones.

    This is every npc the wiki list that you pick up quest from, turn quest into, has dialog, a quest tells you to talk to/buy something from. no accounting for whos important or the like just raw numbers of named male and female npc's to see the ratio and I left out repeat characters which would be an extra 5-6 to both category's across all the zones.

    and I skipped Azj-Kahet because screw trying to figure out spider genders.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  9. #77289
    Quote Originally Posted by Lorgar Aurelian View Post
    Been nagging at me so I figured screw it id just go through every thing.

    alive named characters count Isle of dorn side quest.
    Spoiler: 
    Spores of Dread 1/1 male/female

    Behind Closed Doors 6/7

    Seven Soldiers 5/6

    Lost Lord of the Storm 7/4

    Hope, An Anomaly 1/1

    The Hermit 1/1

    A Titanic Expedition 3/1

    Remember Me, Earthen 1/1

    Brotherhood in the Skolzgal Wood 3/0

    Gems Are Forever 2/2

    All Ore Nothing 0/3
    Total males 31, Total females 27.


    Ringing Deeps
    Spoiler: 
    The Caretaker of Brunwin's Terrace 0/1

    Routine Maintenance 2/0

    Envenomed Invasion 2/0

    Into the Fog 1/1 duck with shoes/female

    Kobold Culture and Integration 6/4

    Abysmal Extraction 2/2

    Tired of Rest 2/1

    Discarded and Broken 1/0

    Dread in the Den/Fearbreaker 1/1

    Magma-nificence 0/1

    Rampage at Nibelgaz Mine 3/2

    Revenge in the Rumbling Wastes 0/2

    Frolicking in the Fetid Grotto 2/0
    Total males 21, Total females 15, 1 duck with shoes.

    Hallowfall
    Spoiler: 
    Light to Velhan's Claim 4/1

    Striking Steel 1/5

    The Sky's the Limit 4/4

    The Last Mage of Hallowfall 1/0

    Apart for Purpose 1/0

    An Orphan's Dilemma 1/1

    What Grows in the Dark 1/1

    Memories of the Sky 2/5

    The Priory 0/1

    Lost in the Darkness 1/1

    Crushing Depths 1 male 1 fish

    The Weight of Duty 2/0

    Rest at Last 2/2

    The Mysterious Chef 1/1

    Suspicious Neighbors 1/1
    Total males 23, Total females 23, 1 fish

    Totaling at 75 males 65 females 1 duck with shows and 1 fish, across all the side quest in those 3 zones.

    This is every npc the wiki list that you pick up quest from, turn quest into, has dialog, a quest tells you to talk to/buy something from. no accounting for whos important or the like just raw numbers of named male and female npc's to see the ratio and I left out repeat characters which would be an extra 5-6 to both category's across all the zones.

    and I skipped Azj-Kahet because screw trying to figure out spider genders.
    It's not about the numbers, it's about being cool (and not dying the moment you start being slightly cool). We have lots of cool ladies now but all men are kept depressed with not many action/baddass scenes. I don't even care that much but it's weird to not have baddass men in wow when this was like the testosterone game at each cinematic until Legion.

  10. #77290
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by allegrian View Post
    It's not about the numbers,
    No it was very much about numbers.
    Quote Originally Posted by micwini View Post
    Females are already overrepresented this expansion. Pass.
    Quote Originally Posted by micwini View Post
    Most of the male characters are already established ones.
    Like, where's all the dungeon bosses, sidequest characters, etc? You said you explicity didnt name these, but that is where the balance falls off imo.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  11. #77291
    Quote Originally Posted by Lorgar Aurelian View Post
    No it was very much about numbers.
    Oh yeah you're right about those users lol.

  12. #77292
    Quote Originally Posted by Kiivar86 View Post
    Orlando Salvatore who was the lead software engineer, as well as the one behind Plunderstorm as well as MoP remix, just left Blizzard.
    Unfortunate. I hope we still get a WoD remix at some point

  13. #77293
    Pandaren Monk Scyth's Avatar
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    Well, my ignore list just increased, thanks for that I guess.

  14. #77294
    The problem isn't the gender of the writers nor gender of the characters, it's a general problem with the tone and spirit of the game being lost (exacerbated by but not caused by the writing team's Twitter use). You can see elements of fandom culture in the current lore, as well as excessive tonal modernism (not in the sense of the presence of minorities, but in the sense of the setting just never really feeling like a medieval fantasy setting in any capacity—thanks, selfie cam) in some spots, but this only compounds a gradual degradation of the game's initial tone and especially aesthetic that's really been going on since Legion (earlier in the latter case). I'd rather a bulk of female characters acting like Warcraft III wrote female characters than a bulk of male characters written as modern WoW writes characters (some exceptions; nerubian psychologist is great and gets to stay, I would die and kill for him if only he would want that), whether it be the blustering "cool" characters that are allegedly female-dominant or the "sad eyes at the camera" type characters that are allegedly male-dominant now.
    Last edited by AOL Instant Messenger; 2024-10-05 at 03:55 AM.

  15. #77295
    Quote Originally Posted by Le Conceptuel View Post
    The problem isn't the gender of the writers nor gender of the characters, it's a general problem with the tone and spirit of the game being lost (exacerbated by but not caused by the writing team's Twitter use). You can see elements of fandom culture in the current lore, as well as excessive tonal modernism (not in the sense of the presence of minorities, but in the sense of the setting just never really feeling like a medieval fantasy setting in any capacity—thanks, selfie cam) in some spots, but this only compounds a gradual degradation of the game's initial tone and especially aesthetic that's really been going on since Legion (earlier in the latter case). I'd rather a bulk of female characters acting like Warcraft III wrote female characters than a bulk of male characters written as modern WoW writes characters (some exceptions; nerubian psychologist is great and gets to stay, I would die and kill for him if only he would want that), whether it be the blustering "cool" characters that are allegedly female-dominant or the "sad eyes at the camera" type characters that are allegedly male-dominant now.
    I agree. I also see a ton of current day mannerism in dialogue that breaks the medieval fantasy immersion completely, it sometimes feels like reading tweets.

  16. #77296
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by allegrian View Post
    I agree. I also see a ton of current day mannerism in dialogue that breaks the medieval fantasy immersion completely, it sometimes feels like reading tweets.
    When I suddenly heard Faerin exclaim in World Quest text how their lynx get the zoomies, I needed a break.

  17. #77297
    Quote Originally Posted by Worldshaper View Post
    Eh, we still use it as a source for lots of things regarding the formation of Azeroth.

    Still, though, I keep coming back to Kalimdor's name. Why was Azeroth's "Pangea" known as the Land of Eternal Starlight?

    Here's from a Wiki, which presumably quotes Chronicles:



    So by the time the Titan-forged finished their work of shaping Azeroth and taking care of the Well of Eternity, day turned into night.

    And for some reason, they described it as "eternal".

    But every landmass anywhere, and on any planet, should have access to a night sky, so that's not unique to Kalimdor.

    Why was this piece of land associated specifically with eternal starlight?

    Why did Dark Trolls roam Azeroth at the time, and why did they turn into Night Elves when influenced by the Well of Eternity?

    Was darkness, i.e. the night, Azeroth's natural state at the time? Is Midnight, the thing which presumably happens in the expansion with the same name (unless the name simply suggests a state of despair in general, when things are at their darkest), just a return to what it was like back then?

    Did Elune sort of constantly watch over this continent?

    Had the Old Gods covered it in darkness in a final and desperate act?

    Did the Well cause arcane stars to show in the heavens?
    Nice theory. Gets destroyed by the fact the Void called the land something else entirely before the Titans arrived.

  18. #77298
    Quote Originally Posted by allegrian View Post
    I agree. I also see a ton of current day mannerism in dialogue that breaks the medieval fantasy immersion completely, it sometimes feels like reading tweets.
    I know right. You go into Hallowfall and there is a giant magical crystal and airships blatantly defying physics. So incredibly unrealistic and not in keeping with the medieval standards the rest of the game sets.
    I mean, why do the Earthen talk so robotic and have giant machines? The medieval theme is so flimsy compared to back in the day when Gnomes talked in pop culture references and made more realistic airships using giant propellers.
    Last edited by Sondrelk; 2024-10-05 at 12:30 PM.
    The world revamp dream will never die!

  19. #77299
    Quote Originally Posted by Sondrelk View Post
    I know right. You go into Hallowfall and there is a giant magical crystal and airships blatantly defying physics. So incredibly unrealistic and not in keeping with the medieval standards the rest of the game sets.
    I mean, why do the Earthen talk so robotic and have giant machines? The medieval theme is so flimsy compared to back in the day when Gnomes talked in pop culture references and made more realistic airships using giant propellers.
    I agree with this sentiment. Fantasy doesn't need to be medieval & if anything the beginning of the warcraft franchise was about a colonial setting. And since time kept moving we'd be in the 1800s right now. And that's not even considering all the spaceships.

  20. #77300
    The Unstoppable Force Raetary's Avatar
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    Wow is a giant, ages old fantasy franchise that borrows its themes from practically any culture and time period.

    The game has not been "medieval european fantasy" is a long long time.
    It's not even been a solely fantasy franchise for a long time either.




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