Is it PTR time yet? Uuuggghhh I can't wait much longer.

Is it PTR time yet? Uuuggghhh I can't wait much longer.
Battletag: Chris#23952 (EU)
Warlock

I only say earlier cause we got a dataminable build prior to the holiday break. Surely that means they're at least ready to push it.
11.1 PTR coming tomorrow then :-)
Last edited by Avikur; 2025-01-06 at 09:21 PM. Reason: whoops!
Battletag: Chris#23952 (EU)
Warlock

Maybe. Could be today, with testing happening tomorrow.
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https://www.bluetracker.gg/wow/topic...-of-undermine/
Yeah it's coming tonight or tomorrow.


There's an armadillo dynamic ground mount that's been in the files since TWW beta with different abilities. It can turn into a ball that goes faster rolling downhill and slower up-hill, and can high-jump and activate a glide mode. It's probably ditched at this point though since it would feel awful in almost every zone and has the same issue as DRIVE with not translating easily to other mounts.
In general translating dynamic ground movement to other mounts is going to be very difficult unless they do something ridiculous like strap every mount to arcane rollerblades which let them drive like a car. The other option is to break the ground mounts into families and have family-specific abilities, but I still don't know how you get a wolf going at the same speed as a car without being goofy.


Welp, see y'all tomorrow


I honestly do miss leveling first on ground mounts.
I think First char all the way to main story completion and zones explored. Basic pathfinder that you can complete in the first week or two. Alts can fly after that from the get go. End game dangerous zones, only dynamic ground mounts, at least at first.
A lot of people would hate that, but it would be more engaging imo.
Hard agree. Skyriding is brilliant, however I do miss certain experiences that a lack of flying brought. Opening the gates of the Vale for the first time is one of those. It was a lot less cool for a new player doing that in remix who im friends with after we'd flown over the Vale to get to the quest.
I hate flying locked behind labourious grinds, but maybe just finishing the main storyline for the opening patch would be enough? Who knows. It's one issue they can't get 100% right.
I don't think that they'll ever go back to unlocking flying because it seems like their current approach to zone design is focused around skyriding. I think there's a lot of us in this community that would agree upon the idea of a slower start to zone exploration, but I think we are vastly out numbered by those who would rather speed straight through. I'd wager a large percent of the player base doesn't read quest dialogue, they just follow the markers. That's fine, it's all different play styles, but skyriding seems to allow Blizzard the benefit of more experimentation in zone design, and as much as I'd like to be able to ride a ground mount for the first playthrough of the campaign, I really cannot imagine that being the case ever again.
DRIVE feels somewhat significantly different than skyriding when it comes to translation to other mounts. Dragons fly, gryphons fly, etc etc., but horses, wolves, lynxes, etc don't drift. My assumption is that DRIVE will only apply to the vehicles we're given in Undermine, as will the drifting and additional mechanics, then going into 11.2 or 12.0 we'll see a new dynamic riding function unlocked for our old ground mounts at a much lower speed (I think the difference here will be drastic compared to Dragon Isles/non-Dragon Isles flying). Maybe something far more intuitive but similar to the Brewfest ram quest, with 300% being a max speed.
I wouldn't be surprised if the Proletariat team begins work on some instanced race tracks for our DRIVE cars in future expansions (once there's enough bandwidth for them through the housing process). Or just courses only using DRIVE cars without an additional assets. Just a goblin waving a flag in an area that would otherwise exist normally in the zone.

To be fair the amount of quests where you MUST skyride in TWW aren't many, and I think you can walk to all the zones (once you unlock the Ringing Deeps elevator that is). Unsure about Azj-Kahet.
I may do ground riding when questing in Midnight just for nostalgia's sake.
You're right, TWW is a good progression of the zone design from DF. TWW's verticality feels a lot more intentional than DF's did, and the zones feel easier to travel. It would be interesting if they tried for a zone that intentionally makes flying annoying to encourage ground mounts. I think a densely wooded area like this hypothetical Maisara Hills or Northeron area could serve that as a great purpose. Fly if you want, but you'll have a lot of hangups zooming straight through... it's easier to just ride a ground mount.
If they were to adapt DRIVE to ground mounts, I wonder if this would work with mounts that have skyriding. Could you speed through the sky and land into a running gallop on a gryphon? Or would it be restricted to mounts that are ground restricted?
Last edited by milkmustache; 2025-01-07 at 03:29 AM.