
Seems many people don't know why razorfen has thornvines?
https://warcraft.wiki.gg/wiki/Agamaggan
The razorfens are the remains of the wild god Agamaggan, after he died in the war of the ancients

Well, perhaps. We have also to consider we don't know where trolls came from. They are a native species to Azeroth, but what were their ancestors? It could very well be, that trolls are related to quillboars. If this would be the case, we could trace back all native races of azeroth back to the wild gods, as far as we know, and thus back to the cosmic forces of Life, as the wild gods are part of that.
The official Warcraft X account posted a nice “ad” for Undermine, even saying at the end “ come TODAY”. I thought for a moment they were going to drop the patch like that, but apparently not. They haven't even given a date.
False advertising!
If the theater event is at least a bit trustworthy hallowfall was known to the earthen as a hostile place long ago. With beledar either having much more frequent void states or maybe even being permanent in the void state back then. Just like they never ventured into azj'kahet because of the nerubians they didn't in hallowfall because of the void monsters lurking beneath the cliffs.
It's still a bit odd i agree, but hard to say if there was more than brinthe tells us. Because she easily could have forgotten why they never cared about the crystal.


i guess you talk about the Thraegar story of the theater?
The immportant part is this here:The Thraegar's Descent
Act I: Sonnebrid's Call
Prepare for your great adventure to the Heart of Azeroth!
Saddle as many cloudrooks as possible
Gather as much cinderbrew as possible
Say goodbye to as many civilians as possible
Rabaan says: And now we begin our play to honor the thraegar--heroes lost to time but not forgotten!
Sonnebrid says: I hear a call from deep in the earth. It strengthens me. I must go to it!
Act II: Dangers of the Deep
Fend off the angry kobolds in the Ringing Deeps!
Protect the adventuring party from Kobolds
Sonnebrid says: Now we venture into the Ringing Deeps. The Machine Speakers will neither help nor hinder us.
Earthen Adventurer says: These kobolds cannot keep us from our mission.
Earthen Adventurer says: We must press on! Keep marching, earthen!
Act III: Plunged Into Darkness
Stay close to the light, lest the darkness of Hallowfall consume you!
Stay within the light
Sonnebrid says: The canyons in Hallowfall are getting darker. But the song is getting stronger. We must light the way!
Sonnebrid yells: Stay close to the light!
Earthen Adventurer yells: Keep that light lit, or the darkness will take us!
Earthen Adventurer yells: Who put the lights out?
Earthen Adventurer yells: Quick, re-light the torch!
Finale: A Thraegar's Fate
Battle the nerubians of Azj'kahet, and go down in a blaze of glory!
Die valiantly at the hands of the nerubians
Sonnebrid says: The song is louder still! But the nerubians... there are so many!
Sonnebrid says: I must heed the call!
Sonnebrid yells: Arghhh! We are all slain!
Sonnebrid yells: But I... will still die... a thraegar.
If the adventurer decides not to play along:
Sonnebrid yells: Ahem! I said... we are all slain!
Adventurer gets hit in the head with a rock and drops to the ground.
Take a Bow
Join the crew and take a bow!
Take a bow
Rabaan says: And so the thraegar's adventure ended before they reached the bottom of the Coreway.
Rabaan says: But with this play we honor the memory of the thraegar and the call they heed.
What i read out of this is, that the Canyons specifically, those near to the water and the light of beledar doesn't reach, is dangerous. We also have to remember that the towers made by the Arathi are rather recent, and spread the light further into hallowfall, which wasn't the case back than likely, thus more dark canyons and caves.Stay within the light
Sonnebrid says: The canyons in Hallowfall are getting darker. But the song is getting stronger. We must light the way!
Sonnebrid yells: Stay close to the light!
Earthen Adventurer yells: Keep that light lit, or the darkness will take us!
Earthen Adventurer yells: Who put the lights out?
Earthen Adventurer yells: Quick, re-light the torch!
And given that the theater play calls out to "stay within in the light", it is likely that the light of beledar was still there back then, but not spread to the darker corners.
Interestingly, it also calls out the lamplighters in away with "keeping the light lit" and "re-light the torch", which matches their towers in a way. Speaking of... how many Lamplighter Towers are in Hallowfall? It doesn't happen to be 5 does it?
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There are 7 Lamplighter Towers, plus one building with the same tip in Mereldar. So it doesn't match up with the 5 torches whisper.
Last edited by Enrif; 2025-01-22 at 08:10 AM.


i mean the memory disc weekly shows we were lied to about the thraegar. the keeper did not like that they were "mutated" and wanted to eliminate them and wipe the memories of the earthen.
i think the plays are important and when seen through the lense of "this is propaganda" we see what it was really like.
the keeper that was so loving to the earthen? their warden
the keeper that was a tyrant? he let his mask slip
the earthen that got killed by natives on a foreign island? probably still alive
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i think the time the void creatures were so prevalant was likely around the end of the war with the black empire.
while the old gods seem to have servants i think the void is just essentially full of crazy monstersvthatvwouldnt obey anyways. There are plenty of examples of void creatures that have no tie to the enemies have faced.
also locus walker is a traitor and weirdly an ethereal with a still fleshy body
It could be both. Earthen can be paladins, so they have a connection to the light. The light to to shine in a dark cave, and the Light to hold the Void at bay. Double meaning.
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Locus-Walker isn't fleshy. He share the same model as the other void ethereal from argus
Locus-Walker:
https://www.wowhead.com/npc=214657/locus-walker
Bosses from the Seat of the Triumvirate:
https://www.wowhead.com/npc=122316/saprish
https://www.wowhead.com/npc=124309/viceroy-nezhar
Seems to bethat way. A bit of a step down from her relationship with the Nerubians, as that one was more a promise of power compared to this one's proper exchange. I'd expect there to be more going on with it in typical Xal'atath fashion that we won't really see until 11.1.5.
It's interesting because unlike the Kaheti, the Darkfuse (if that's the correct name) don't seem to pose a threat to any civilization, not even Goblins. They don't seem to be footsoldiers or even fueling the war machine similar to the Blackfuse in WoD, just up to their own nefarious deeds. So where's the catch? Are they doing tests of black blood fueling for the Ethereals? Is there alleigence to Xal'atath just one of circumstance to fix the Dark Heart, with nothing else? I'm intrigued. Mind you this is without playing the PTR campaign, which I'm saving for launch.
Well if you did check the campaign you'd see that the Darkfuse have used Black Blood power tech to completely overwhelm the other cartels and pretty much control Undermine with the constant threat of violence. They are not YET a threat to the world at large (though they could be if allowed to consolidate) but they absolutely are a threat to Undermine. And Gazlowe was ready to give up on Undermine at every point but only changes his mind very late in the campaign after something happens
