The way you framed it made it sound like they felt MoP was too much of a departure from the established warcraft-ness of TBC through Cata. You specifically said "they wanted to try something different (anime, kung fu panda, etc) but MoP was their attempt to get back to the core structure of exploration and war, not attempt something new.
I'm not really basing this on PR, it's evident in the in-game design. WoD wasn't attempting to capitalize on nostalgic fans, that would have been an alternate Lordaeron or something. To begin with "old WC3 fans" was far from a viable market group to appeal to at that stage in the game. I am 100% considering business in my thinking. The profit they were chasing are newer people who hadn't experienced WC3, with newer interests (player housing), expecting newer looking content (race visual updates). WoD was a bet on novelty, not a return to basics. MoP was the return to basics.
The book is already closed on the Old Gods and Elementals. That is what I am saying. Shadowlands isn't part of DF's trilogy. There aren't any trilogies to begin with. WoD > Legion > BfA > Shadowlands is a cohesive four section story about the end of WC3 characters. You're making weird divisions here in an attempt to guess what comes next, but the actual division here is:As for BfA and Shadowlands, yes they were absolutely aimed at cleaning up old and unresolved storylines. That's a large point I was making in my post. That WoD -> Legion and later BfA -> Shadowlands had a large emphasis on revisiting old lore, connecting to past stories and characters, and so on. You are also correct in saying Shadowlands was an "end of an era"-expansion, which is something I mentioned in my post. Danuser clearly said 9.2 closed one book and opened another, or something to that degree. That's what I'm arguing. Legion (at least for now) closed the book on the Burning Legion, Shadowlands (at least for now) closed the book on Arthas, the Scourge and all that business, and 11.0 will (at least for now) close the book on the Old Gods, Elementals, etc,
You are absolutely right in saying DF is the start of something new. It is! Because Shadowlands was the end of something else! Notice the sharp constrast between Legion/BfA and then Shadowlands/Dragonflight. The reason for that is precisely because they are all part of their own trilogies (one might say of "books").
Note that I'm not suggesting 11.0 has to go all-in on elementals, nor am I saying that if they were to do so, we'll never see the elementals again. Demons are still around after Legion. The undead are still around after Shadowlands. We're not deleting those cosmic forces from the universe, merely concluding large stories focusing on them, going back all the way to Warcraft 3. New stories will open up in the future. We will meet characters like Illidan again at some point.
As far as I'm concerned, 11.0 likely involves Old Gods and/or the Void in a more primal form in some way, the elements and/or the Elementals in some form, and characters like Thrall, the Dragon Aspects, etc. Likely, some Old God or other notable character representing the Void will also be present. (Queen Azshara? Xal'atath? Who knows.) I also believe a World Revamp is likely. With the end of 11.0, I do believe we'll be seeing less of the above for a while. That's it.
Then when 12.0 comes around, I think it's plausible, but not for certain, that we'll have a very jolly and relaxed expansion where we follow the Pirate Armada and look for Avaloren or something to that degree.
WC3 > Vanilla > BC > Wrath | | Cataclysm || MoP || WoD > Legion > BfA > Shadowlands | | Dragonflight
The reason why the theory (not "yours" per se, but the original CN pattern it's based on), is incorrect is because Dragonflight isn't a continuation of anything. Deathwing's story (and the Aspects) were firmly ended in Cata. This isn't a sequel, it's a spinoff. There's no Elementals to close the book on because the old Elementals already had their book closed in Cataclysm. The point of DF is establishing the very first entry in entirely new elemental book. It uses a revised elemental set of Earth, Fire, Storm (lightning) and Ice instead of Earth, Fire, Wind and Water, disconnected from traditional shamanism, with added spirit and decay as individual forces. It has a new set of four elemental big bads, the Incarnates, it has a new faction of elemental aligned mortals, the Primalists. It's not going to close out the narrative because this isn't the Dragon and Elemental narrative from Cata. This is Dragons 2.0, preparing for a new permanent status quo of dragons, and Elemental 2.0, preparing a new age of elemental antagonists.
Dragonflight isn't Cataclysm, it's WC3. Shadowlands was meant to firmly finish the previous large scale moving parts, so that Dragonflight could be a disconnected soft reboot, 11.0 isn't going to be dealing with threats from before Shadowlands, it's going to be building out the 2.0 era with more factions and moving parts for this new narrative progression. 12.0 probably won't be some disconnected break expansion, because we're sitting at the start of a disconnect that needs more building. So the next several expansions will be about expanding the dragonflight seeds, not an open and closed small narrative. The elemental forces introduced in DF probably aren't going to be shut down the way the Legion or Scourge were, they are going to be disseminated from a singular group on one island attempting a specific thing, to a world-spanning decentralized force around for years to come.

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