man, you go to sleep and come to such big news. So, i spent some time reading some posts and making my own thought
- The people upset about "only orc/human", i mean, DUH, that is their starting baseline. Always was. New things will be added later, but the core design needs to be done first. And you can still use the housing system to already get all the cosmetics for any future themes, instead of missing out of it just because your specific thing isn't there yet.
- The people upset about "no free housing in all zones", again DUH, this would be a LOT more work AND would impede future revamps to zones. So, containing housing to specific areas gives them the ability to still revamp/reuse other zones without people complaining that their home is the place of the next Fyrakk assault.
- I think the neighborhood zones are the best compromise for a lot of things. In games like ESO (or Wildstar) your homes had no real presence as they were hard instanced. Sure, you see them in the world (ESO), but they are often solitary with nothing going on around them. FF14 housing areas are beautiful, but have a very strict technical limitation. WoW can handle that much better. And roleplayers (the main demographic for housing) will love living neighborhoods more than solitary homes at the edge of the world.
- The location make me think these neighborhoods might be directly adjacent to OG/SW. The horde one can be just east of Orgrimmar (which would call back one of the new earthen NPCs that talked about opening the canyon) connection Durotar to Azshara. The alliance one is a bit more difficult to place as it wants inspiration of three areas which only works on the place Hogger hangs out, but it is more likely to be directly between Stormwind and Westbrook Garrison of Elwynn Forest.
- How these neighborhood zones are integrated into the game remains to bee seen. From how i interpreted the text at first, i seemed like a loading screen instance, to allow the loading of your specific neighborhood or when you want to visit another players neighborhood. A seamless open world zone has more problems, like, when you go the the area, which neighborhood is loaded? yours? what if you want to visit a friend? will the zone just "change" phasing everything around you? Remains to be seen how it is implemented.
- Will your house be open to other players or can you lock people out?
- Decorations seem to be freely placeable. Perhaps not 100% like in ESO, but more SIMS or FF14 like?
- Thankfully i can use the same house/neighborhood with alliance and horde characters. But if they are OG/SW adjacent, this can cause issues. I hope they add a neutral housing zone next after the first two. Pandaria is quite popular for that for many people, but thinking from a roleplayers perspective i think a great "neutral" housing area would be in Tanaris (think hearthstone Gadgetzan mixed with some tropical flair, beach resort area) or Stranglehtorn next to booty bay (about the same "distance" from the other two zones, again a more jungle and tropucal flair with some pirate vibe)
Edit: heck. Tel'abim might be the neutral housing area. All beach resort, jungle, small island vacation vibe. If used by a guild, it could be your "guild island"

Recent Blue Posts
Recent Forum Posts
Midnight 12.X Patches & World Soul Saga Speculation Thread
Profession KP from treasures
MMO-Champion


Reply With Quote







