

I do browse them regularly, don't really see any hate. In fact, I saw peeps having more issues with SoB and GB. And me and my guildies can't wait for Halls of Atonement.
SL dungeons are here to stay in the M+ rotation, there is no debating that. And next expansion DF dungeons will most likely join them. That is 100 times more probable than ZA or ZG.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

SL is just whipping boy and everything connected to it is presented like worst thing ever or ignored. In reality SL launch was biggest thing since Cata, only later abysmal patch support made all SL issues not resolved for year, if TWW or Legion were left alone they would be hated too.
Eh, that seems a bit disingenious.
SL had a remarkable launch because of the pandemic and a bunch of people who quit the game came back in 2020. Even if SL had better candence then what? You still would of gotten Korthia and shard of domination garbage. Literally one of the worst design choices ever added to this game. Lets not pretend that SL was bad because arguably its best tier was too long

Back in Legion we didn't have Classic, Classic SoD, Remix and Plunderstorm. Saying that Legion time was better in terms of content is just wrong.
Also, this is yet another example of how easily bad experiences can be forgotten, with Legion legendaires roulette and never ending grind of borrowed powers, with each patch adding more and more.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

So "bunch of people who quit" came back in 2020, but somehow you think it doesn't apply to other expacs (otherwise I don't understand why you use it as argument). And of course work from home helped to leap beyond BfA and Legion numbers, but it simply wouldn't be case if people hated theme or 9.0 content. MoP or DF release show that interest is lower when people think theme is boring.
And yes, I think 9.1 would be passable if it wouldnt be first patch after 7 months. Shards were just another weak borrowed power thing and Korthia small zone with casual gear and rares - just like Forbidden Reach or Siren Isle, but it looked like Maw we just played for 7 months and was relevant for ANOTHER 8 months. Hardly "worst design choices ever added", that award belong to 7.0 with rng legos and separate grind for every spec.
Don't want to paint SL as something great, I just pointed that people treat like shit everything connected to SL, while it had a lot of good stuff burried under overcomplicated systems, constant drought and you-know-what scandal. Especially if we talk about content, WoW had often problems with character progression, story or patch schedule, but never with content itself.
There's no conjecture on my part. You can look at the leak graft and see a massive spike in subs in mid 2020, despite there being nothing new released in that time period. So yes, the pandemic brought a lot of people. I don't disagree with you about the theme being more popular but that was also rather bait and switch. Especially how the Lich King and Sylvanas arcs ended.
I guess I misunderstood your post because I don't disagree with you at all. Shadowlands is a deeply, deeply flawed expansion and quite honestly was a low point in the game's history. But I agree not every aspect of it is terrible. I very much loved Nathria, Tazavesh and most of the M+ dungeons. There's a common response on this forum however that every recent expansion is unjustly hated but later looked back on favorably. Thankfully TWW I think puts that garbage to rest.
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Since they apparently have a whole team now dedicated to housing, I really hoping they maybe add teams for other areas. Like a specific team who only works on adding player character customizations would be great.
It is the best expansion overall, I agree. Legion had 3 big patches, though. If DF would have received patches up to 10.3.7, it would have been the expansion with most content. Also the quality and quantity of the content is better, no question. In Legion, getting in a not numbered patch something like Siren Isle was unthinkable. But we players tend to forget soon and we always look back with nostalgia.
Hard disagree on the effects of Dragonriding regarding the world. It has obviously changed world design but for the better, and IMO we can never go back to a world without Dragonriding. The Dragon Isles and Khaz Algar are amazing continents. I was very reluctant about underground zones, especially after Zaralek Caverns, but they have done an outstanding work.It was also one of the last expansions that felt like old-school WoW, before everything got so strange with Shadowlands' destruction of old lore, Dragonflight's mega zones and Dragonriding putting the final nail in the coffin of old landscape design, and TWW's rather outlandish underground theme and (thus far) completely wonky post-launch content (20th anniversary, island expedition redux Siren Isle and jazzy Undermine).
I really hope Metzen is able to bring the thunder with Midnight. Look, I hate sounding like some troglodyte but WoW needs its testosterone back (for lack of a better word). Its oomph.
While I agree with the destruction of the lore made by Shadowlands, I think that the main issue with DF was how badly the story was told, and the more than probable changes that the story suffered. I certainly do not need more "macho" moments, but I agree that it has been a while since we got a typical cool and cheesy WoW event, like Sargeras stabbing Azeroth.
TWW is doing a good job for now, but Blizzard has made so many poor decisions lore-wise that I find hard to believe that TWW's good start will keep going. Nevertheless, I remain hopeful.
Last edited by Darkarath; 2025-02-10 at 08:49 AM.
Do not take life too seriously. You will never get out of it alive.
Legion also profited from WoD being abandoned after one patch and that content going into Legion. That is just not feasable otherwise. It's not like Blizzard managed to magic out some new content. It was the result of one of the (if not the) worst content drought in the game.
Legion launched with basically most of it 7.1 content already finished.
I would say Dragonriding was a huge boon for landscape design, not a "nail in the coffin".
The Dragon Isles are one of the most beautiful places in the game.
"Old School" WoW Landscapes were very... flat. You had a few, geographically nonsensical mountain ranges to seperate zones.
You do you, if you enjoy that kind of thing, but thinking that old wow zone designs were somehow better is a wild take.
Last edited by Jaggler; 2025-02-10 at 09:10 AM.
You last point, isn't that the problem of any "open world rpg's" of the last years? Think the newest Pokemon game or Diablo IV. A linear story thread that leads you linear through a world will always feel better than "here are 3 main quest lines you can do in any order lul".
No, even at the time I found Kun-Lai supremely underwhelming, brown blandness on a continent with much nicer and more immersive zones (that also had much more interesting storylines and questing). It was sort of just a much worse version of Townlong, which is already a pretty low tier zone compared to Jade Forest, Valley/Krasarang and Vale. Grizzly Hills (outside of the nyckelharpa) was pretty meh compared to Dragonblight, Storm Peaks, Icecrown and Zul'drak. I'd say the only thing keeping it even mid for Wrath was that half of Northrend's zones (Sholazar, Howling Fjord, Borean outside of Coldarra) were just real awful.
Damn, I really enjoyed Kun Lai. From the Grummles, to Lei Shen being resurrected, the beach village attacked by the Zandalari and then the Shado pan, all was solidly told.
I understand. Is just a matter of taste.
For example, while I think that MoP was a very good expansion, the zones and questing experience was pretty meh for me, with the exception of anything Mantid-related. I did not get that feel of gradually ascending at all. But I definitively got the feeling of going deeper and deeper with TWW. Entering Hallowfall with my flying mount the first time was one of the highlights of WoW ever. And I have a shitty PC. It has to be truly amazing with decent graphics.
But again, this is highly subjective. Music helps too. TWW's music has been an all-time high IMO. Especially the Isle of Dorn theme. I love that song and I usually do not pay much attention to music.
Do not take life too seriously. You will never get out of it alive.