
Originally Posted by
Worldshaper
The game always seems the most successful when they're just doing the old school things, though. Natural biomes, sword and board fantasy stuff, dungepns and dragons, the Burning Legion, the Scourge, the Old Gods, and so on.
When they stray off the beaten path and introduce whacky stuff like Shadowlands, players become disillusioned. I hope the Undermine doesn't have that effect.
When the game evolves something the right way, it tends to expand on old things people like. More customisation, prettier horizons, quality of life features for dungeons and raids, and so on.