I'll have to disagree with the stress in general on the development team, from what I've heard and seen they have far more time to sneak in things they want to and/or polish the stuff they're working on. I think the only thing that seems to be a bit bleeding edge (and as such might be somewhat stressful on their part?) is some of the engineering-heavy gameplay features like D.R.I.V.E as well as stuff like class balance (although that might be intended to be based on PTR testing). Story and art stuff seems pretty much done from the moment the build hits the PTR and has likely been done for quite a while already. Which honestly, I dislike because I love seeing things be more in development during public testing.

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