1. #84021
    Quote Originally Posted by Cheezits View Post
    Yknow, last we saw of Xal messing with Beledar, she was taking shadow OUT of it.

    Wouldn't this, in theory, drain the crystal of Void and restore it to light? How does this work with a patch called NIGHTFALL?
    There are only two known times when a Naaru that had fully fallen to the Void was restored to the Light- AU K'ara, and Saa'ra. And the latter was said in-game to be unprecidented so it's not just a normal thing that's rarely shown.

    In both cases, the process revolved around infusing them with a massive amount of Light. A Shadow Priest player helps by draining the Void as well, but unlike Light Naaru falling to the Void when they're drained too much (which fits the theme, since "Void" can also suggest emptiness), there's no precedence to suggest that simply draining a Void object of power will turn it to the Light.


    Still, that scene is worth thinking about. Xal'atath was gathering vast amounts of magical energies into the Dark Heart and, if Alleria was correct, converting it to the Void. She tried to drain the Beledar, but we interrupted her and Alleria broke the Dark Heart. So, if she's returning to her plan now that it's fixed... wouldn't her next step be to resume draining the Beledar (as the roadmap implying the Hallowfall story would be in 11.1.5 suggests)?

    Perhaps "Nightfall" will be Xal'atath succeeding in her initial goal. Beledar will be fully drained, either making it permanently dark, or just... empty and powerless. And that will give her enough power to move on the Worldcore in 11.2.

  2. #84022
    Quote Originally Posted by Eldryth View Post
    There are only two known times when a Naaru that had fully fallen to the Void was restored to the Light- AU K'ara, and Saa'ra. And the latter was said in-game to be unprecidented so it's not just a normal thing that's rarely shown.

    In both cases, the process revolved around infusing them with a massive amount of Light. A Shadow Priest player helps by draining the Void as well, but unlike Light Naaru falling to the Void when they're drained too much (which fits the theme, since "Void" can also suggest emptiness), there's no precedence to suggest that simply draining a Void object of power will turn it to the Light.


    Still, that scene is worth thinking about. Xal'atath was gathering vast amounts of magical energies into the Dark Heart and, if Alleria was correct, converting it to the Void. She tried to drain the Beledar, but we interrupted her and Alleria broke the Dark Heart. So, if she's returning to her plan now that it's fixed... wouldn't her next step be to resume draining the Beledar (as the roadmap implying the Hallowfall story would be in 11.1.5 suggests)?

    Perhaps "Nightfall" will be Xal'atath succeeding in her initial goal. Beledar will be fully drained, either making it permanently dark, or just... empty and powerless. And that will give her enough power to move on the Worldcore in 11.2.
    This would be cool.

  3. #84023
    It seems quite a coincidence that the two crystals we've found are located in or near the former domain of an Elemental Lord, Beledar being in Al'akir's domain and Hymosul seemingly in Therazane's. Maybe the Elemental Lords were drawn to them as a source of power, maybe the crystals really are the shards of light that spawned elemental life on Azeroth from Chronicle, or maybe the Light of the crystals kept the Old Gods and their minions at bay, giving the Lords a place to consolidate power.

    If it's not a coincidence, I'd place the other crystals under the Azuremyst Isles and Karazhan. I'd hate to see what either of them look like now given what's happened above them.

    It would ruin my theory that one of the crystals is underneath the Sunwell, but maybe it's actually the case that whatever seeded the crystals specifically sought out existing leyline nexuses and the Sunwell is the beginning of a new crystal, worldsoul essence slowly calcifying around M'uru's heart. That would place it in a very vulnerable stage where it could be turned and incubated by the Void to grow... something.

  4. #84024
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    Today I realised there is a world quest that lets you play golf with bombs. I love Goblins

  5. #84025
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    Quote Originally Posted by Scyth View Post
    Today I realised there is a world quest that lets you play golf with bombs. I love Goblins
    There is a side quest leading to it and the golfing part is also a world quest so we can keep doing it.

    Imo, they should have made it a minigame that is always available. Or let me pay a fee and then wander around the area with a hobgoblin caddy.

  6. #84026
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    Quote Originally Posted by Nymrohd View Post
    There is a side quest leading to it and the golfing part is also a world quest so we can keep doing it.

    Imo, they should have made it a minigame that is always available. Or let me pay a fee and then wander around the area with a hobgoblin caddy.
    Oh I've not done the side quest, will look for it.

    Agree on it being a minigame, would have been a nice addition. The WQ is great but a bit too short imo.

  7. #84027
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    Undermine should have been its own expansion, with a larger area for racing and connected to a rebuilt Kezan. What a missed opportunity.

  8. #84028
    Quote Originally Posted by Teriz View Post
    Undermine should have been its own expansion, with a larger area for racing and connected to a rebuilt Kezan. What a missed opportunity.
    Argus Nazjatar Ny'alotha Undermine indeed.

    If it is not apparent now that this is Blizzard's track record with these specific missed opportunities, then many are lost.
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.

  9. #84029
    Quote Originally Posted by Teriz View Post
    Undermine should have been its own expansion, with a larger area for racing and connected to a rebuilt Kezan. What a missed opportunity.
    In my opinion Undermine is far, far too small for something like D.R.I.V.E. When the cars are THAT fast, they make the (already too) small area feel even smaller than they are. Wide open spaces like Kalimdor - Barrens, Thousand Needles etc. (bigger and with less obstacles) - would be much better for the new driving system to be enjoyable, but thats just my 2cents, I don't know how you guys think about it.

    Dragon- or now Skyriding on the other hand somehow felt great from the get go, but I think DRIVE has a future and fun potential. Maybe a revamp of "old Azeroth" where some zones get enlarged will do the trick. We'll see.
    Last edited by Enexa von der Exodar; 2025-03-03 at 03:15 PM.

  10. #84030
    Quote Originally Posted by KOUNTERPARTS View Post
    Argus Nazjatar Ny'alotha Undermine indeed.

    If it is not apparent now that this is Blizzard's track record with these specific missed opportunities, then many are lost.
    Ye I feel like its missed opportunity after missed opportunity.

    As of Undermine, well I said it before, but undermine feels like some instanced area and doesnt feel connected to our world at all. Its not on Kezan and its not even on the world map. Exactly like zin ashari. Hate that they keep doing that. There is also appearntly talk about the Uptown. Undermine seems to have an upper area or more areas. Idk whats the point of letting npc say stiff like that, but dont let us explore all the way.

    Why they couldnt be arsed to set this up better, is beyond me. All of Kezan and motherloaded should have all been baked in to feel connected.
    Last edited by Alanar; 2025-03-03 at 03:28 PM.

  11. #84031
    Quote Originally Posted by Teriz View Post
    Undermine should have been its own expansion, with a larger area for racing and connected to a rebuilt Kezan. What a missed opportunity.
    Blizz seems fairly committed to the idea that hyper-specific themed zones cannot carry an expansion, thus Argus and Nazas a patch. Fel all over =fatigue, goblin everywhere = fatigue, etc.

    They could've done it if they really wanted to. I think we will see expansions of Undermine in the future, but I still like it right now.

  12. #84032
    Quote Originally Posted by Tech614 View Post
    Plunderstorm didn't have any classes so idk what you're talking about there. If you're talking about MoP Remix, Evokers where absolute playable in that so no idea what this post is talking about either way?
    Class Halls and Artefacts are big part of Legion story and progression, likely in Remix too. (Artefact weapon would make excellent replacement for the cape from MoP remix, just use global AP instead of spec based one).

    Evokers do not have Class Hall or Artefacts. Which makes including them in Legion Remix difficult.

  13. #84033
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    Quote Originally Posted by milkmustache View Post
    Blizz seems fairly committed to the idea that hyper-specific themed zones cannot carry an expansion, thus Argus and Nazas a patch. Fel all over =fatigue, goblin everywhere = fatigue, etc.

    They could've done it if they really wanted to. I think we will see expansions of Undermine in the future, but I still like it right now.
    You could have had the TWW expansion story happen in Undermine. Replace the first two zones with Kezan and Undermine zones instead keep Hallowfall and Azj'kahet the same with them being connected by Underground tunnels. Instead of spending time doing world building for the Khaz Algar Earthen who we will likely not interact with again after TWW except for maybe some cameos, you'd have devoted the time building up a race and location that have been part of Warcraft since WC2.

    - - - Updated - - -

    Quote Originally Posted by Lahis View Post
    Class Halls and Artefacts are big part of Legion story and progression, likely in Remix too. (Artefact weapon would make excellent replacement for the cape from MoP remix, just use global AP instead of spec based one).

    Evokers do not have Class Hall or Artefacts. Which makes including them in Legion Remix difficult.
    To be fair, Wrathion's story was central to MoP and it was entirely cut from Remix. They just did not bother to reverse it (even though they clearly have to do it for MoP classic). Remix really is least effort required content imo.

  14. #84034
    Quote Originally Posted by enexa View Post
    In my opinion Undermine is far, far too small for something like D.R.I.V.E. When the cars are THAT fast, they make the (already too) small area feel even smaller than they are. Wide open spaces like Kalimdor - Barrens, Thousand Needles etc. (bigger and with less obstacles) - would be much better for the new driving system to be enjoyable, but thats just my 2cents, I don't know how you guys think about it.

    Dragon- or now Skyriding on the other hand somehow felt great from the get go, but I think DRIVE has a future and fun potential. Maybe a revamp of "old Azeroth" where some zones get enlarged will do the trick. We'll see.
    Yeah. I really like undermine. It reminds me a lot of how people wanted a hearthstone inspired gadgetzan to look in game. But D.r.i.v.e. feels like an unnecessary addition and the zone works just fine with regular ground mounts.

  15. #84035
    Quote Originally Posted by Teriz View Post
    Undermine should have been its own expansion, with a larger area for racing and connected to a rebuilt Kezan. What a missed opportunity.
    There is another part of Undermine we've yet to explore. Maybe that's the raceway area?

  16. #84036
    I do think K'aresh is gonna be the last patch of Midnight.

  17. #84037
    I don't see Undermine being an entire expansion.

    I think at best it could of the been the Dornogal of TWW

  18. #84038
    Quote Originally Posted by Khaza-R View Post
    I don't see Undermine being an entire expansion.

    I think at best it could of the been the Dornogal of TWW
    I don't think anyone thinking reasonably ever thought it could be. It was only ever going to be a city, a raid/megadungeon, or a patch zone (with raid/dungeon).

  19. #84039
    Quote Originally Posted by Worldshaper View Post
    Final guess:

    Hallowfall, Beledar, Undersea, Xal'atath, K'aresh.
    Wasn't there rumor of something that looks like a door or possible raid entrance that we're going -inside- the hallowfall crystal?? And I've always wondered what's the purpose of that weird mob named "The Guardian" flying around in front of it... it looks like some sort of a flying alien squid. I bet there's more to discover soon(tm).......

  20. #84040
    Quote Originally Posted by enexa View Post
    Wasn't there rumor of something that looks like a door or possible raid entrance that we're going -inside- the hallowfall crystal?? And I've always wondered what's the purpose of that weird mob named "The Guardian" flying around in front of it... it looks like some sort of a flying alien squid. I bet there's more to discover soon(tm).......
    AFAIK, Just people reading into the big window in the Hallowfall cathedral and some of the early concept art pieces where the crystal was closer and had actual stairs to it.

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